X Rebirth

X Rebirth

CSI: Loot Gatherers
22 Comments
Vega 24 Nov, 2021 @ 4:04pm 
The mod according to the idea of a good One Only harms constantly throws out of the SUB when the item gets into the hold...and constant alerts are getting boring - google translator
Assailer  [author] 2 Nov, 2020 @ 3:26am 
Vega: В режиме hud Station Scan функция сбора добычи отключена. (для обеспечения непрерывного SETA) - google translator :)
Skaeger 27 Oct, 2017 @ 6:10am 
Love the idea, but it just doesn't work with the pos single window display for everything in the game, as it takes over the screen even in the middle of combat. Not you, it's the game. Thank you for all your work, I do use most of your mods.
Assailer  [author] 21 Feb, 2017 @ 2:37am 
I suppose you are talking about crates which require tagging. Currently only small loot items are collected by them which will show up in Skunk's inventory. I cannot promise that it will be done by me as I'm busy with other games. let's see.
BaconsTV 20 Feb, 2017 @ 11:42pm 
Do you have anything or could you modify your current Loot Gatherers/new mod to work automatically, collecting wares that the Skunk cannot hold and any left over stuff due to being full? This would be to eliminate the whole "tag" crate and no need to fly to each one to tag. The L size + ship would need to use the cargo drones ofc and perhaps for range something like 35km to detect. I would have thought that there would be a option "collect wares in zone" and then a message saying completed and what wares were collected.
Zaxius 3 Feb, 2017 @ 3:18pm 
This mod made me a billionaire lol. There is something in the crafting list that was added as "textNotFound" with a bunch of textnotfound parts. The CSI loot gatherers were collecting them. So out of curiosity I crafeted this non existent part and it sold for around 26mil each. Well after a few days of collecting these parts I made billions. Fun little bonus lol.
Invisihole 12 Jan, 2017 @ 1:00pm 
Fingers crossed and can't wait :)
Thank you, good sir, if you do it!
Assailer  [author] 12 Jan, 2017 @ 6:54am 
I didn't say it wouldn't happen, but it should wait until next month due to my current work load.
Invisihole 12 Jan, 2017 @ 12:46am 
So not happening? :D Thx for the fast reply btw. Also outstanding mod collection.
Assailer  [author] 11 Jan, 2017 @ 9:09pm 
If it would be monkeys.... they are usually operate at hamster level :)
Invisihole 11 Jan, 2017 @ 8:06am 
This mod is awesome, but I ended up here doing something else- could you make a mod about cap ships auto looting cargo wares without manual marking(non-inventory, cap-ship only items corresponding to the ship's cargo type)

I usually don't have a freighter following me, but on the odd occasion of a freighter dropping cargo, I don't have enough time to call my freighter, have it sit in idle in order to even start marking before the cargo explodes.

With such a mod I could just call a freighter and let it do it's business while I proceed to go about my business and not waste time marking. Would give us all a feeling of having actual captains and not monkeys on those cap ships.
Assailer  [author] 10 Jul, 2016 @ 6:19am 
The lag is caused by built-in looting function. There is nothing a modder could do besides upgrading PC. It would be possible to loot only 5 items per check cycle, but then you would get more spam on the mini display. The game could use a much better UI implementation... hopefully yhe next gme from EGO will address this.
milk@lowshake aka Sahnetrommel 9 Jul, 2016 @ 6:15am 
well, thats was also my guess, nvm then =)
i think i'll just stick to fly-by-looting then with hopefully less lag =)
appreciate!
milk@lowshake aka Sahnetrommel 9 Jul, 2016 @ 3:31am 
works well, but unfortunately it produces a 1s lag everytime something gets picked up... :/
also the perma-missile pickups keep crowding my inventory in like 10s....that following msg-popup is kinda annoying then.
any chance to track (&eliminate) down the lags / offer different ways to deal with missiles? =)
besides these issues, this mod is near a must have in terms of immersion!
well done! =)

greetings
Cy64 18 May, 2016 @ 3:08am 
Thanks for the information and tip!
Assailer  [author] 17 May, 2016 @ 9:55pm 
Cy: The function provided by EgoSoft called 'collect_drop' doesn't have parameter to do that quitely... so, as long as they are not changing the API, the SETA will stop. If you need to run uninterrupted SETA, change your HUD mode to Station Scan. In Station Scan the mod is disabled.
Cy64 17 May, 2016 @ 5:00pm 
If planning on future changes to the mod, making it so the alert doesn't disable SETA would be nice.
Bambelbar 15 May, 2016 @ 3:34am 
:happy_creep: Most Excellent. Your Mods Are Most Excellent. :rbiggrin:
Assailer  [author] 14 May, 2016 @ 10:26pm 
Yes, the CSI mods run in the background, so they do work.
Bambelbar 14 May, 2016 @ 5:51pm 
I've been experimenting, but haven't figured this out yet: Do the CSI Mods, especially the Loot Getherers and Claim Ships, work when you're docked?
Seltimil 17 Apr, 2016 @ 3:06pm 
Hey mod works great. I have this installed with Conquest and War and in large battles i get non-stop "dropped container collected" notifications on skunk panel to where its troublesome to see anything else. Do u know of a way to disable it from showing on the skunks panel?
Assailer  [author] 29 Mar, 2016 @ 2:42am 
This is the renamed version of the "Fly-by Loot Gatherers" mod, which will be deleted soon.