Sid Meier's Civilization V

Sid Meier's Civilization V

[FALLOUT 4] The Institute
43 Comments
CGanimated1227 17 Apr, 2018 @ 3:08pm 
It would be nice if there was diplomatic dialouge for the AI version of the CiV.
LethalGlezzle 3 Apr, 2018 @ 8:02am 
Best mod creator ever!:steamhappy:
Picard 19 Mar, 2018 @ 7:26pm 
A lot of the images are broken, The Spies all have error messages for names, and the Civ itself is really mediocre until late game.
FonzThyWolf 23 Jun, 2017 @ 4:05pm 
They look more like coursers.
Usernamehere 13 Mar, 2017 @ 9:44am 
Would you consider making a version that can settle more than one city?
God Emperor D 25 Dec, 2016 @ 4:41am 
Would you be willing to make an Oasis Civ?
Leader: Tree Father Birch
UA: The Hidden Oasis: Cannot Build or Gain Settlers, double religious pressure from Capital, and plus 1 food and production from forrest tiles.
UB: Harold's Grove: a palace replacement that produces faith, an unique promotion to units "Barkskin"(which provides plus 15% combat strength when defending)
UI: Minded Woods: can only be built on a forrest tile, provides +1 Hapiness, +2 Culture and Faith.
Sovereign 12 Sep, 2016 @ 9:04am 
I feel like this civ is still a bit underhwelming. I mean one citiy? With the exception of the free settler from the liberty policy? They always die early.
atinfi89 28 Jul, 2016 @ 3:13am 
doesnt work. The mod does not appear in my selection when i create a new game under the mod option. How can i get this to work?
Doc Croc 29 Jun, 2016 @ 1:19pm 
needs bonus for spies
annasaska 27 Jun, 2016 @ 8:03am 
Can no Build a Synth:steamsad:
Death2all546 27 Jun, 2016 @ 3:10am 
Anyone else feel like something relating to spies should be thrown into the mix? Considering the 3rd gen synths.
(THESNIFFLES-19) 13 Jun, 2016 @ 1:43pm 
This needs some work
CGanimated1227 10 Jun, 2016 @ 10:36pm 
This mod needs a diplomacy image for the civ when it's an AI player. Contact me if you need any help with that.
KimKhan 25 May, 2016 @ 11:57am 
The Powerplant can replace the Palace, and the UB can be Laser Turrets that increase defense and reduces Spy efficiency?

Alternatively The Institute can be like Venice and have only one city, and using Replacement Synths/Synth Infiltrators to take over Cities!
Shadowlord 22 May, 2016 @ 4:52am 
Does this require Brave New World?
IonFox 28 Apr, 2016 @ 8:32pm 
I think this is a pretty good mod, but it DEFINITELY needs work on the civilopedia/descriptions.
Ket 16 Apr, 2016 @ 8:11am 
Aaand now, we gotta wait for other major Factions, btw, it is alright for me.
schnaps4321 10 Apr, 2016 @ 9:01am 
funny
Tuna Dave 7 Apr, 2016 @ 3:06pm 
I'm not sure how useful a UB is going to be for a OCC... Especially one that's this underwhelming to begin with. Personally I'd go for a stronger XCOM replacement called the courser. For late game science-fueld dom strats.
Exodus2490 7 Apr, 2016 @ 9:46am 
shouled not the UB becouled mass fushion reacter. and the trait souled give you small permant inflouins with city states to mack up for bing one city limit
Z3r0_ 6 Apr, 2016 @ 2:58pm 
Agreed that the UA should be renamed Mankind Redefined.

Also, I'm not sure if a 'Synth Nuclear Powerplant' is a good unique building. Instead I can think of a couple different UUs to replace it:

Synth Caravan: Replaces Caravans. Provides an addition science bonus from trade routes with other civilizations.

Courser: Replaces Marines. Has the same stealh promotion as the one seen on submarines, making them invisible to enemy units until they attack. The drawback of such a powerful ability would either be a resource requirement (i.e. Aluminum) or a very high production cost.
Lordenheim 3 Apr, 2016 @ 4:02pm 
Wouldn't it be better if the UA was called "Mankind Redefined" since that's their motto?
Langham_94 (Filthy Casual) 3 Apr, 2016 @ 6:24am 
Even Super mutant race?
Langham_94 (Filthy Casual) 3 Apr, 2016 @ 6:24am 
Awesome! BoS and Enclave would be awesome!
Zany 3 Apr, 2016 @ 4:52am 
Minutemen and Brotherhood of Steel pls. Amazing so far
StupidFox 2 Apr, 2016 @ 8:48pm 
Very cool mod, also I also think you should make more FO4 mods.
Reman Scimitar 2 Apr, 2016 @ 3:56am 
Brotherhood of Steel, need I say more?
Hans Jedermann 2 Apr, 2016 @ 3:19am 
and diamond city, good neighbor etc
Mark Corrigan  [author] 2 Apr, 2016 @ 2:50am 
@BrosephStalin do you mean like minutemen etc?
Manimalcrackers 1 Apr, 2016 @ 7:17pm 
make the othe factions and cities
savion999 1 Apr, 2016 @ 12:36pm 
11/10
Hans Jedermann 31 Mar, 2016 @ 2:58am 
yay
Mark Corrigan  [author] 31 Mar, 2016 @ 2:42am 
#Everyonegetreadyforsomeupdates
Toheck 30 Mar, 2016 @ 9:29pm 
Looks cool, but I think it could stand to be buffed.
dragoni 30 Mar, 2016 @ 6:50pm 
Finally, Fallout 4 mods
Hans Jedermann 30 Mar, 2016 @ 4:11pm 
Does the Synth Power Plant have less maintenence than a regular one?
The Mongoose 30 Mar, 2016 @ 2:27pm 
Should be only allowed to found only one city also? Like Venice...
Mark Corrigan  [author] 30 Mar, 2016 @ 10:15am 
@Voodoo Child It does indeed ;) (Well it should)
ShadesOfThey 30 Mar, 2016 @ 8:42am 
Does the synth power plant need uranium?
Hans Jedermann 30 Mar, 2016 @ 4:57am 
You should show the civ's Unique Ability aswell
papa pasta 29 Mar, 2016 @ 12:54pm 
really great mod, thanks for uploading been looking for this mod for a while:steamhappy: maybe you should add some more screen shots to make people download it
Mark Corrigan  [author] 29 Mar, 2016 @ 12:50pm 
@Purple Leo Will do, cheers m8 :iambread:
A Rather Purple Leo 29 Mar, 2016 @ 12:01pm 
Heya, you should probably add the civilisation tag to this so people can find it easier, also you should probably upload at least like 3 screenshots of the actual mod so people know it works as well as a better idea of what the civ is like in-game