Counter-Strike 2

Counter-Strike 2

de_Downtown
14 Comments
Cheezy 18 Feb, 2021 @ 2:14pm 
i wish i could hug this map...
♔Tywin Lannister♔ 2 Aug, 2018 @ 12:44pm 
this is the best map i playd SUPER - cache 2:steamhappy:
Sarabonzon 24 Sep, 2017 @ 7:18am 
Nice map
Nikilas 28 Aug, 2016 @ 12:51pm 
I want to f*ck someone on this map <3
dubu 19 Aug, 2016 @ 7:06am 
D187 <3
crazynuck 16 Aug, 2016 @ 12:08pm 
My favorite map on the workshop right now. Really hope that this can find its way into one of the next operations. Keep up the great work man!!
TIM.Triceps™ 15 Aug, 2016 @ 7:50am 
I had the experience that it is very t sided and b is used much more then a. maybe by closing of some ways u could improve. other then that it is y very very good map
skyline 9 Aug, 2016 @ 1:12am 
who came bcs of 3kliksphilip :D
嘉頓藍罐曲奇 8 Aug, 2016 @ 10:01pm 
nice map, good layout
estorni 8 Aug, 2016 @ 8:33pm 
dank memes
DonkeyShot 31 Jul, 2016 @ 2:13pm 
great map, m8! lukin forward to see it in competitif mep pol br0
BethanyEVIL 27 Jul, 2016 @ 4:21pm 
Hey dude saw your post on imgur just over here to give you a thumbs up and test it out
Zoffin  [author] 1 Jul, 2016 @ 7:15am 
@MrBoxBox Hey, thank you very much for your constructive feedback :D
I will try to add your suggestion and see how it plays. Originally there was no platform and I added to create some cover.
I know that the setting may be boring but it was the easiest for me to do :D I did my best but I will try to change some buildings and make it more interesting and attractive. But I also had no idea which setting would fit good in my map.
I split up the ways because I thought only one way into the site (beside mid) would end up in a disaster. But I agree with you that this may be t-sided.
Would be great if 3kliksphilip let me test my map but I think it looks to "finished" and to far developed and designed for playtesting. But lets hope for next week...
DrBoxBox 30 Jun, 2016 @ 10:25am 
I played about 10 rounds with bots on this map and I must say that they play really well here. You did a good job with the navmesh. I feel like A-site doesn't really have a good place to hide. I would unblock the wooden platform and maybe make it a bit smaller. This would give good visual cover, but would also be easy to shoot trough The industrial setting is kinda boring, but I think the most important task of visuals is to make every part of the map recognizable. In my opinion you were pretty successful at this. It's interesting how the main paths to the sites divide into two right at the chokepoints, I feel this could make the map very t-sided in the long run, however I can't really say for sure until proper playtesting. I would like to have 3kliksphilip host this map on his server just to see :)