XCOM 2
Maps by Vozati [Vanilla Edition]
457 Comments
MaCC165 9 Feb, 2023 @ 12:17pm 
use console for stuck, command is " ttc ", the chosen unit teleports to your cursor
tinsmith59 28 Jan, 2022 @ 11:42pm 
Great looking map pack , but a few flaws , like soldiers getting stuck in obstacles , causes capture sometimes !!!!
mister_grach 23 Jan, 2021 @ 11:36pm 
how to install?
Auditor175 11 Nov, 2020 @ 6:38am 
Great map pack for LW2, ty Vozati! :cozybethesda:
Nox Oculis 23 Apr, 2020 @ 12:05pm 
I played with this mod and lw2 500 hours
Wonderful !
biggest map , I like !! thanks

Avoid the map image 3,
the enemy shoots through the roof! it's a trap !
is rather very rare however !
or don't get on the roof !
Zeonista 9 Jan, 2020 @ 4:54pm 
These are all good maps, I've enjoyed missions that feature them.
Vozati  [author] 18 Jan, 2019 @ 11:36am 
@Tapir
The distance between spawns and evac zones is determined by a mission config(which this mod does not change) and has nothing to do with the actual map pieces included in this mod.
McDenny's 09 18 Jan, 2019 @ 11:31am 
Are the map you're talking about taking place in ADVENT cities?
Tapir 18 Jan, 2019 @ 11:24am 
to anyone looking to play this with Long War 2:
while fully compatible, this map pack is SEVERELY UNBALANCED for LW2, no matter how nice they are
they are too big and often offer situations, where the objective and the evac zone are placed too far from each other and in LW2, completing the objective often triggers heavy pressure from pods and reinforcements
this means you are forced to run through the map in the second half of the mission and take hits, because that's the only way you can survive with the least damage
Ghost Fox 16 Aug, 2018 @ 10:50am 
...I don't think the answer's any different for this version than for the other.
LEON 16 Aug, 2018 @ 8:15am 
Do these maps work in multiplayer?
OnoDanger 24 Apr, 2018 @ 2:56am 
is this mod compatilble with others map´s mod? For example,More Maps Pack
Nighthawkmk2 23 Mar, 2018 @ 2:52pm 
@Vozati
Thank you! I appreciate all the effort
Vozati  [author] 23 Mar, 2018 @ 12:11pm 
@awbecker1990
yes
Nighthawkmk2 23 Mar, 2018 @ 11:14am 
Does this map pack work well with Long War 2/LW2.
Erwin von Gulaschkanone 28 Jan, 2018 @ 3:33pm 
lw2 spawn compatible?
Ronin 12 Sep, 2017 @ 3:22pm 
great job! I love the blacksite map with all the differant levels!
eclipsezr 8 Sep, 2017 @ 5:26pm 
What's worse FXS hasn't explain how map layout works in the new sdk, updated tutorials or if there will be an update to fix all this.As much I like the new maps from the expansion, I'd love to see old/new map mods make a return In the near future...
Vozati  [author] 8 Sep, 2017 @ 12:15am 
Theres no telling how long it'll take to bang my head through this wall, but in the meantime theres these chosen bastards who I really need to kill.
McDenny's 09 7 Sep, 2017 @ 11:58pm 
Any update to larger map mods will take some time. FXS made catastrophic changes to the way maps layouts are generated and it's going to be some time for mappers to wrap their heads around it
Landgreen 7 Sep, 2017 @ 9:36pm 
So any update?
Willy "Big John" Helldiver 1 Sep, 2017 @ 11:40am 
Im looking forward to seeing the WOTC version!
Dragon32 31 Aug, 2017 @ 11:02am 
@Vozati:
ADVENT anti-gravity confirmed!
Black Raven 31 Aug, 2017 @ 4:44am 
wow wonder how that broke so bad, I assuming thats same in the new WotC sdk?
Vozati  [author] 31 Aug, 2017 @ 3:21am 
@Black Raven
It might be a while though...
http://imgur.com/a/BJMZ9
Black Raven 31 Aug, 2017 @ 2:08am 
Looking forward for WotC version... I kinda holding off playing till some the map packs get updated
Dragon32 30 Aug, 2017 @ 11:20am 
@Alpha:
Yes.
Alpha 30 Aug, 2017 @ 3:38am 
will this work with LW 2 mod (without choosen)
Turkeyfoot27 29 Aug, 2017 @ 11:12pm 
"Plots now have their own new ini file and wont work with the old one"
Would this be true of all Pre-WotC map packs?
CptWholesome 29 Aug, 2017 @ 9:41pm 
Thanks for the fast reply. Hope I'll see this mod again soon :)
Vozati  [author] 29 Aug, 2017 @ 9:40pm 
@Hawsy
I would not reccomend using this with the expansion.
CptWholesome 29 Aug, 2017 @ 9:39pm 
If this is only partially functioning, should I uninstall and wait, or just leave it in?
Nasarog 29 Aug, 2017 @ 6:30pm 
Indeed. That's why you're a pro, and I'm just a mod (spectacular one at that) using noob. When people tell me to mod stuff, I usually laugh and hide my shame! I'm not trying to be snarky either. You modders really made XCOM2 a better game.

Thank you for that!!!
Vozati  [author] 29 Aug, 2017 @ 6:27pm 
Pro Game Development/Modding Tip of the Day:
Everything is way more broke then you think.
Nasarog 29 Aug, 2017 @ 2:04pm 
Makes sense. Thank you. By the way, you and your mod rock!!! I know a lot of modders catch crap from players for one reason or another. Not from me though. THANK YOU!!!
Vozati  [author] 29 Aug, 2017 @ 1:47pm 
@Nasarog
Of course Ill still work on the Chosen version, just not the vanilla one at the same time
Nasarog 29 Aug, 2017 @ 12:36pm 
Oh man, this was such an awesome mod. Will you redo it?

By the way... Thanks for the killer mod. You rock!
Blade45 29 Aug, 2017 @ 11:20am 
@Vozati Ahh, yeah that is rahter problematic.
Vozati  [author] 29 Aug, 2017 @ 10:13am 
@Blade4952
Plots now have their own new ini file and wont work with the old one
Blade45 29 Aug, 2017 @ 8:17am 
@Vozati Damn! Any idea what the issue('s) is/are and what breaks with the game?
Vozati  [author] 29 Aug, 2017 @ 2:59am 
Only partial functionality with War of the Chosen :(
XiRiith 26 Aug, 2017 @ 10:35pm 
@Artek [General] ► it happens to me too from time to time... if you have a save, would you be kind enough to report the bug and send it to Firaxis and 2K (link to do this are on their forum) Thank you ^^
Artek [General] 26 Aug, 2017 @ 8:57pm 
Ah, so its in the game by default... Well shit then.
I suppose same goes for the bug when the game gets confused about placement of soldiers who used the zip line?
Like my soldier will zip to a roof then move and then on the next turn his model will be back where he ziped to, but his ACTUAL body will still be where it should be (although invisible).
Vozati  [author] 26 Aug, 2017 @ 8:50pm 
@Artek [General]
I've encountered that bug on vanilla maps. Basically the game messes up and put your soldier on a Z level that is below the floor. When that happens he may have no moves or a weird move. Dont do either of those and instead use the console command "ttc" to put him back on proper ground.
Artek [General] 26 Aug, 2017 @ 8:43pm 
I think i encountered a bug on one of your maps.
It was a retaliation mission, i think it was the one that's on a screenshot - a huge building with a high floor connector.
The bug happened with one of my grenadiers, when he was nearby an entrance to a small garage on the smaller side. Basically what happened was he got stuck in a tile he stood in and couldn't move from there anywhere, as if he was surrounded by something that wouldn't let him out.

Which sucked because it was my explosives expert and also he was left in the open for people to shoot him (thankfully, nobody survived for that to happen).
Also i tried clicking everywhere and it seems that i did in the end ordered him to move somewhere, but that caused the game to crash.

It was weird.
McDenny's 09 7 Aug, 2017 @ 11:58pm 
I think that's the factory from the SDK?
Cytrix Drakani 7 Aug, 2017 @ 11:43pm 
sorry if i'm not that helpful, i just thought i'd try to help, yknow?

the door almost cost me the mission because i thought it was a normal door and walked right infront of it, breaking my stealth
Cytrix Drakani 7 Aug, 2017 @ 11:42pm 
i have absolutely no idea, i don't know how mods work, it had a truck right inside the door though, and it was 2 stories tall. it had a reception looking area (desks, waiting chairs, etc) inside, and had windows on the second floor outside for the snipers to shoot through
Vozati  [author] 7 Aug, 2017 @ 10:57am 
@That Memeing Dragon
You left out a very important detail, What parcel/building was it?