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Wonderful !
biggest map , I like !! thanks
Avoid the map image 3,
the enemy shoots through the roof! it's a trap !
is rather very rare however !
or don't get on the roof !
The distance between spawns and evac zones is determined by a mission config(which this mod does not change) and has nothing to do with the actual map pieces included in this mod.
while fully compatible, this map pack is SEVERELY UNBALANCED for LW2, no matter how nice they are
they are too big and often offer situations, where the objective and the evac zone are placed too far from each other and in LW2, completing the objective often triggers heavy pressure from pods and reinforcements
this means you are forced to run through the map in the second half of the mission and take hits, because that's the only way you can survive with the least damage
Thank you! I appreciate all the effort
yes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1132904326 ]
ADVENT anti-gravity confirmed!
It might be a while though...
http://imgur.com/a/BJMZ9
Yes.
Would this be true of all Pre-WotC map packs?
I would not reccomend using this with the expansion.
Thank you for that!!!
Everything is way more broke then you think.
Of course Ill still work on the Chosen version, just not the vanilla one at the same time
By the way... Thanks for the killer mod. You rock!
Plots now have their own new ini file and wont work with the old one
I suppose same goes for the bug when the game gets confused about placement of soldiers who used the zip line?
Like my soldier will zip to a roof then move and then on the next turn his model will be back where he ziped to, but his ACTUAL body will still be where it should be (although invisible).
I've encountered that bug on vanilla maps. Basically the game messes up and put your soldier on a Z level that is below the floor. When that happens he may have no moves or a weird move. Dont do either of those and instead use the console command "ttc" to put him back on proper ground.
It was a retaliation mission, i think it was the one that's on a screenshot - a huge building with a high floor connector.
The bug happened with one of my grenadiers, when he was nearby an entrance to a small garage on the smaller side. Basically what happened was he got stuck in a tile he stood in and couldn't move from there anywhere, as if he was surrounded by something that wouldn't let him out.
Which sucked because it was my explosives expert and also he was left in the open for people to shoot him (thankfully, nobody survived for that to happen).
Also i tried clicking everywhere and it seems that i did in the end ordered him to move somewhere, but that caused the game to crash.
It was weird.
the door almost cost me the mission because i thought it was a normal door and walked right infront of it, breaking my stealth
You left out a very important detail, What parcel/building was it?