Arma 3
Post Process Effects
32 Comments
АverageЛogin 27 Jan @ 1:17am 
You are a blessing for making this
Zloi_Zuhar1k 14 Nov, 2024 @ 9:54am 
Ещё один мод который скажет моей RX 580 Кокакола есплума...
MasoSkaa: De Hoge-Ping Krijger 1 Jul, 2024 @ 9:14pm 
Alexander the great made this
天使 14 May, 2024 @ 5:18pm 
¿how to use?
jahq44 23 Aug, 2023 @ 3:37pm 
how to use
Wolfgang 31 Jan, 2023 @ 12:13pm 
will there possibly be any more of these in the future? they are great for pictures and theres not a lot of other mods like this.
Alexander  [author] 1 Nov, 2022 @ 1:38am 
@TheGamingJerk It's a module you place down in-game. Try loading a zeus mission and placing it down to see what it does
Spec0pX 1 Nov, 2022 @ 1:13am 
hey how do i use this mod ca i use it in any mission im looking for something like reshade cuz reshade cuase my game to load slow.
Alexander  [author] 24 Sep, 2022 @ 11:57pm 
@cabana sure thing :)
Cabana 24 Sep, 2022 @ 12:28pm 
Just wondering if my star wars unit could repack this into our Aux mod? Thanks in advance!
Cryptic 17 May, 2022 @ 3:32pm 
Sweet dude thank you very much. I actually tried it out for myself after asking that and they look absolutely fantastic so thank you very much for making them.
Alexander  [author] 17 May, 2022 @ 3:21pm 
@corrosion yeah mate they're all there, editor, Zeus ect.
Cryptic 17 May, 2022 @ 2:39pm 
can you drag and drop these into a mission in realtime in zeus like the other post process environmental effects?
[IFA3 and SPE PL] kju 12 Dec, 2017 @ 10:54pm 
thanks :steamhappy: there is couple of WW2 PvP events and several communities doing WW2 COOP of different sorts :)

we want to tweak the PP FX with this mod:
https://forums.bistudio.com/forums/topic/176057-gf-post-process-effect-editor/
Alexander  [author] 12 Dec, 2017 @ 2:40pm 
+[IFA3 PL] kju I'm glad you're happy. You can open the config file and tincker with the settings all you like man, it's pretty labourious getting things right though lol. I'll have to come play WW2 with you guys some time!
Alexander  [author] 12 Dec, 2017 @ 2:30pm 
+[IFA3 PL] kju Please go right ahead no need to ask permission :D I had no idea people were still happy with these filters, aren't they bright as hell?
[IFA3 and SPE PL] kju 12 Dec, 2017 @ 2:25pm 
@ Alexander
Can we get permission to integrate this mod into IFA3 directly please. Thanks for the consideration!
V0x 4 Aug, 2017 @ 1:03am 
on my side there are not in game menu :-(
Ribbon Rack 15 Jul, 2017 @ 11:15pm 
Awesome, the effects look fantastic, thanks!
Alexander  [author] 15 Jul, 2017 @ 10:49pm 
+Minibinaz I use blastcore and I assure you it's completely compatible.
Ribbon Rack 15 Jul, 2017 @ 9:33pm 
Pecuiliar question, but, has it been tested to ensure that it won't interfere with any of the blastcore stuff?
Alexander  [author] 11 Apr, 2017 @ 4:51pm 
+GeneralKong Yes all players need the mod when playing multiplayer.
GeneralKong 11 Apr, 2017 @ 8:15am 
BTW Alexander, do other people need this mod to see the new filters in Multi?
Alexander  [author] 13 Feb, 2017 @ 12:10pm 
Ill see in a few weeks, maybe start over from scratch. This was made before the new lighting overhaul so a lot of these filters are way too bright now.
GeneralKong 13 Feb, 2017 @ 5:00am 
fare enough :)
Alexander  [author] 12 Feb, 2017 @ 7:39pm 
It takes a long ass time man, and i dont think i can be bothered to be honest
GeneralKong 12 Feb, 2017 @ 7:37pm 
any chance of updating them?
Alexander  [author] 12 Feb, 2017 @ 7:32pm 
yes, but this mod has become outdated really
GeneralKong 12 Feb, 2017 @ 7:30pm 
are these available in Zeus?
Alexander  [author] 19 Apr, 2016 @ 5:11pm 
Cheers man.
«¬Omnicron¬« 19 Apr, 2016 @ 3:52pm 
awesome mod!