XCOM 2
More after action report
44 Comments
BigTooly420#0306 1 Feb, 2020 @ 8:16pm 
IS THERE really no wotc.mod???
EQandcivfanatic 13 Dec, 2019 @ 11:26am 
Has anyone seen a version of this for WOTC Squad Select?
pauloel7 4 Feb, 2018 @ 6:25pm 
Hi bg, wouldn't a WOTC version complement your squad selection mod as well?!
Just hooting for an update... please?!
-bg-  [author] 14 Jan, 2018 @ 5:48pm 
no
pauloel7 14 Jan, 2018 @ 5:22pm 
Hi bg. Does this mod work with WotC? MCM? [WOTC] New Promotion Screen by Default?
Atalay 10 Sep, 2017 @ 5:44pm 
for this mod
Atalay 10 Sep, 2017 @ 5:44pm 
I have already unlocked the 6 soldiers
Game kNight Plays 25 Jan, 2017 @ 4:21am 
The mod is making my Geoscape lag like crazy when activated with Long War 2
Dragon32 21 Jan, 2017 @ 9:00am 
FYI, there's this comment on Long War 2 compatability:
Needs more testing, it isn't broken, but I had a hard time testing it fully.

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
-bg-  [author] 19 Jan, 2017 @ 5:34pm 
This should work out of the box. But remember the known compability issue mentioned down there where promoting from this screen will not use the 3 row abilities.
forsakeNXE 19 Jan, 2017 @ 4:24pm 
Is it compatible with LW2?
-bg-  [author] 17 Aug, 2016 @ 10:34am 
go to steamapps\workshop\content\268500\674832831\Config\XComEngine.ini and remove line
+ModClassOverrides=(BaseGameClass="UIAfterAction", ModClass="UIAfterAction_LW")
Drake 16 Aug, 2016 @ 5:06pm 
Hi,
"Conflict found for 'UIAfterAction':
Long War Toolbox
More after action report"
Any advice pls?
DabHand 24 May, 2016 @ 12:11pm 
Hello,

Mods with colliding overrides found!
These mods will not (fully) work when run together.

Conflict found for 'UIAfterAction':
More after action report
PsiRebalance

Am l going to have to disable one of them?
Lizard 19 Apr, 2016 @ 4:31pm 
Don't use caps lock, got it, thanks -bg-
-bg-  [author] 19 Apr, 2016 @ 4:11pm 
That's a memory problem and can happen even without mods, the first thing to do is to stop using caps lock in the return to avenger loading screen.
Lizard 19 Apr, 2016 @ 3:13pm 
When I return to the Avenger from any non-Gatecrasher mission my camera only shows the outside of the Avenger, like the grass on the ground and the landing gear of the Avenger. I cannot load older saves and when I load in after forcing the game to close, I have to play the mission over again. After the first time it happened I ran a quick campaign with only this mod to see if it was this mod and it happened again.
-bg-  [author] 19 Apr, 2016 @ 3:09pm 
just say what bug you encountered here
Lizard 19 Apr, 2016 @ 1:04pm 
I believe this mod is causing me a bug. Is there a bug report forum or should I post it here?
WhiteWolf 11 Apr, 2016 @ 3:25pm 
I understand.Thank you for checking.
-bg-  [author] 11 Apr, 2016 @ 3:10pm 
there's no way to show all of them without replacing the whole avenger map file
WhiteWolf 11 Apr, 2016 @ 1:46pm 
I see....

I have a widescreen so I could fit 12 soldiers without using scrool. Do you know any way to also display their models? Same thing with the mission preparation.
-bg-  [author] 11 Apr, 2016 @ 1:37pm 
you can only see their model when promoting the extra soldiers
WhiteWolf 11 Apr, 2016 @ 1:36pm 
Just a question: If you use the scrool, can you also see the soldier model or only his inventory / promotion UI ?
-bg-  [author] 4 Apr, 2016 @ 8:57am 
fy, I don't use IESS+, I tweaked the numbers myself and removed all advent number of same enemies type limit.
The Hat 4 Apr, 2016 @ 8:35am 
Also even with IESS+ on lower difficulties many of them will just go into overwatch, so you need to be on commander or legendary to see the full effect of IESS+ or IESS
The Hat 4 Apr, 2016 @ 8:34am 
(cont) Everyone has different tastes of course, I found 14+ was a bit too easy, I am tempted to go in and make my own version of IESS+++ :D so up the spawns from 4-6 to 6-8 (up from 2-4 in the original game) so more than doubling the aliens effectiveness, the only issue with this is, its very easy to lose someone with that many guns trained on any one unit, even when you are overwhelming the enemy - Unless you use something like the juggernaut class which seems built to soak it.

NB I use custom class mods though like wild talent and infantry which do make things easier overall.
The Hat 4 Apr, 2016 @ 8:34am 
Again with the win from BG! Thanks man, let's me view what happens after the fact.

@the last poster.

I am using IESS+ (the extra extra version) and also added in enemy troops types for increased difficulty, you'll see some of them floating around which are mid game or late game changers. I am playing on legendary for a 12 man squad, but i've turned down legendary recruit costs back to normal as it was too much to kit out this kind of big squad. The difficulty for me is okay it is a good balance.
Carry me TY <3 4 Apr, 2016 @ 4:14am 
@-bg- just wondering are you using IESS+ with your 16 man run?

did you increase the pod size or numbers of pods furthermore with editing in SDK? trying a 12 man run right now but notice that I kinda overrunning the aliens mid game, already enabled additional dark events via console too lol.

I am thinking to change the rapid respond dark event to triple (or more) the drop ins, finding a way to do it

Thanks
-bg-  [author] 3 Apr, 2016 @ 6:11pm 
the point is I am not just satisfied with 8, I use it on a 16 man run :P
Juravis 3 Apr, 2016 @ 6:06pm 
You should steal BlueRaja's code and make all 8 fit on screen ;)
forsakeNXE 2 Apr, 2016 @ 7:02pm 
This conflicts with tech tree mod as of recently. I dunno if this is just a visual thing or can actually have bad consequences. Any advice? Thx!
Bioshyn 2 Apr, 2016 @ 1:22pm 
thank you!
-bg-  [author] 2 Apr, 2016 @ 12:51pm 
ya it's scaled, I have seen it in action, I think it still looks weird though. Especially if you are going full VietCOM with 16 soldiers like the one I used for this screenshot.
BOYCOTT S-T-E-A-M! 2 Apr, 2016 @ 12:50pm 
Haven't tried this out yet, but in regards to 259's request and your response that you don't know a way to do it without making it ugly...

The larger starting squads mod that gives you 6 people to start and lets you grow to 8 doesn't use scroll bars at all during the deployment screen. All 8 squad members displays are fit along the bottom of the screen. They don't appear squished so I'm assuming they are being scaled somehow. It ends up looking just fine and all the relevant information is right there on one screen.

Only annoyance with it is that there are only 6 soldier models shown on the screen like they would be in a base game with both squad size upgrades. So the slot for a given character isn't always going to be under their model and it gets more offset the further right it goes.
-bg-  [author] 2 Apr, 2016 @ 12:47pm 
Fixed
-bg-  [author] 2 Apr, 2016 @ 10:24am 
nvm I counted it in the screen shot,
Bioshyn 2 Apr, 2016 @ 10:22am 
that was only half of my problem though...
-bg-  [author] 2 Apr, 2016 @ 10:08am 
I did said that in the known issues....
Bioshyn 2 Apr, 2016 @ 6:07am 
hey -bg- nice little mod, but i have this http://imgur.com/a/O7TAW minor problem with it, the first soldier is slightly lower than the rest, and nr3 and 7 show the same soldier. i use the mod that shows wounded times on that screen, and play with 8 soldiers, no mod, just ini edits
Bladesuun 2 Apr, 2016 @ 2:41am 
Very nice.
-bg-  [author] 2 Apr, 2016 @ 1:12am 
That'd be a UI overhaul mod not a fix mod. I still don't have a design for that without making it ugly.
259 2 Apr, 2016 @ 12:58am 
Any way to get it to show all slots on the screen without a scroll bar?
JayBee 🔰 1 Apr, 2016 @ 6:10pm 
NIce!