XCOM 2
Scalable Blast Padding [WotC Compatible]
45 Comments
KharaaHunter 3 May, 2023 @ 6:35pm 
Ok, so I tried this mod and in the armory, when i check the soldier's stats, it still only shows 1 armor with Blast Padding. However, when I loaded into a mission, I do see the extra point of armor. Is there any way to fix this? For an hour I thought the mod wasn't working, until i finally just decided to launch a mission to check the armor points there.
Vaultwulf 14 Aug, 2021 @ 9:31am 
ganjou241 14 Aug, 2021 @ 5:15am 
Will this work with ablative padding mod?
Lampros 17 May, 2020 @ 3:47am 
Hmm, so it conflicts with another mod perhaps in my case? But the alternative mod launcher doesn't show such a conflict :(
Lampros 11 May, 2020 @ 4:32pm 
By the way, does the armor bonus apply to SPARKs, too?
Lampros 9 May, 2020 @ 1:37pm 
Ah, ok. I thought changing stats on a perk would not be so invasive. But I guess I was wrong. Thanks as usual!
Dragon32 9 May, 2020 @ 1:22pm 
@Lampros:
I avoid adding gameplay altering mods mid-campaign, as their changes are more extensive and so, IMO, more likely to mess up. So I'd install something which added a single enemy (Celatid), but not something which changed enemy mechanics, like the Hive. I'd add cosmetic armour mods, but not mods which affect how armours are built in Engineering or the Proving Grounds. I'd add voice packs for soldiers but not new soldier classes; new map plots and parcels but not new mission types. Etc. etc. etc.
Lampros 9 May, 2020 @ 11:18am 
I see. What kind of mods then are not good to add mid-campaign, and why?
Dragon32 9 May, 2020 @ 9:55am 
@lampros
I add mods mid-campaign, just not this one. Similarly I wouldn't add e.g. class mods.
Lampros 9 May, 2020 @ 9:15am 
Dragon32,

Is it recommended for people not to add mods mid-campaign? If yes, how can one know whether certain mods will work or not? I mean, I don't want to wait till June (in game time) to find out that my mods don't work :( You can't test certain mods when you start a new game, because the stuff they modify won't open up until mid-game.
Dragon32 9 May, 2020 @ 2:14am 
@Lampros
I've never added it mid-campaign. Try clearing out your Config folder in My Games to force a rebuild of the .ini files, including those which define skills.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Lampros 8 May, 2020 @ 6:07pm 
Anyone?
Lampros 7 May, 2020 @ 6:35am 
This mod doesn't seem to work if implemented mid-game?
ssomchay85 18 Apr, 2020 @ 8:40pm 
When you see a guy in a bomb suit running you better keep up with him.
Dragon32 17 Mar, 2019 @ 3:18am 
@HGVhGVxJY4Cz2xD0:
As long as the Blast Padding perk isn't changed, yes it should be fine.
Retheri 17 Mar, 2019 @ 2:35am 
"this mod should only conflict with mods that override the Grenadier's ability set"
I use a custom grenadier class, would this work?
T'erissk 12 Jan, 2019 @ 7:29pm 
Do I need to start the game over for this mod to take into effect?
ƨpυimdiliυƨ 12 Oct, 2017 @ 1:59am 
All this armor.....

It makes me want a mod that gives SPARKs more healing options. :l
Nightbringer 19 Sep, 2017 @ 9:30am 
Oh, it fixed self,very interesting
RealityMachina  [author] 19 Sep, 2017 @ 8:03am 
...but it does, I've been using the effects of it multiple times.
Nightbringer 19 Sep, 2017 @ 3:55am 
But it is not
RealityMachina  [author] 3 Sep, 2017 @ 12:41pm 
It should.
Shale 3 Sep, 2017 @ 12:33pm 
does this still work with wotc?
Lampros 12 Aug, 2017 @ 4:57pm 
Would Blast Padding ever worth taking over Shredder even with this mod? You are only talking about 1 or 2 more points of armor at best; and "tanking" builds don't really work well in this game. I am not asking a rhetorical question; I want to know what people's experience has been with this mod in terms of utility and balance before I download myself.
S. Agent Gadriel 26 Jul, 2017 @ 8:54pm 
Question. SPARKs have a very similar perk, Bulwark, which gives an extra armor point like Blast Padding. As they too have three tiers of armor, could we have a mod that grants the same scaling to Bulwark as well?
SentySent 20 Jul, 2017 @ 8:01am 
Will you consider adding scalable ablative HP option for the reworked Formidable in LW2?
RealityMachina  [author] 7 Jun, 2017 @ 6:32pm 
It works with LW2, since it uses the same perk from LW2.
SEVEN GOON SESH 7 Jun, 2017 @ 2:45pm 
Bump for LW2 compatiability (the question about it at least)
=[NK]= Col. Jack O'Neil 2 Apr, 2017 @ 7:21pm 
Any idea if it works with lw2 people? :)
Blazin' Fists 19 Jan, 2017 @ 9:36am 
Will this work with the relevant classes in LW2?
Minmo 29 Nov, 2016 @ 9:48am 
Okay, cool. I just didnt want it to trigger and have ADVENT troops with 3 extra points of armor or something wacky. Thanks for the quick response!
RealityMachina  [author] 29 Nov, 2016 @ 9:45am 
Shouldn't, I don't think they get armor items like XCOM does.
Minmo 29 Nov, 2016 @ 9:40am 
Does this affect the blast padding given to ADVENT in any way? I.E. when EOD Armors triggers from your Additional Dark Events?
Ernest 21 Oct, 2016 @ 7:51am 
Any update to this mod? It still doesn't work with LW Perk pack :(
Blazin' Fists 13 Jul, 2016 @ 5:41pm 
To save you some time, the LW perk name is "Formidable". Curiously, despite having the exact same effects as Blast Padding, I'm not sure it actually replaces it.
RealityMachina  [author] 13 Jul, 2016 @ 12:56pm 
Probably not, I'll take a look at what the replacement perk is called and fix it.

(I'll also fix that RAGE Armour mistake by Firaxis.)
Blazin' Fists 13 Jul, 2016 @ 10:41am 
I think the Long War perk pack adds a perk that's like Blast Padding but with a different name. Does this still work with the perk pack installed? (Can't check myself at the moment due to dead computer.)
RealityMachina  [author] 4 Jul, 2016 @ 8:19pm 
@SingABrightSong The mod works by detecting the tech category of the armours from their templates, so the RAGE Armour is most likely mistakenly set to be considered plated type armour, not powered armour.
SingABrightSong 4 Jul, 2016 @ 7:34pm 
It would appear that this mods treats the Alien Hunters R.A.G.E. Armor(not Suit) as a tier-two armor, instead of tier three. Should that be changed?
Jabel 4 Jul, 2016 @ 1:18pm 
Okay to add this in the middle of a save?
jaeger 8 Apr, 2016 @ 9:49pm 
i feel like this mod should be a part of vanilla because quite frankly blast padding is useless mid to late game compared to how good shredder is. i'll probably change it so that warden armor only has three total armor points with it but i may actually consider building a grenadier with this now.
BG-0 3 Apr, 2016 @ 4:05am 
Making a soldier or even three into walking tanks unfortunately isn't much of an advantage when the enemies pretty much know not to target those guys, or simply crit for four times their armor points anyway.
Bladesuun 2 Apr, 2016 @ 2:40am 
Perfect.
Julian Skies 1 Apr, 2016 @ 4:48pm 
Plated is the second tier
루시퍼 1 Apr, 2016 @ 4:43pm 
i have question. PlatedPadding --> is this conventional armor? or 2nd tech armor?