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xD
ERROR: no overload of 'SceneManager:CastMORay' matched the arguments (SceneManager, const Vector, Vector, number, number, boolean, number)
candidates are:
SceneManager:CastMORay(const Vector&, const Vector&, number, number, number, boolean, number)
It seems the CastMORay function was changed to require an extra integer, namely a terrainID ignore. Because the function in metroid.lua was already set to ignore all terrain, the author could just insert a 128 (grass) id for the terrain ignore in the two places where CastMORay is used to fix this.
Example:
Before: local grabobject = SceneMan:CastMORay(self.Pos,(Vector(1,0):SetMagnitude(self.latchdist)):RadRotate(self.rota),self.ID,33,true,0);
After: local grabobject = SceneMan:CastMORay(self.Pos,(Vector(1,0):SetMagnitude(self.latchdist)):RadRotate(self.rota),self.RootID,33,128,true,0);
http://forums.datarealms.com/viewtopic.php?f=61&t=31962
they get downloaded again even tough i unsubscribed
im stuck HELP JFC
and bam
the metroid didn't downloaded again
or the metroid ZIP file in the workshopmod folders?
(i have no idea how to go into cortex commands mod files in other words...)
i reinstalled it
i even REINSTALLED CORTEX COMMAND
but nothing they still are floating
Heh heh.. heh... Oh jeasus.