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No. Enemy mods need to be updated for WotC before they'll work properly.
10/10 would get high off semicolons again.
really i didn`t read this...
thx friend :D
Also, thank you for trying to make things easier for us users of your mods, modders like you that care about that rly are awesome.
Also, you can put comments in .ini's for XCom2. Taking an example from a weapon mod, it seems to work by just putting a ";" at the beginning of the line that is to be commented out. If I misunderstood what you wanted to do, then ignore this part. ^^"
Now... Are you going to do those tweakings? :)
Couple that with perhaps a freeze-ray weapon (think Viper's freeze pull), you could have a legit ice-based Andromedon that can pull soldiers out of cover, freeze them, and turns into "ice" when killed and "thaws out" with an explosion?
Just an idea...or two!
Any idea what's going on here? I have killed numerous other aliens, including 4 Gatekeepers already but ZERO Andies and Dracos.
@Rabbi Friedman I haven't encountered the bug you are describing although it obviously is completely gamebreaking. You say you haven't built the servos yet which makes me doubt it's related to my mod but could you walk me through what happened before this issue came about? Maybe it is caused by my mod and I can fix it before the next update.
This is getting interesting...!
i disabled the mod. removed the mod from the savefile (removed the mod-binding)
re-enabled it and now the entry to build the servo is gone!
PS: Yes i installed the mod to an ongoing campaign
@Fennix If you have the "Remove missing content mod" could you try creating a copy of the bugged campaign, restarting xcom with DracoEnemyMof unchecked in the launcher, and then loading the copy of the save file removing the missing content, save in game before restarting xcom with the mod re-enabled? I know it's kind of a convoluted process, but I'm curious as to why it's bugged for you. I think it has to do with X2DownloadableContent.uc
i able to slelect the servos in the proving grounds (not able to build them yet, missing the corpses),
iam using experimental item unlock, maybe the reason?
http://i.imgur.com/GVkih7N.jpg
The Kinetic Servos seem a bit strong with +3 mobility.