Portal 2

Portal 2

Batcature Laboratories Part 2 - An airborne adventure!
186 Comments
FreeHomeBrew 16 Jul, 2021 @ 10:47am 
Great scenery/theming/consistency. Easy enough, but really finicky I've found. Much better than the first installment.
JellyBat-ish 5 Apr, 2021 @ 6:39pm 
This has been AMAZING so far!!! literally the only problem I have is that you can't kill yourself by shooting the moon in this level lol
marknrobbins 13 Nov, 2020 @ 1:56pm 
wow!..what a map..! how long did that take to put together..really good.. thank you..¬
Deputy Dog 5 Aug, 2020 @ 5:18pm 
Nice change of pace to "normal" puzzles. The crane was a good puzzle element. Also enjoyed the behind-the-scenes levels. Appreciate the hard work that went into this map. Thank you.
Kel-SIE 10 May, 2020 @ 8:53pm 
im just upset i cant put a portal on the moon
Rooke 5 Jan, 2020 @ 12:27pm 
You're still a Monster! (see my comment in Part 1)
Fantastic, Great, Superb and a bunch of other superlatives! :steamhappy:
My only nit is some of the jumps to platforms required a bit too much finesse - kept under or over shooting the mark. :steamfacepalm: Those were annoyingly tedious to retry over and over and detracted from the overall great quality of the puzzles.
Lambda Labs 1 Sep, 2019 @ 1:38pm 
what's the name of the song
Wolffman109 1 May, 2019 @ 9:14pm 
Sweet!
Theezakje  [author] 30 Apr, 2019 @ 1:29am 
Contacted steam support, it's normal again
Wolffman109 25 Apr, 2019 @ 3:54pm 
Could you check the code, see if anything went wrong? I don't wanna be pushy, I swear to God I don't.
Unowninator 24 Apr, 2019 @ 11:22pm 
Is it fixable?
Theezakje  [author] 24 Apr, 2019 @ 1:19am 
Well you found it luckily :p
Wolffman109 21 Apr, 2019 @ 10:57am 
Well, it also doesn't show up when you type it into the search bar on the Workshop.
Theezakje  [author] 21 Apr, 2019 @ 3:39am 
I didn't flag is as incompatible, not sure why that happened.
Wolffman109 14 Apr, 2019 @ 5:05pm 
Why is this incompatible? I don't understand. Could you please tell me?
Theezakje  [author] 7 Mar, 2019 @ 7:51am 
The moon is a lie
kotenok2000 5 Mar, 2019 @ 6:39am 
Why can't i open portal to the moon?
Theezakje  [author] 21 Feb, 2019 @ 12:50pm 
¯\_(ツ)_/¯
SigmaLX (ELK) 20 Feb, 2019 @ 4:40pm 
why is this incompatible?
Theezakje  [author] 29 Dec, 2018 @ 8:53am 
There is a number 3, 4 and 5
Quilty 23 Dec, 2018 @ 8:09am 
Is there a number two?
KBolan 17 Nov, 2018 @ 10:46pm 
excellent! love the sky concept. I always enjoy a Batcat chamber.
TheGoldNinja101 7 Nov, 2018 @ 11:27pm 
Good news, I've recorded your map and it's uploaded as https://youtu.be/5p3HDM-K8PA
TheGoldNinja101 7 Nov, 2018 @ 10:22pm 
I think it's marked "Incompatible" because they think they can't actually finsh the level without cheats. I've died 2 times in the last in sky test, then I started using cheats to skip to where i'm at until I have this crane idea to place my cube on. Placing that cube on my in-game head was a dumb idea.
KingGamer777 2 Sep, 2018 @ 1:37pm 
@JediMindTrix I have the same problem
Lagmeister 20 Jul, 2018 @ 8:04pm 
I just played through this map and I think it is marked incompatible because the high energy pellets have a purple and black checkered texture instead of it's usual texture. I don't know if it's because it's trying to use a non-existing texture, or if it's pulling textures from portal 1, which I don't have currently
Petutski 25 May, 2018 @ 12:10am 
Quite epic! Thanks!
hfmanson 29 Apr, 2018 @ 4:39am 
Nice unusual level!
Theezakje  [author] 21 Apr, 2018 @ 8:02am 
I don't understand why that happened either
Xonoxt 19 Apr, 2018 @ 8:25am 
y is this incompaterbel?
Wolffman109 30 Jan, 2018 @ 3:51pm 
Well, if you return to making Batcature Laboratories maps, can you introduce him as the main protagonist? Maybe having him escape the airships once and for all?
Theezakje  [author] 30 Jan, 2018 @ 9:05am 
Escaped test subject from part 3
Wolffman109 28 Jan, 2018 @ 5:07pm 
Hey, Batcatd, who's that guy in the basement area of that flagship who gives you the piece of wood? If you make a sequel, could you tell us? Or just tell me now?
Azzlanoid 30 Nov, 2017 @ 11:39am 
I had to look up what a bendie is, gg dude
Chippoka 19 Nov, 2017 @ 12:45pm 
Made it to the ship... what a puzzle! I was wondering when it would end, lol. Well done! It was a good fun play!
Chippoka 19 Nov, 2017 @ 10:44am 
Had a little trouble figuring out the first few jumps, but eventually got through most of it. I thought I would be taking a lot a dives into the abyss than I did at the start. It is fairly intuitive map level, so THANK you for that! Really enjoyed it. I ran out of time at what seems to be right at the end with getting the laser to hit that last reciever. The laser cube was just a tiny too far from the laser beam! I guess I have things arranged wrong. I will replay it again and see what I can do differently. I wish your scripts (whatever) would accept my Logitect Trackball wheel for shooting the Portal gun. I do wish some of the aim tolerances were not so tight.
Instantiation 2 Jul, 2017 @ 6:26pm 
https://youtu.be/oci3TK2VX9g

Back for more!

The open-air test is a really strong start, even though the puzzle itself isn't that tough. It avoids the problem of making portal placements hard to spot, because

I blame it on the crane. Depth perception is hard.

I couldn't shake the feeling there was a better way to wrap up that last test. Noticing the panel that would actually let me lazer the turrets was a breakthrough.

If this map was still in the suggestion phase, I'd say try not to make me think I can laser the second turret group from outside.

Overall quite good fun.
Theezakje  [author] 31 Jan, 2017 @ 1:40pm 
thaanks!! some areas in part 3 are a bit tedious, so you have been warned :)

Can't wait to read your comment there :)
bullfrog 31 Jan, 2017 @ 2:19am 
Brilliant puzzle, excellent concepts, fabulous design and beautiful construction – thumbs up and favourited. I played Part 1 first and thought: “OK, I enjoyed that, some cleaver ideas, definitely worth a thumbs up, but I’m not sure if I want to do anymore in the series” –I am so glad that I had look at Part 2 just to check:steamhappy:! Now for a break and then on to the next. Thank you – goodness knows how many hours you put into this!
Theezakje  [author] 27 Dec, 2016 @ 11:59pm 
Merci pour le comment!
urbanix01 27 Dec, 2016 @ 3:44pm 
J'ai adoré! Merci beaucoup.
Theezakje  [author] 24 Dec, 2016 @ 11:39am 
thanks!
mbrown259 24 Dec, 2016 @ 4:55am 
It's like starting a whole new game. It's very well thought out and challenging. You fooled me in a couple of areas into thinking I needed to do something completely different from the actual task. Very well done!:steamfacepalm:
toad_whisperer 17 Dec, 2016 @ 5:06pm 
I gave it a thumbs up although it's at least twice as long as I prefer. But that's just me, the puzzles definitely were fun.
joeagle12000 14 Dec, 2016 @ 11:35pm 
couldn't figure out the name so spark thing seemed like a good result :steammocking:
Theezakje  [author] 13 Dec, 2016 @ 10:08pm 
OOH the energy ball! I get ya :D
Theezakje  [author] 13 Dec, 2016 @ 10:08pm 
The spark thing?!
joeagle12000 13 Dec, 2016 @ 3:00pm 
I think there just needs 1 fixing to this the spark thing that you have to move doesn't have a texture...
martin.zimmermann 7 Nov, 2016 @ 11:38am 
Just great !!
levitatingspleen 3 Sep, 2016 @ 9:25am 
Part 2:

Test 3. This one's the largest of the testing enviroments, and there's a real conscience effort to make sure that every test elements is clearly visible. I like the sense of progression that the turrets introduce, so that the giant enviroment has some more order to it. I feel like the laser could have perhaps been more clearly visible, as the player tends to want to avoid the area full of turrets. Maybe that was just me though. Occasionally there's also some problems of having a portable surface obscured by a wall or a ledge. For example, in the final turret section I thought I had to use the redirection cube to fry them, but there was simply a portable wall

Overall though, these suggestions trend towards nitpicks in a very, very interesting map. Looking forward to seeing where the series goes!