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If it is done, it will probably preserve the "software ecosystem" while being ported to the new model for dev.
But it'll become "Digital Ecosystem": I'll be adding hardware...
Maybe not just computer hardware.
the same kind of duplication happened with the 'Database' skill. It's referenced as database's' in the XMLs. Also, there are more references to 'Networking', than ttr caught.
@Yawncat: If you wish, I can send you the corrected files (including the corrected CompanyTypes), if you wish (even though it's only a few minutes of work, maybe you don't have time for bugfixing and I did it already, so...)
@Dna: The 'IdealPrice' value for the playback tool is set to 0.00 in the XML, so i figure it's on purpose and maybe only meant for in-house use? (Given the tiny amount of programming needed for this, it does make sense not to generate money)
Greetings.
In 11 Internet Client Application.xml, line 3 and Base.xml line 15 You have category = Networking instead of Network -> this is creating second set of code/design Network skill.
This is NOT the 1.6 update, this is going to be 1.5.2 - 1.6 will be later this month still.
As a result their popularity will never match that of some of the other genres. Well, unless I messed up. ;)
Flight sims will also be in, along with features.
All in all between 1.5.2 and 1.6 I expect the addition of about 20-30 categories of software and around 40 new features, + most pre-existing categories and features of software rebalanced.
(multicomment post)
Currently confirmed new stuff in the 1.6 update -
1. Rebalancing. This work has been going on for AGES with recent updates. I've been playtesting quite a bit, and what I've generally found is that everything is waaaay too slow with my mod nowadays. Not sure what changed exactly but oh well! Down go the numbers on DevTime across the board. I'm just beginning playtesting on this particular change right now.
2. I'm unsure on what will happen regarding a key feature of this mod - the ability to start in 1970. Currently it is not possible to reimplement but I'm hoping for some info from God on it. :P
4. Various random stuff I don't want to tell you about yet. :P
Release is expected within the month. Consider it 50/50 that I'll release before my birthday on the 21st of May. ;)
But on the other hand UI skill is filling for me...
Anyways i had Bluescreen after 40h and it totally ripped the Savegame, but i absolutely cant say if the crash had smthng to do with your mod...
Not sure why yet.
This is due to Pixel manipulation unlocking later than intended.
I am now fixing this for the next version. Currently 1986 is the unlock date. It will be 1980 in next release.
In which year?
If it's in the first month or first few months of the sim there may be no 2D software yet.
If you have requests for phone apps, now would probably be a good time to post 'em in the Suggestions forum.
"imminently" being "once I play the latest version a bit since I've not been near my computer for over a month". ;)
i will msg the other mod too :P
If you want to develop a 2D Editor, you need to choose an Office software package and a Database.
Databases don't have dependencies, so you can easily develop that yourself.
So, normally (without this mod), you would probably develop a 2D Editor very early as other software is often dependent on a 2D Editor.
HOWEVER, Office software CAN have a dependency on a 2D Editor and a database.
So, the only way forward (to not use a competing product) is to develop Office software that isn't dependent on a 2D Editor - ie don't include Clipart or WYSIWYG intially as either one will force you to include dependency on a 2D Editor.
Once you have created your Office Software it paves they way for you to create your 2D Editor - thus paving the way for your intended Office software.
At the moment I'm fiddling with Transport Fever. If you ain't played it, it's a lot of fun!
I AM working on mobile phone ecosystem as promised but there are some things that are in future dev for the game which I would prefer to have in place before moving my experimental version to release.