Space Engineers

Space Engineers

G.S.O. Anubis S MK-2 (Blueprint)
29 Comments
C0lin2000 23 Jan, 2018 @ 6:33am 
S MK-2 in Vanilla no mods
C0lin2000 23 Jan, 2018 @ 6:30am 
Please build a mod free Version
cswheele 23 Sep, 2016 @ 12:52pm 
im having a problem with missing blocks. the ai scripts or commands that are set for the mark 2. arent there. the ship holds together. but i dont understand the error
Ciaphas Cain 25 Aug, 2016 @ 9:06pm 
Thank you, the ship is fantastic otherwise, great job on it!
Mr. Bibbles  [author] 25 Aug, 2016 @ 11:11am 
I moved the cannon's forward. They shouldn't be an issue anymore.
Ciaphas Cain 24 Aug, 2016 @ 9:57pm 
Problem with the S Mk-2, when you fire the 230mm cannon, it tears a hole in the side of the bridge and tears off one of the antenna.
Mr. Bibbles  [author] 22 Aug, 2016 @ 4:19am 
@Daedalus It may be a while before we can get that one completed. So far the team is down to Starkiller (programmer and bug finder) and myself (builder and designer). Unfortunately I'm about to start full-time in school on top of already working a full-time job, so I won't have nearly as much free time as I would like, which also holds Starkiller back from doing anything.

Lol So I'm not saying, "never," but it will be a while.
DAEDALUS 21 Aug, 2016 @ 10:05pm 
Dude this thing looks amazing, cant wiat to get home and load it up. Side note any news on thr C mk2?
Mr. Bibbles  [author] 17 Aug, 2016 @ 10:16am 
Mr. Bibbles  [author] 21 Jul, 2016 @ 10:31am 
The upgrades for the G.S.O. Anubis E MK-1 are coming along smoothly. New scripts have been added, as well as an almost complete overhaul of the ship's design. Lighter in weight compared to the older model, and more efficient placement of thrusters.

Currently setting up the LCD's, grouping blocks, etc. It's nearly finished.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=728832798
Mr. Bibbles  [author] 6 Jun, 2016 @ 7:38pm 
To high-light a couple of features that this ship comes with, which the E and S didn't, this ship will have two missile racks that hold four missiles each, located on each side of the ship's hull which you can see the red tips of the missiles in the screen shots. These missiles are long-range, camera-guided missiles that can do some serious damage to large ships. It punched straight through the Exploration MK-1. It will also come with four drones that can be controlled from within the ship (Welder, Grinder, Driller, and Recon).

I didn't see any sense in reinventing the wheel when it came to the missiles and drones, but I have zero tolerance for claiming credit for the work of others. Although the drones have been slightly modified to match the C MK-1, they, as well as the missile racks, are from this collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=384228821 So give credit where it's due.

Vi 6 Jun, 2016 @ 7:30pm 
The design is quite different, but I can still see the original ship in it.
Mr. Bibbles  [author] 6 Jun, 2016 @ 7:20pm 
Alright, here's a screenshot of the completed G.S.O. Anubis Combat MK-1:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=697657025

The ship is currently undergoing its programming and testing phase, and I'm expecting it to be done shortly.
Vi 3 Jun, 2016 @ 3:56pm 
I meant for the MK-2 lol, I forgot you do the diff editions. Also I really like the specialty walls, very space ship looking. I think they are Ripptide's Cw and EE continued.
Mr. Bibbles  [author] 3 Jun, 2016 @ 3:51pm 
@Astromancer the MK-1's are 100% vanilla builds. This allows players to take the ship and mod it as they see fit. So, once I release it, slap as many of those Pulse Cannons you want on it. lol I'll look into it, though, for the C MK-2 which will be a modded version.
Vi 3 Jun, 2016 @ 3:46pm 
Have you seen the pulse cannon mod, think there is any room for that on there?
Mr. Bibbles  [author] 3 Jun, 2016 @ 3:33pm 
@Astromancer https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696769208

Currently programming the ship, balancing weight, fixing any cosmetic issues, ironing out simple stuff. What's really holding the ship back is I'm attempting to equip the C MK-1 with long-range, camera-guided missiles that I found on the workshop, which I will link to when I publish the ship. Currently having more than one missile rack is conflicting. Hopefully I can figure out a fix.
Vi 3 Jun, 2016 @ 2:31pm 
When will we get the combat edition?
Mr. Bibbles  [author] 17 Apr, 2016 @ 3:14pm 
Let use know what you think.
KyoteiJ30 17 Apr, 2016 @ 3:12pm 
no i did not. wasnt used to where eveything was at but i got it down now, no problem spawning the ship.
Tahu-Umbra 12 Apr, 2016 @ 10:39pm 
Did you add the mods in the world settings after making a new world and then spawning it in?
KyoteiJ30 12 Apr, 2016 @ 2:20pm 
all mods are checked, noticed alot of parts missing when i try to spawn it in an easy start world. But it works just fine in your world.
Mr. Bibbles  [author] 12 Apr, 2016 @ 7:47am 
Double-check the mod list. You may have missed one or two. I've done it before.
KyoteiJ30 12 Apr, 2016 @ 2:54am 
well now the ship is spawning but no thrusters
KyoteiJ30 12 Apr, 2016 @ 2:43am 
Hey man, subscrined to everything i needed to, but instead of a ship i just get a G.S.O. MK-2 HUD
Mr. Bibbles  [author] 8 Apr, 2016 @ 2:43pm 
NOTICE: Tonight I'll be revisiting this build to clear up any non-essential mods. I've found a few that are on this list that aren't really needed as well are some that aren't even being used.
Mr. Bibbles  [author] 6 Apr, 2016 @ 6:18am 
@Phade Here's the world. Let me know what you think.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=660275670
Mr. Bibbles  [author] 6 Apr, 2016 @ 4:11am 
It's being uploaded today.
Phade 6 Apr, 2016 @ 3:12am 
I owuld download the ship, but theres WAY too many mods required. I'm not interested in half those mods, so the only way i'd download this is if it was a world file. any chance of uploading a world file?