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I did, however, have to make 1 mod to it to suit my tastes. There was no plumbing connection for the cockpit area air vent and medical station. Saw that there was an air vent upstairs and nothing connecting fromt here to continue to the circuit, so removed the aupper air vent in crew quarters area and installed a conveyor. Now we got air/hydro to cockpit air vent, medical station and both cryo chambers.
Incredible work and thank you for sharing
And a little advice for future owners X) don't try to speed up at 400km/h to take a ramp X) you'll regret it ;)
Or enjoying as you prefer ;p
Personnaly i enjoyed :)
side-note: my first comment wasn't personally directed towards you, nor have i spammed it on any other page as it would loose it's credability and meaning if that was the case. so i apolegize if i offended you, but that is just my honest opinion about what is happening on the workshop creations for space engineers. a bunch of random stories and lore and almost no description of what the creation is used for or what it's meant to be.
i am not saying that you shouldn't make some fun or interesting stories behind your creations or some obscure but good lore, but for the sake of giving a better creation the best chance of coming out to people as possible: keep the creations OWN description first (what is it, what does it do etc.) and keep lore/stories as a sidenote. this way you can easely browse to it through the main page and allows people to see what the cretion is instead of fishing through stories to find out what's correct and what's not.
Maybe I like to create a world around my stuff, like many other workshop creators and give them reason and cohesion for why they are there. Thus creating their "raison d'etre". In that sense, it's very relevant to the creation process.
VANILLA V-20 APACHE DROPSHIP: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=662495097
Find the "Jacks" group. hit reverse.