Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like bags with Make America Great or Covid-19 or litterally anything past 1993, the year the world stopped.
So I couldn't tell if some of the designs existed or not.
As for variation, I supposed they meant "un poco de todo" in regards to references, to stuff that wouldn't exist by 1993.
Yes, the mod adds more skins to the duffelbag (variety)... but each duffelbag in the mod is a separate item from the game. (custom item)
I play with more than 15 mods that don't conflict with each other, maybe those mods that conflict in your game somehow affect the file I use to support my mod.
I run my mod with or without noir and I don't get an error... it would be nice to know if you use any other mod?
If you use mods that add more "slots" to backpacks it could cause conflict with the Noir attachment mod.
STACK TRACE
-----------------------------------------
Callframe at: table.pairs
function: checkBackpacks -- file: NATT_SBDCCompatibilityTable.lua line # 49 | MOD: Same Bag Different Color
function: NATT_SBDCCompatibilityTable.lua -- file: NATT_SBDCCompatibilityTable.lua line # 56 | MOD: Same Bag Different Color
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.stdlib.TableLib.pairs(TableLib.java:119)
at se.krka.kahlua.stdlib.TableLib.call(TableLib.java:95)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
-----------------------
WARN : Lua , 1672681134991> LuaManager$GlobalObject.require> require("NATT_SupportedMods") failed
WARN : Lua , 1672681134992> LuaManager$GlobalObject.require> require("NATT_Backpacks") failed
ERROR: General , 1672681134992> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Expected a table at KahluaUtil.fail line:82.
ERROR: General , 1672681134992> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Expected a table
What I do know is that zombied is set in the 90's and that's where I aim for the design of most of my skins... I don't know if DC comic is in the zomboid universe, or capcom... but I included those skins because they They were in those decades (in the real life).
Each item name, variable, zombie is custom, so it shouldn't conflict with other mods or the vanilla game.
I guess it's lore friendly as most of the skins or patterns are from representative 80's logos.
With the exception of the youtubers logos, but in the same way we have always seen bags with complex or varied designs.
I have tried with the noir mod deactivated and activated, no error.
It would be good if you could show me the game log when I see the errors you mention.
Maybe someone else will mention if they had a error.
Soporte para el mod Noir's Attachments
ERES UN VERDADERO VISIONARIO DE EL N.W.O POR QUE ES JUSTO COMO YO LAS VI EN LA MENTE.. UNA OBRA MAESTRA YA QUE ESTE MOD ES UNO DE MIS FAVORITOS A LA TEMATICA RESIDENT EVIL.. MODS.. ESTE MOD ES LEGENDARIO.. Y CRUCIAL PARA LA IMMERSION RESIDENT EVIL..