Project Zomboid

Project Zomboid

Same Bag Different Color
102 Comments
ME TOCO UNA EN UN ARMARIO DE UNA CASA LA DE PESCA CON ESO AHORA SE QUE EL MOD SI FUNCIONA EN LA NUEVA 42
Dydimos  [author] 6 Feb @ 5:05am 
Bueno actualice el 22 de enero a la build 42, asi que van 15dias, pero como mencione aumente el drop, a ver si ahora hay mas suerte.
AH LARGAS PARTIDAS NO HORAS NI DIAS DE JUEGO SEMANAS QUIZA O UN MES DE JUEGO REAL
kArMaFPS 5 Feb @ 5:41pm 
i need use backpacks in lower back, same a vanilla duffelbag tweaks mod
Dydimos  [author] 5 Feb @ 5:25pm 
De todas formas aumente el porcentaje a ver que tal.
Dydimos  [author] 5 Feb @ 5:18pm 
He subido el porcentaje de aparición al 100% para probra y me aparecen.... asi que supongo te toca como a mi aveces, durante largas partidas no las veo y entras partidas hasta en grupos de 3 me salen.
EN LA ANTERIOR VERSION 42 ME HAN APARECIDO AHORA EN LA NUEVA VERSION 42 YA NO Y E JUGADO SUFICIENTE PARA PODER TOCARME ALGUNA BOLSA
Dydimos  [author] 24 Jan @ 5:51pm 
@✟ Exodus ✟ It is now integrated to work on build 41 and 42
Manterok 24 Jan @ 5:23pm 
@Exodus Bro it's on Build 41. I've used this mod for years.
pense que no lo veria en la a 42 en fin como te dije gracias de nuevo por actualizar el mod muy bueno y mas ahora que hay mods de resident evil para jugar en la 42 y esto quedara muy bien con la tematica resident evil junto a pz en serio es un mod tan bueno que no puede faltar nunca en pz
✟ Exodus ✟ 22 Jan @ 1:55am 
can you make the b41 version? for the people who doest ready to b42 like me
Dydimos  [author] 21 Jan @ 10:44pm 
Actualizado para la versión 42
hades-84 ordum mundus glorimus 23 Dec, 2024 @ 2:19am 
ahora hace falta en la version 42 por que el mod es muy bueno y esencial para la nueva version a parte de ayudar en el juego como decoracion tambien es util en la supervivencia cuando tenga tiempo si lo puede actualizar a 42 se agradece
{playername(-1)} 9 Dec, 2023 @ 12:56pm 
Duracell is cool
sussyslurp 7 Nov, 2023 @ 10:52am 
like in movies or comic books whatsoever
sussyslurp 7 Nov, 2023 @ 10:51am 
also im not sure but i think in the universe project zomboid created zombies didn't exist b4 the outbreak.
sussyslurp 7 Nov, 2023 @ 10:50am 
i think they just want to make sure the bags don't reference anything past 93'
Like bags with Make America Great or Covid-19 or litterally anything past 1993, the year the world stopped.
Dydimos  [author] 15 Jul, 2023 @ 9:25am 
@jasdan Well, in the 90's, you could find all kinds of designs on these bags... one could find from the craziest to the simplest.

So I couldn't tell if some of the designs existed or not.
Jasdan 22 Jun, 2023 @ 1:58am 
"Time Period Friendly" means that the content of the mod is something that could have existed as of 1993.
As for variation, I supposed they meant "un poco de todo" in regards to references, to stuff that wouldn't exist by 1993.
♥z 12 Apr, 2023 @ 10:11am 
"Period" as in the bags would be produced in the 1980's
Dydimos  [author] 3 Apr, 2023 @ 7:20am 
@sword game enjoyer, I don't understand what you mean by period friendly.

Yes, the mod adds more skins to the duffelbag (variety)... but each duffelbag in the mod is a separate item from the game. (custom item)
Title Fight Enjoyer 1 Apr, 2023 @ 6:47pm 
is this time period friendly? or just a variation mod
Dydimos  [author] 31 Mar, 2023 @ 6:25pm 
@Tyrbo, Nop.
Frybso 22 Mar, 2023 @ 9:26pm 
support Ahutentic Z ?
nerdneck 28 Jan, 2023 @ 10:09am 
love this mod, can't wait to see what else you make!
Dydimos  [author] 22 Jan, 2023 @ 1:28pm 
@Biggles, No, all my bags are separate items, vanillas bags will continue to spawn and will maintain their stats, spawn rate, etc.
TTVbadluckbiggs 21 Jan, 2023 @ 8:46pm 
does this replace all vanilla duffel bags?
Dydimos  [author] 4 Jan, 2023 @ 6:33am 
@sgt epper, The error that you showed me does not affect my mod, it only indicates that two files that must be read to know if the Noir mod could not be read.
Dydimos  [author] 4 Jan, 2023 @ 6:31am 
@sgt epper, Hello, yesterday I ran my mod, with Noir Attc enabled/disabled and I didn't get an error, today I ran my mod with Noir attch uninstalled and I didn't get an error either.

I play with more than 15 mods that don't conflict with each other, maybe those mods that conflict in your game somehow affect the file I use to support my mod.
justcaas 3 Jan, 2023 @ 8:28am 
first time i saw this error i thought ur cool bags will not appear, but they do and i don't know why is there an error if it works i guess?
justcaas 3 Jan, 2023 @ 8:26am 
i dont use noir's attachment mod, but do use two weapons on back and its patches to brita, also using simple sling mod which kinda conflicts with two weapons on back, as second "Back" bag slot for some reason acts like i have a sling on, and visually uses one of the slings position which u cant change, on a sling u can (4 positions)
Dydimos  [author] 2 Jan, 2023 @ 7:58pm 
@sgt epper, what do you do when you get the error?

I run my mod with or without noir and I don't get an error... it would be nice to know if you use any other mod?

If you use mods that add more "slots" to backpacks it could cause conflict with the Noir attachment mod.
Dydimos  [author] 2 Jan, 2023 @ 5:26pm 
@sgt epper, are you using noir attachment mod?
justcaas 2 Jan, 2023 @ 4:02pm 
LOG : General , 1672681134994> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: table.pairs
function: checkBackpacks -- file: NATT_SBDCCompatibilityTable.lua line # 49 | MOD: Same Bag Different Color
function: NATT_SBDCCompatibilityTable.lua -- file: NATT_SBDCCompatibilityTable.lua line # 56 | MOD: Same Bag Different Color
justcaas 2 Jan, 2023 @ 4:02pm 
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
justcaas 2 Jan, 2023 @ 4:01pm 
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.stdlib.TableLib.pairs(TableLib.java:119)
at se.krka.kahlua.stdlib.TableLib.call(TableLib.java:95)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
justcaas 2 Jan, 2023 @ 4:01pm 
Sorry for posting it here, no bugs section. Getting errors, not crucial. Just so you know
-----------------------
WARN : Lua , 1672681134991> LuaManager$GlobalObject.require> require("NATT_SupportedMods") failed
WARN : Lua , 1672681134992> LuaManager$GlobalObject.require> require("NATT_Backpacks") failed
ERROR: General , 1672681134992> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Expected a table at KahluaUtil.fail line:82.
ERROR: General , 1672681134992> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Expected a table
Acid Green 24 Dec, 2022 @ 12:26am 
it says that on the wiki
Dydimos  [author] 23 Dec, 2022 @ 5:36pm 
Well, the truth is I don't know where it has been said that zomboid is in a universe where a book, story, or movie has not happened.

What I do know is that zombied is set in the 90's and that's where I aim for the design of most of my skins... I don't know if DC comic is in the zomboid universe, or capcom... but I included those skins because they They were in those decades (in the real life).
Acid Green 22 Dec, 2022 @ 11:48am 
actually this might not be lore friendly since this has some zombie media related bags, while project zomboid is set in a universe where romero's concept of a zombie never came to be
Dydimos  [author] 12 Dec, 2022 @ 5:50am 
@Acid Green... ok, glad to read it.

Each item name, variable, zombie is custom, so it shouldn't conflict with other mods or the vanilla game.

I guess it's lore friendly as most of the skins or patterns are from representative 80's logos.

With the exception of the youtubers logos, but in the same way we have always seen bags with complex or varied designs.
Acid Green 12 Dec, 2022 @ 4:16am 
is this lore friendly?
Acid Green 12 Dec, 2022 @ 4:16am 
it turned out to be an another mod because errormagnifier is really complicated
Dydimos  [author] 9 Dec, 2022 @ 1:02pm 
@Acid Green, At the moment, the update does not cause me problems on two computers where I have different games.

I have tried with the noir mod deactivated and activated, no error.

It would be good if you could show me the game log when I see the errors you mention.

Maybe someone else will mention if they had a error.
Dydimos  [author] 9 Dec, 2022 @ 12:44pm 
@Acid Green, Hello, what errors?
Acid Green 9 Dec, 2022 @ 11:20am 
this seems to be causing errors
Dydimos  [author] 9 Dec, 2022 @ 7:03am 
Support for the Noir's Attachments mod
Soporte para el mod Noir's Attachments
hades-84 ordum mundus glorimus 30 Nov, 2022 @ 7:00am 
GRACIAS Dydimos

ERES UN VERDADERO VISIONARIO DE EL N.W.O POR QUE ES JUSTO COMO YO LAS VI EN LA MENTE.. UNA OBRA MAESTRA YA QUE ESTE MOD ES UNO DE MIS FAVORITOS A LA TEMATICA RESIDENT EVIL.. MODS.. ESTE MOD ES LEGENDARIO.. Y CRUCIAL PARA LA IMMERSION RESIDENT EVIL..
Dydimos  [author] 30 Nov, 2022 @ 6:49am 
@hades-84 ordum mundus glorimus done.