Total War: ATTILA

Total War: ATTILA

Skills Overhauled
132 Comments
hektor95 24 Apr, 2024 @ 7:37am 
doesn't work properly. Don't subscribe unless you don't want to trust your ability points have any effect.
Aurelmn Snow 13 Oct, 2022 @ 7:20pm 
works ok. except for my army stacks. they gain levels but once i apply their points, and end turn. it resets to zero. playing as white huns
abc 10 Oct, 2022 @ 3:25pm 
needs an update, the second point doesnt register for every selection in regards to giving cunning/author,zeal
Kvs1989 2 Aug, 2022 @ 11:11am 
Does this still work because it says outdated in the workshop?
DoubleFishes 8 Jun, 2022 @ 12:32pm 
Does this work for The last Roman?
Billy Herrington 15 Feb, 2022 @ 10:56am 
BoeJiden, no
hahaha 25 Aug, 2021 @ 6:52pm 
Instead of Persian Archery, which is a Legion trait
give me more ammo
Persian archery has a bug.
hahaha 22 Aug, 2021 @ 5:29pm 
There is an error in the Persian Marksmanship bug.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018390569 Change it to be compatible with this mod.
Mceffe 27 May, 2021 @ 10:05am 
Is this compatible with 1212 ad mod?
panderson61 7 Mar, 2021 @ 9:18am 
Lackamid Generals have no Integerty Buff. Makes "Taskmaster" real popular. If you would be so kind as to include Integerty for their skill set pls. Good Mod over all, Thanks.
huntersw2 8 Dec, 2020 @ 10:15am 
Is there a way to get rid of the 4 turn per year aspect?
Christoph 10 Sep, 2020 @ 3:47am 
Hello friends of Total War Attila, I was just conducting many many test because I had the bug that the enemy was not recruiting any agents through out the game (mine worked fine).

It could be, of course, that it depends on my special selection of mods, but I think that the mod makes enemy agents not work in some cases despite the fact that Bloodfist writes that there have not been mode any changes to how agents work (he claimed that the is still working on an agent overhaul quite some time ago).

I just wanted to notify you about this issue. I really like the mod with the different aspects of how you can skill the generals and governors towards specific profiles and configurations. But not being able to enjoy how the enemy disrupts my actions with his agents is too much of a drawback for me. Enjoy the game!
BossRedguard 3 Jan, 2020 @ 11:37am 
Good mod, but would It be possible to tone down the percentages of the immigration and religious differences public order reductions? Seems a bit OP
SirCartonDeWiart 20 Nov, 2019 @ 10:32am 
I think this mods is good, but for whatever reason I think it gives the ability to generals to deploy traps, and its really annoying, like every other battle I am attacking the enemy general just puts a huge line of traps between us, really fucking annoying if you are playing a smaller army and trying to blitz them before they get reinforcements.
Aurelmn Snow 19 Jun, 2019 @ 7:43am 
Super awesome mod, thanks!
Zafonhan 18 May, 2019 @ 12:03pm 
Can you update pls?
Fallen 9 Apr, 2019 @ 7:45am 
Is this mod still wrking....?
Fallen 7 Apr, 2019 @ 10:18am 
Seemed like *Overall Better Experience Skill Pts* mod does not wrk anymore.....
livelifeforaliving 7 Apr, 2019 @ 1:48am 
Please update!
DarkRite 3 Nov, 2018 @ 9:06am 
So my only real issue is that there's still no agent rework. I also think that this may conflict with 12 turns per year mod, particularly where offices are concerned (as the annoying "This character hasn't held the previous office" is a requirement again (not done too much testing, so it could be another mod, but given that the only mod that I ticked on that even makes sense to interfere is the 12 tpy one, I simply assume that). I do like the mod, and especially the character skills, though I kinda wish it had a few more skill options (like adding some from the attila rpg v3 mod which has a lot of skills and versatility, though I would prefer it more if my scouts could still do some passive leveling in my territory (specifically sitting on the edge of it, without needing to be in an army).
RedFox 31 Oct, 2018 @ 5:41am 
A balance problem with this mod is that it's extremely easy to create a dozen 9 chevron armies due to recruitment experience bonuses from the new traits/skills. I recommend reducing this significantly to avoid making the game too easy.
Dunadd 13 Oct, 2018 @ 8:48pm 
I made the mistake of giving some generals the 'Vir Illustrus" skill - now one of them is losing loyalty steadily as he has more influence than the emperor. I should have thought of that before i gave him it for the extra XP for recruited units though.
Dunadd 12 Oct, 2018 @ 10:10am 
One question. Why does "Wise Supervisor" give big public order penalties to governors where there are "other religions" in the province? I really like this mod - i just don't understand the reason for that on that skill.
Dunadd 11 Oct, 2018 @ 12:27pm 
Thanks for making this - great mod.
MangyMinotaur 8 Oct, 2018 @ 4:34am 
Nice skills but its pretty sad that it doesn't work for the huns
Silver Eagle 99 28 Sep, 2018 @ 3:40pm 
It works for me and it works for Radious
NPC 24 Sep, 2018 @ 11:16am 
does this still work?
Silver Eagle 99 15 Sep, 2018 @ 4:08pm 
Update plz
olivier.amiet 26 Aug, 2018 @ 8:51am 
- hy guy, it's a great MOD but with the Huns & White Huns army traditions is bugged, don't work...
-update please...
Saturn Burger 27 Jun, 2018 @ 1:24pm 
Mod is broken sadly
Rivuaiasan 13 Jun, 2018 @ 1:53pm 
Hello, will this mod be updated so its compatible with the huns again? That would be very nice since i really enjoy this mod
VOIN_TATAR 15 Feb, 2018 @ 3:05pm 
не влияет на белых гуннов
Nicator 22 Dec, 2017 @ 11:41am 
Zeal modifiers don't effect the Celts - tested with Ebdani and Picts, factionwide.
Cotton Eye Joe 27 Nov, 2017 @ 3:44am 
Hey Bloodfist,

I created a "lite" version of this mod that works better in conjunction with my Integrity Overhaul Mod. Would you be interested in releasing this version or would you mind if I would release the lite version? (I would of course provide a link to your original mod!)
TheBadAss 1 Sep, 2017 @ 5:57pm 
Hi
Their is a bug with the Roxolans
I can't give more then 2 points of skills ? I can see all skill but i can only give point into 1 skill ??
I see it only with Roxolans, i don't know if you can fix it, i will tell you all bugs i see :)
NB: you tidy all skill for all faction, but for the huns it's fuckedn you have to spend your point into useless skill to spend for good skill :(
Thanks man awesome mod i hope you will continu to upgrade it ! :D
Greq7 24 Aug, 2017 @ 7:46am 
hi bloodfist is it ok if I use this mod in my "Very Hard Campaign Overhaul". I would like to give less bonuses to make it in line with my mod. please let me know. Im happy to make you a contributor on that page if you agree. thanks
Velar 20 Aug, 2017 @ 12:59pm 
Great work!
SHARKE BYTE 9 Aug, 2017 @ 3:18pm 
Fantastic mod! Loved and used for years now thanks! Any idea on which tables to chagne with PFM to make it so the army skills work in the last roman DLC?

:otttd_shark::byte:
bloodfist  [author] 4 Aug, 2017 @ 4:57am 
@Greq7 Its been a long time since i balanced those values. From what i remember the "road development" is another case of CA using arbitrarly low/high numbers for abilities. I playtested different values of road development and for example a value of 20 was not even noticable as a change. My guess is that they were afraid of stacking road bonuses from different sources and breaking the game.

What might calm your fears: In the dlc AoC the upgrade to the highest city gives you 80 road development for example.
Greq7 3 Aug, 2017 @ 9:34am 
To be honest I dont know how check what is the road development in my province. Anyone knows how to check this ? All I see for example is that my main building gives 8 road dev. That is why Im worried this mod would make too big a change if it adds on top 100 road development.
I cant see any info in my province :(
Greq7 3 Aug, 2017 @ 9:04am 
very good mod but I found something that might be a way too op. (Road Development 100) in one of the skills. Does that mean I can have a highways in the barbarians lands in 5th century? please tell me if Im missing something thx
Ligon Flarius 27 Jul, 2017 @ 7:23pm 
It might be simple, but this is probably in the TOP 5 Best mods, man. Such a brautiful thing. You literally corrected something that CA did poorly. Congratulation!
Xeryx 26 Jul, 2017 @ 6:14pm 
I plan on updating you mod, and releasing it as a separate pack for my mod. I had to redo morale to make sure it worked as it should in my mod. Fantastic work! it is what all modders should aspire to do work like yours!
Xeryx 1 Jul, 2017 @ 2:43pm 
I love this MOD!!! 10/10
FriskyCheeks 26 May, 2017 @ 7:54am 
well done! Thank you for taking the time to make this mod. this is how the vanilla game should of been made. thank you!!!!
Chief Zuma 24 Mar, 2017 @ 4:37pm 
And of course I'd never actually publish such a thing without bloodfist being okay with it. I'd mostly like to know just so I can make the changes for my own persnonal use.
Chief Zuma 24 Mar, 2017 @ 4:36pm 
@Alendar I noticed the same thing and have been looking through the files. The problem is that successors of Rome makes the successor kindgoms use the culture of their respective factions in The Last Roman. Since The Last Roman is not affected by this mod the mod will not affect successor kingdoms.

If there was some way to make the belisarius era agents and armies use the skill trees from the vanilla campaign that would fix it, but I don't know how to do it.
Talok 25 Feb, 2017 @ 9:20pm 
ty for this mod, the vanilla system is absolutely horrible.
cnconrad 12 Feb, 2017 @ 9:06pm 
Thanks for the work, i enjoyed the older version of this mod.
RadRipRepRepublicRebelTrooper 24 Jan, 2017 @ 9:22am 
Something i really miss from Rome 2 was the traditions and general attributes system. You could put together a defensive army, an offensive army, an armoured army, a fast army, a missile army, anything really.. or a general that could recruit level 9 soldiers to put into these armies.. If only they had put this in attila.. This mod has given me hope..