ARK: Survival Evolved

ARK: Survival Evolved

3's Loot Crates (Old)
54 Comments
woodZGamer 27 Sep, 2016 @ 6:02pm 
Thank you, I have been waiting for this patiently :) I will be adding the new mod to my SE server. Really appreciate it. Thanks...
PlayerNumber03  [author] 27 Sep, 2016 @ 5:13pm 
Not sure what my dev kit did, but when I went to upload this mod it acted as if it had never been uploaded before and gave it a new mod ID.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771136807

Unfortunately, I can no longer update this one. The new one has the same Island/Center loot, but adds Scorched Earth loot.
Jace 27 Sep, 2016 @ 3:29pm 
Update coming soon for SE?
MightyMonte88 11 Sep, 2016 @ 2:44pm 
Hey 03 does this mod work with Se yet? Btw your stack mod works great with SE now, thanks for the help.
G l o b e 9 Sep, 2016 @ 4:39pm 
hey do u know when this mod will work in new DLC
Deuz 5 Sep, 2016 @ 3:13am 
@PlayerNumber03 Thanks! :)
PlayerNumber03  [author] 4 Sep, 2016 @ 9:00pm 
I put a thread up for the spawn codes. I'm going to see about updating the loot tables once Scorched Earth is added to the Dev Kit, and seeing if it's possible to disable loot classes for maps that don't want Scorched Earth content.
Deuz 4 Sep, 2016 @ 2:41pm 
@PlayerNumber03 Hey did post the spawn codes? I can't seem to find them :(
Nexolight 26 Aug, 2016 @ 2:43pm 
I just added it to my server where we intend to make it 3x less time consuming. But for this goal the mod is a bit overpowered (too many red & yellow stuff). Could you add some ini support to change settings? Ißts a great mod overall :)
Jimbo 13 Aug, 2016 @ 3:41pm 
Great mod, vanilla loot is horrible. But I'd love to see more variation. If it wasn't for the grinder, I'd probably have 50 mammoth saddles. Most drops I grab seem to have a saddle I already have a dozen of or a blueprint to a weapon with a resource requirement equalling that of building a medium metal base.
PlayerNumber03  [author] 2 Aug, 2016 @ 7:34am 
@NoFlexZone - I will add spawn codes this weekend

@marpala - I will add fishing rods, ghillie, gas masks, and any other items that have been added recently

Suggestions for what items to add and what crates the should drop in?
Miguel 1 Aug, 2016 @ 4:07pm 
Add Fishing Rods, plz :)
YourBoyBrute 1 Aug, 2016 @ 3:06pm 
Is there any way to spawn these drops on your server as the admin? makes it good for events?
PlayerNumber03  [author] 12 Jul, 2016 @ 11:06am 
Enjoy the mod, Combo. Definitely get down into one of those caves ;)
Combo 12 Jul, 2016 @ 10:24am 
Well done! I'm not searching the caves yet. But I chased 4 becons last night, 3 of wich seemed normal. 1 of them had grenades & electronics! I think you have a great balance here. Not every loot crate should be packed with goods, but once in a while you hit the jackpot! Great work.
Mimsey 12 Jul, 2016 @ 2:46am 
Mhhh, without the mod I can craft the new Items... but the mod is cool, nice work!
PlayerNumber03  [author] 11 Jul, 2016 @ 3:45pm 
Frevier, this unfortunately isn't a problem with my mod. I've personally crafted both items on my server (couldn't tame that titan though, I don't have the patience)
Mimsey 11 Jul, 2016 @ 11:30am 
Please update the mod I cant craft the new items, like bola titanosaurus saddle and other
PlayerNumber03  [author] 5 Jul, 2016 @ 10:18am 
Unfortunately I don't believe you can. Hopefully this new industrial grinder breaks items into materials :)
AwesomeGlenny 5 Jul, 2016 @ 10:01am 
Anyway to edit the items dropped in your mod?
We banned bronto farming as it can cause lag so removing saddles from drops would be amazing.
Thanks in advance,
PlayerNumber03  [author] 30 Jun, 2016 @ 11:13am 
The screenshots are of red/yellow/blue *cave* drops, and white/green/blue sky drops aren't modded due to being lower level. Try any cave with red drop spawns, should work perfectly, unless you have another loot mod enabled
icklejitta 30 Jun, 2016 @ 7:54am 
How come the crates look nothing like the ones in your screenshots? I still see them as normal ones....
AwesomeGlenny 29 Jun, 2016 @ 6:24pm 
But having the pink drops with nicer loot more than makes up for the lack of red ones :)
PlayerNumber03  [author] 29 Jun, 2016 @ 5:50pm 
Thank you very much!
T4F-Paul 29 Jun, 2016 @ 5:39pm 
@PlayerNumbero3 from @Glenny They do work on the center map pal just not that many red spawns great mod 10/10
PlayerNumber03  [author] 29 Jun, 2016 @ 5:35pm 
@Glenny

I'm honestly not sure.... Try it in single player, let us know if it works! My mod replaces Ark's native loot crates, so I don't know if The Center uses a different set (due to needing a complete remap of spawn points)
AwesomeGlenny 29 Jun, 2016 @ 3:52pm 
Does this mod work on The Center map.
The Rawr one im currently using doesnt seem to so Im looking ofr an alternative.
Thanks in advance.
TrueNoZz 27 Jun, 2016 @ 8:31am 
Hi!
First of all thanks for this amazing mod :D

I would like to introduce our server.

[ES/EU][PvPvE] Game Of Arks [Gx10, Tx20, XPx20][MODs]
IP: 149.202.110.223:27015


We start it today, it's going to be so fun. Some info:
Hx10; Tx20; XPx20
High levels of player and dinos
Dedicated server, low ping
Events and rewards
Email support


And some very interesting mods, in addition of this one:
Bulk forges, DRAGONS, Better Drops, Behemoth, Mini tweaks, DP's tranqs, Meat Spoiler and more...

Hope to see you guys over there, you'll be welcome! Ask for your stater kit when you enter!

The webpage of the server is: http://gameofarks.esy.es/indexEN.html
The ark-server page is: http://arkservers.net/c/149.202.110.223:27015

Thanks for all :D
Teneombre 25 Jun, 2016 @ 11:12am 
Ok thanks :)
PlayerNumber03  [author] 25 Jun, 2016 @ 8:17am 
There isn't really any 'code' for this mod... It's just altered files in the dev kit. All I did was copy the beacons (and replace them), then added items to their drops and adjusted the quality. I would assume that whichever mod is listed first takes priority
Teneombre 25 Jun, 2016 @ 7:59am 
Hello :) Is it possible to have a look on the code for this mod ? I also use better beacon (for increasing the number of beacon) but I'm not sure they can work together. So I want to overwrite it in my own game.ini with this mod in base (eventually a little bit balanced for soloplaying). Thanks you for your work btw :)
edit ; for what I saw until here, and if your problem of classic drop is still up to date, it can come from the "double crate" which occur 10% of time. If you didn't modifiy them, you will have the double crate but classical (so with the vanilla set).
PlayerNumber03  [author] 17 Jun, 2016 @ 4:55pm 
It's the same name as the orginials but with _Child attached to it, so SupplyCrate_Cave_QualityTier4_Child
Davis 17 Jun, 2016 @ 8:24am 
is there a spawn command so i can know if it is working or is it the same spawn code as the normal ones?
PlayerNumber03  [author] 22 May, 2016 @ 7:15am 
@lokkaz I'm dumb, that feature is in the "upcoming" section. I would reach out to Annunaki - they might have edited their loot drops in the mod itself, as other loot mods won't do that
lokkaz 22 May, 2016 @ 4:28am 
Oh. wont happen to know what feature that is? the codes for it :)
if that can exclude items by name that would be awesome.
PlayerNumber03  [author] 21 May, 2016 @ 9:10pm 
@Lokkaz I think the server you're playing on is utilizing the new feature where you can adjust the loot server side... I don't have those items included in my mod
lokkaz 21 May, 2016 @ 12:36pm 
Is there any way to exclude mod items in the drops? :) would very much like to get rid of Lance from annunaki mod there. Can it be done?
PlayerNumber03  [author] 12 May, 2016 @ 3:24pm 
@Flospi I'm always adjusting those darn rates haha trying to make them reasonable. In the next big update I'll cut them in half, maybe make it more pearls or something useful
Flospi 12 May, 2016 @ 11:44am 
I think its a little bit OP with the propelled Rockets and Poison Grenade and generally the weapons. But otherwise its the best Mod in my opinion
PlayerNumber03  [author] 30 Apr, 2016 @ 1:15pm 
Loot is working as intended on my server. Have you installed any mods recently? Your best bet is to go into single player, load only this mod, and test the cave crates. You can teleport in/out of caves and set time of day to force respawns. What I did before releasing this mod was teleport in and out of the carno island cave to test red and blues. You can jump down and use a grappling hook, teleport to the island, set time of day, then teleport back inside of the cave. Sadly, spawning the crates doesn't work.
Tabbs 30 Apr, 2016 @ 3:12am 
keep getting same loot and level 80 beacon has stopped working is anyone else getting the same problem or know how to fix this please
[FS.NL]EhhFrank 24 Apr, 2016 @ 7:51am 
nice game:steamhappy:
PlayerNumber03  [author] 24 Apr, 2016 @ 2:51am 
Tatsu, you should only run one loot crate mod at a time :) They affect the same files, so higher in the load order will take priority.
Bobo, not Tatsu 23 Apr, 2016 @ 2:02pm 
Does this mod conflict with better beacons?
Raven 18 Apr, 2016 @ 7:59pm 
Alright, thanks dude. Also any plans to change the drops for Blue Cave Loot crates? Mostly getting things like ascended hide BP's from them
PlayerNumber03  [author] 18 Apr, 2016 @ 7:40pm 
The 'old loot' should be corrected with the next update. Likely going to do that tomorrow afternoon EST
Raven 18 Apr, 2016 @ 7:13pm 
One thing I've noticed is that sometimes yellow beacons seem to give you the old yellow beacon drops. I got a metal catwalk BP from one, and a metal irrigation pipe BP from another.
PlayerNumber03  [author] 18 Apr, 2016 @ 6:45pm 
I'm considering looking at ice/swamp caves in the future. Currently, the swamp/ice caves red/yellow/blue beacons are not the same files as the other red/yellow/blue beacons that you see in the other caves. For the time being I have them all mapped to the same loot files, as with the disabled flyers in caves, every crate is equally difficult to get to. I plan on keeping an eye on it as well as incorporating feedback into my decision.
Deatheagle 18 Apr, 2016 @ 6:20pm 
Will you be making ice and swamp cave beacons more op?
PlayerNumber03  [author] 18 Apr, 2016 @ 5:43pm 
I'm personally running this as the very last mod in my list. It'll never need to be prioritized