Sid Meier's Civilization V

Sid Meier's Civilization V

Increased Tech Cost
15 Comments
CookiePuppy 16 Apr @ 11:58pm 
Is this still working? I am playing on marathon and even though the tech turn counts start out massive, they decrease dramatically as I play. It starts to feel like a standard pace game.

I don't have any other mods that would be conflicting.
Cralecan 14 Jan @ 6:37am 
exactly what i need. ty
Fenris Valren  [author] 7 Feb, 2018 @ 10:59am 
@DJ Spicy Deluxe since it only changes the cost of tech, it shouldn't bring the game out of balance too much, I think. I never tested it for extended times, since I mainly played this with my marathon mod. I think that modding any speed or cost brings the game out of balance anyway. I never really cared though, because I played without any victory conditions
Evelyn 7 Feb, 2018 @ 7:45am 
I don’t mean if it will technically work, but any idea how it will be balanced?
Fenris Valren  [author] 7 Feb, 2018 @ 7:39am 
@steelwarrior77 i did one mod, raising happiness a little, check out in my other mods. I probably won't be making any more mods

@DJ Spicy Deluxe never tried it but it should work without any problems
Evelyn 3 Feb, 2018 @ 7:39pm 
how will this work with the epic length version of the mod?
steelwarrior77 28 Oct, 2016 @ 2:18pm 
Great stuff, love it ;-D How about another addition for the ultimate era enjoyment - like extra happiness from ressources and happiness buildings? So my Empire does not get too unhappy along the way ;-D
Fenris Valren  [author] 28 Oct, 2016 @ 2:00pm 
@steelwarrior77 I've doubled it. Link is in the description. I tried going even higher but the Information era technology only showed "1 turn" after I went over 45000, so I'm not sure if it would work. Have fun :)
steelwarrior77 28 Oct, 2016 @ 12:36pm 
Looks great but seeing the tech costs from the screen could you likr triple it ;-D?
Fenris Valren  [author] 24 Apr, 2016 @ 5:14am 
@Despê You're welcome :)
MKULTRA 23 Apr, 2016 @ 8:58am 
thank you
Fenris Valren  [author] 12 Apr, 2016 @ 1:38pm 
@Blank Here's one I made for Epic speed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=664327211&searchtext=

Try it out and tell me how it plays
Blank 12 Apr, 2016 @ 12:08pm 
Thank you!
Fenris Valren  [author] 12 Apr, 2016 @ 9:13am 
I increased them by feeling actually :) I made faster building for my marathon game ( link for mod in description) but felt it was still too fast to research technologies once I got more science. This mod is more of a test to see how the other one performs. I still play the game, but I wanted to share this one for anyone that may find it useful.
I can make one with Epic gameplay but cost of unit and building construction decreased to standard when I get home.
Blank 12 Apr, 2016 @ 7:59am 
By how much are the techs increased?
Could you possibly make a mod to increase the cost to Epic, while in a standard game?