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You want "Explosives Destroy Corpses" by RealityMachina instead.
Oooo crikey. Never thought of that. Guess adding a ; in front of these lines (XComExplosionsDestroyCorpses.ini) is the thing to do (runs off to do that):
+CORPSE_LIST=CorpseCyberus
+CORPSE_LIST=CorpseAdventPsiWitch
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784260898)
I searched all added corpse from alien mods what I am using.
;####### Added from Mods #######
;Long War Alien Pack
+CORPSE_LIST=CorpseDrone
+CORPSE_LIST=CorpseMutonElite
;Muton Demolisher
+CORPSE_LIST=CorpseDemoMuton
;Draco Enemy Mod
+CORPSE_LIST=CorpseDraco
;Riftkeeper
+CORPSE_LIST=CorpseRiftkeeper
;ADVENT Sentinel
+CORPSE_LIST=CorpseAdventSentinel
;ADVENT Sniper
+CORPSE_LIST=CorpseAdventSniper
;Advent Warlock
+CORPSE_LIST=Corpse_AdvWarlock
;Bio Troops
+CORPSE_LIST=Corpse_BioViper
+CORPSE_LIST=CorpseAdvBioAssaultTrooper
+CORPSE_LIST=CorpseAdvBioRocketTrooper
;Black ICE Codex
+CORPSE_LIST=Corpse_AshBlackIceCodexBrain
;Corrupt Avatar
+CORPSE_LIST=CorpseCorruptAvatar
;Flame Viper
+CORPSE_LIST=Corpse_AshFlameViper
Using a grenade against a Sectoid, then finishing them with bullets will not net you a corpse.
well fall damage caused by explosions destroys loot drops right? i havent tested but I would assume it still destroys the corpse
I assume fall-damage caused by explosives would still leave a corpse? Never sure if it attributes it to the weapon causing it or if it has it's own damage type. (Though, mind you, come to think of it, even less reason for those corpses to be left whole)