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{LINK REMOVED}https://drive.google.com/uc?export=download&id=0By25Oeqlx8F5Uk9xZEhvb3BDMGc
"If a hero ends their roll with at least 3 they can steal Clothing from any Hero."
What is the 3 referring to?
The Potion Shop card basically allows you to heal an opponent at will (on your turn), forcing them to pay you rupees for your healing. Think of yourself as the Potion Shop Merchant, and you are taking their money for your services... just without their permission. :P
Also, even if some of the fluff choices on the Armors are a bit... curious, I love them FAR more than I loved the Costumes. KoT might be tongue in cheek as hell, but CheerleaderVampireClownGodzilla is not for me. Legends with various Armor Upgrades, on the other hand, fits quite well.
...I had way too much time to consider my response. XD
Thanks for the adjusted table info, regardless of if you can put it in. Definitely a better solution than having to get out the rule book and have them search for a "Power Limit", and then noting that the table's "guides" are an image. I'd had an argument over that -SEVERAL- times, even as the host, despite how it's better to just roll for victory points than it is for money most of the time, and that I wanted to buy half the deck just because I was toying with peeps. >.>
Obviously Darunia would be Panda Kai, and it seems you made Dark Link from Jack O Lantern and Ghirahim from Oggie? I figured as much, though I personally would have made Zant one of the Halloween Villains. I guess that's just a difference between our tastes. As much of the main cast as possible (with Ruto and the Space Penguin probably being the closest fit of the remaining, when you think about it. Though funny enough, she was my least favorite character in Hyrule Warriors.) I suppose additional characters could be given the Alpha Zombie treatment, left to just their mugshot with no specialized powers like the main 10?
As far as the table: I'm in the midst of working on a new one, but don't have it complete yet. When it is available, I will upload it so that people who have the mod will get it automatically. Until then, if you would like to change it, you can just change the picture of the custom table or adjust the snap points with the snap point editor.
I can look into getting any updates to the rules put in, I just need to look them over first so that I can find a way to put them into the files.
As far as more characters... they will eventually come. There are a lot of characters, and as you pointed out I like to use the models from Hyrule Warriors, so that can mean Sheik, Princess Ruto, Fi, Agitha, Lana, Zant, Cia, Wizro, Volga, Twili Midna, Young Link, Tingle, and Linkle are all possibilities atm. Who knows, I might even use characters outside of HW. :)
An unchanged issue I had before that hasn't been addressed is that the gameboard still seems to have "spaces" to represent some sort of in game Power Limit to one's hand, again, something not actually present in King of Tokyo, which this game is a reskin of. No chance to fix that? Or any tips on changing it one's self?
I also didn't get a chance to see if you went with the updated rules based on the latest versions of the games or not. I -am- curious if you also intend to make the last 10th playable character; I was expecting Princess Ruto, given you've been using Hyrule Warriors heroes. Either her, or Cia/Lana.
Alternatively, you can open the original JSON file (Documents>My Games>Tabletop Simulator>Mods>Workshop) and fix the paths there. I found this much easier than finding the small objects and right clicking everything.
Do the same for the character card (anyone will do), but this time grab the mesh path. When it asks, paste this path into the mesh and collider paths. You may have to right click on the small tokens in order to get them all. You may have to relink the wheels and character card when done (I did). Overwrite the save to keep the changes.
What is an actual issue is that the game board's use of "spaces" to represent some sort of in game Power Limit to your hand, when there's no such thing in the rules (for this or in actual King of Tokyo). Is there anyway to modify the board to remove them?
Updating the rule-book to the revamped rules that both simply the game and explain some cards better would also be nice...
i have yet to play it (much less learn >-<) , but just looking at the art is beautiful~
Next, left-click and hold on a wheel and hit "Q" or "E" to rotate one way or the other. I've found it best to have your rotational degrees set to 15 for the desired results.
Hope that helps!