XCOM 2
Real Assorted Loot
35 Comments
macelharen 5 Sep, 2017 @ 12:45pm 
i'll do some testing and let you know. soon as i wake up
Juravis  [author] 5 Sep, 2017 @ 9:33am 
Possibly
macelharen 5 Sep, 2017 @ 3:44am 
uhm..."Note that the original Assorted Loot has a bug which make the items appear in your inventory only after the next mission you undertake." not only am i not getting the rewards at all, but the popup in the geoscape has a blank line where the rewards are listed.

Is this in some sort of conflict with "Scanning sites plus"?
Juravis  [author] 31 Aug, 2017 @ 1:58pm 
It should but it's marked incompatible you can't use it i think
Cahos Rahne Veloza 31 Aug, 2017 @ 2:16am 
Does this mod work in WotC?
Loel Lyons 25 Jun, 2016 @ 8:57pm 
mmk, its prolly not that then, since Im using the 3 loots per mission mod. thanks for checking though!
Juravis  [author] 24 Jun, 2016 @ 4:47pm 
Go to DefaultGameData.INI, edit this
TimedLootPerMission=1
to this
TimedLootPerMission=2

This is the easiest non mod way.
Juravis  [author] 24 Jun, 2016 @ 4:45pm 
This mod will slightly reduce your chance of getting PCS since you wont get any on the overworld, but this mod does NOT change your chances inside a tactical game.

I suggest you install a loot booster, its what i do.
Loel Lyons 24 Jun, 2016 @ 4:17pm 
so I havent gotten any PCS this campaign, and Im trying to track down what mod it might be. any ideas?
루시퍼 21 Apr, 2016 @ 7:42am 
thx i'll check it
Juravis  [author] 21 Apr, 2016 @ 7:41am 
Its in the ini file of the config folder each is at 0.2
루시퍼 21 Apr, 2016 @ 5:25am 
it could be not related with this mod, can you teach me where the scale of alloy and elerium?
i changed some ini and somehow alloy,elerium scale is boosted so much that each gives over 1000-10000
Juravis  [author] 20 Apr, 2016 @ 11:40am 
Correct.
IceMaverick 20 Apr, 2016 @ 11:32am 
So... this mod removed the chance to get weapon attachments entirely, in favor of a handful of resources?
Juravis  [author] 17 Apr, 2016 @ 6:48pm 
Try it
Dukenukem117 17 Apr, 2016 @ 6:26pm 
Does adding it under the Rookie class lines also give it to rookies?
Juravis  [author] 16 Apr, 2016 @ 8:43am 
@fatlazyhomer That is correct
Dukenukem117 15 Apr, 2016 @ 11:56pm 
I got it to work in a new game when they reached Squaddie. Looks like my existing campaign wont get applied however though as everyone already leveled past.
Juravis  [author] 15 Apr, 2016 @ 11:11pm 
If you put at the top of the file ExtraCrossClassAbilities="Suppression" you are making it available for the AWC to randomly award to soldiers (At least, thats how its supposed to be, whether it works is another thing entirely).
Juravis  [author] 15 Apr, 2016 @ 11:09pm 
Paste this into a notepad so it expands properly

http://pastebin.com/h0FhvCjH
Juravis  [author] 15 Apr, 2016 @ 11:07pm 
No thats the one from the AWC, let me show you.
Dukenukem117 15 Apr, 2016 @ 10:30pm 
Am I doing this right? I'm adding "ExtraCrossClassAbilities=(AbilityName="Suppression")" under each class data.
Dukenukem117 15 Apr, 2016 @ 4:44pm 
Oh awesome. Thanks.
Juravis  [author] 15 Apr, 2016 @ 4:44pm 
You dont have to have a mod to give every soldier suppression. Go into ClassData.INI and add Suppression to all the starting skills. However be advised that you will need the Suppression Animation mod available here on the shop because no one else than Grenadier in the original game has a Suppression animation. Also, it does not discriminate what kind of gun you hold and that causes problems with sniper rifles.
Dukenukem117 15 Apr, 2016 @ 4:42pm 
Sweet. I have just about all your mods. Thank you good sir.

Think you can make a mod that gives suppression on every soldier? Grenadiers can still use the Cone of Fire mod to have a real advantage, but it seems like a modern military should have that option.
Juravis  [author] 15 Apr, 2016 @ 3:00pm 
@unikornus It depends on what you like really. I think it's still vastly superior, and more fun.
unikornus 15 Apr, 2016 @ 2:55pm 
So you are saying we shouldn't use this mod if we haven't yet?
Juravis  [author] 15 Apr, 2016 @ 1:18pm 
Besides, you can use the Intel to go grab yourself something off the Black Market ;)
Juravis  [author] 15 Apr, 2016 @ 1:18pm 
Thanks for the update. I'll leave it as-is so if you want the original behavior, just don't subscribe to this mod. I can't set 0.20 for each item and put 1.0 for LootTable unfortunately. Anyhow, weapon parts are better gotten in missions in my humble opinion. If you install this, grab a mod that also increases slightly drop rates in-game.
totalimmortal 15 Apr, 2016 @ 1:12pm 
I can confirm that in vanilla, the items from Assorted Loot are delayed. I just scanned Assorted Loot and was told I got 2 Laser Sights but nothing was added. After the next mission I played, 2 Laser Sights shows up in my looted items even though no enemy had dropped loot that mission.
RealityMachina 15 Apr, 2016 @ 1:10pm 
@ADVENT I'll definitely try checking for you once I get an assorted loot point of interest to pop up in my run, I was just recalling from what I remember of Beagle's streams plus r/xcom comments.
Juravis  [author] 15 Apr, 2016 @ 12:45pm 
@RealityMachina If you can confirm this, I will add 1 random loot item to this mod, for a total of 5 items. I don't feel it's overpowered or unbalancing at all.
Juravis  [author] 15 Apr, 2016 @ 12:42pm 
@RealityMachina That's entirely possible!
RealityMachina 15 Apr, 2016 @ 12:35pm 
I was actually under the impression someone tested this POI and found out assorted loot worked delayed for whatever reason, it wouldn't immediately add the items to your inventory but once you did a mission, it would add them.

Was that not the case after all?
Juravis  [author] 15 Apr, 2016 @ 12:07pm 
When Assorted Loot is fixed either by me someone or Firaxis, i will also add 1 random item to this mod, for a total of 5, and i might make it 0.20 for each other item. Stay tuned.