Source Filmmaker

Source Filmmaker

Animated Computer Lights [Ambience]
45 Comments
мяFunreal  [author] 23 Sep, 2022 @ 4:55pm 
1. Open steamapps\common\Team Fortress 2\tf - tf2_misc_dir.vpk in GCFscape or crowbar.
2. Extract the "materials" folder into steamapps\common\SourceFilmmaker\game\tf
3. Open steamapps\common\Team Fortress 2\tf -tf2_textures_dir.vpk
2. Extract the "materials" folder into steamapps\common\SourceFilmmaker\game\tf
☾ Dani 💔 23 Sep, 2022 @ 2:45pm 
You don't mind if I add you and message you more details about this in DMs?
This seems a bit confusing to me
мяFunreal  [author] 23 Sep, 2022 @ 2:42pm 
i'd just extract the materials from tf2's ****_dir.vpk's into sfm.
☾ Dani 💔 23 Sep, 2022 @ 2:40pm 
Weird...Shouldn't SFM already do that?
if not then mind helping me about it?
мяFunreal  [author] 23 Sep, 2022 @ 2:38pm 
You probably didn't extract the textures of tf2 to sfm. Not really sure tbh.
I made this 6 years ago and it worked for me
☾ Dani 💔 23 Sep, 2022 @ 2:17pm 
The entire model has Missing Textures, why is this??
мяFunreal  [author] 29 May, 2022 @ 6:37am 
like any others. it just replaces the existing models.
Ark 28 May, 2022 @ 5:55pm 
I cant find the models besides the computer walls. How can I use these in SFM?
Weirdo2121 10 Aug, 2020 @ 5:50am 
cool thanks
SkywardDawn 8 May, 2020 @ 8:01pm 
The only ones that work are the powerhouse ones, and even then it's mostly missing textures besides the lights. Any way to fix this?
Driftard 28 Sep, 2019 @ 4:56am 
It doesn't work for me. None of the lights are showing up. Any help would be greatly appreciated. :batarang:
buttbuster6 19 Jun, 2018 @ 11:20am 
I dont know if they have fixed this yet but for the people that have missing textures look through the files in both tf2_misc_dir.vpk and tf2_textures_dir.vpk and take the material file from them and pasted them into the materials files in source film maker. to do this you will need VTFEdit and GCFScape so you can open both tf2_misc_dir.vpk and tf2_textures_dir.vpk make sure to open them in GCFScape so you can find the files named powerhouse and mining which you then just paste into sourcefilmaker > Game > tf > models > (then whichever props_ it goes to) :balloonicorn:
whaletf 7 Apr, 2018 @ 9:32pm 
epic
Der Goldene Scout Dat 25^3^ 16 Sep, 2017 @ 5:12am 
the gray wall have missing textures:( :sentry: why dis isnt get fixt?
Delta Aether 14 Jul, 2017 @ 2:54am 
Just what i was looking for! Thank you!
Smoggylamb 20 Aug, 2016 @ 7:37am 
The entire maintenance room wall is a missing texture...
Shade 11 Jun, 2016 @ 3:38am 
http://i.imgur.com/2JXgjNx.png

Pretty much everything with powerhouse.
мяFunreal  [author] 11 Jun, 2016 @ 3:35am 
on what models exactly are the textures not working?
Shade 11 Jun, 2016 @ 3:18am 
This Addon is really useful and amazing, but i have the same problem with the computer wall missing textures, i did however import the powerhouse like you said, but didn't work, any tips what to do?

Thanks.
мяFunreal  [author] 2 Jun, 2016 @ 10:01am 
They all use TF2 textures. The ones i used are from the "new" Powerhouse map. so you'll need to either re-import all TF2 textures or just import the folder "materials\models\props_powerhouse"
Mister Sniper 1 Jun, 2016 @ 4:48pm 
The consoles and computers are working except the gray wall console it just shows an missing texture :(
мяFunreal  [author] 16 May, 2016 @ 4:38am 
The video is recorded in TF2. if you want the textures, i was using the pack in the following link.

http://tf2tip.maxofs2d.net/
strawbunny 13 May, 2016 @ 8:28pm 
for the vid, did you record this inside sfm or in tf2?? the viewmodel has the sfm one and ive been looking for where to get the hd version of it
kozz 10 May, 2016 @ 3:20pm 
I can fall asleep listening to the ambience.
This is amazing.
yearning for the deadlock mines 9 May, 2016 @ 4:33am 
that is awesome :o

did you use sine waves or animated textures?
Infomaniac 7 May, 2016 @ 5:42pm 
How did you do it on Gmod?
76561198091181570 7 May, 2016 @ 6:13am 
it's not working for me :(
☾Moonman221998☽™ 27 Apr, 2016 @ 11:29am 
I tested this out in sfm and garrys mod and it looks amazing, it adds so much to the world of tf2, all i can say is you did an amazing job on this mod.
getheth 20 Apr, 2016 @ 5:42pm 
to be honest valve sould add these animations to tf2 itself because it would give the game so much more atmosphere/enviroment
Infomaniac 19 Apr, 2016 @ 4:28pm 
You're a God!
apple 19 Apr, 2016 @ 11:15am 
good job !!!
m0uthful 18 Apr, 2016 @ 11:17am 
Oh, alright. That's the original artist's fault, then. Guess I didn't notice it before
мяFunreal  [author] 18 Apr, 2016 @ 9:51am 
i didn't make the textures of those things. i really only made textures for the lights and the screens. the metal is still the same.
m0uthful 17 Apr, 2016 @ 10:57pm 
They need a little bit of texture to them - they look flat. I'd suggest square brush strokes much like the rocket launcher or something.

Regardless, they look wonderful. You did a really good job on making them look...alive, I guess.
Bonathan Boger 16 Apr, 2016 @ 6:37pm 
its not working for me. can someone help me?
мяFunreal  [author] 16 Apr, 2016 @ 2:40pm 
blender and photoshop
Sunky_Powered_Asriel 16 Apr, 2016 @ 11:45am 
Made with?
nomekop 16 Apr, 2016 @ 6:34am 
These lights don't do crap! -Spaceballs
мяFunreal  [author] 16 Apr, 2016 @ 3:13am 
i don't have to. those literally replace the props that every map uses.
Just make a map and have this mod installed in TF2 or SFM and you're done.
[FL] TheSiphon 15 Apr, 2016 @ 10:55pm 
That is awesome! Will you release them for mapping community one day?
Zomb3Red 15 Apr, 2016 @ 7:26pm 
2016 here we go
Kumquat [Velbud] 15 Apr, 2016 @ 7:17pm 
Pretty, but I would recommend also rigging some stuff, like the buttons and wheels. It would be more useful and multimanageable in SFM.
ur fat irl 15 Apr, 2016 @ 2:12pm 
kewl
:steamsalty:
Paintbrush Poltergeist 15 Apr, 2016 @ 1:21pm 
Very useful.
76561198203167395 15 Apr, 2016 @ 12:40pm 
That looks cool ! Thanks for that !