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Disable the mod and (important) start a new campaign. That's the safest way.
If you want to continue a saved game there is also a (quite popular) mod that allows you to disable a mod and nevertheless continue with your old saves.
Check this link (and read carefully the warnings) : "Ignore missing content mod" @ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619141883
Or wait (hopefully not too long) until Firaxis release their new patch with the promised “Load Anyways” button fully implemented.
Or live with it an take this opportunity to enjoy (sometimes) shooting these pesky ADVENT/Aliens thru floors and walls ;)
Also check this thread on 2K Forum
https://forums.2k.com/showthread.php?4198026-Bug-Line-of-sight-shooting-through-solid-floors
and these ones on Steam forum
https://steamhost.cn/steamcommunity_com/app/268500/discussions/0/412446292765217873/
https://steamhost.cn/steamcommunity_com/app/268500/discussions/0/412446292760062987/
Search for [XcomGame.X2TacticalGameRuleset] in the XcomGameCore.ini file.
Then underneath the UnitHeightAdvantageBonus=20 line
add
UnitHeightDisadvantagePenalty=-10
That's it :)
You can change the -10 to increase or decrease the malus.
See screenshot for details (do not put the ";" before the line of code as it used for comments only)
I tried editing this .ini a while back when the game came out and had the problem OmegaDerektive described. It wasn't exhaustive but I think Firaxis may have omitted this because of the odd bug.
Units, sometimes, being able to see/shoot through the floors and/or walls is a rather common glitch with XCom2 (and Xcom EU/EW btw). It happened to me several times without the mod being enabled.
But , if it happens all the time since you enabled the mod then the problem definitely comes from the mod itself, and I'm sorry for any inconvenience caused (and any lost XCom operative).
I will re-run tests with and without this mod enabled and will let you know. In the meantime if you have a doubt please don't hesitate to disable this mod when starting a new campaign .
For modders wishing to help, the line of code I used ("that I copied" would be more accurate :D) is:
+UnitHeightDisadvantagePenalty=-10
Do you think it would mess up with LOS ? Maybe that's why Firaxis left it buried ?
UnitHeightAdvantageBonus=10
UnitHeightDisadvantagePenalty=-20