Duck Game

Duck Game

Anvil Launcher
20 Comments
Koljenka  [author] 2 Apr, 2017 @ 12:28pm 
I know but i dont know why
NicEpic 1 Apr, 2017 @ 10:49am 
Game crashes:duranceleft::duranceright:
TaterMan 11 Feb, 2017 @ 10:45pm 
Waited 30 years in friend's game for the launcher to spawn. My buddy finally gets to use it. His game crashes immediately 10/10
ROBIN E 11 Feb, 2017 @ 10:42pm 
Waited 30 years for it to spawn, finally gets to use it. Crashes immediately 10/10
I STAPLE TAPEWORMS ON MY 23 Jan, 2017 @ 3:18pm 
crashed game
Koljenka  [author] 16 Nov, 2016 @ 12:46pm 
ok thats strange because it does not crash for me...
ill get a friend to test it for me but if it doesnt crash for him i dont no what to do with you :( :senpai:
emilej01 15 Nov, 2016 @ 10:00am 
Sorry about that but it still crashes even after doing what you told
Koljenka  [author] 5 Nov, 2016 @ 5:09pm 
and you either counted wrong or forgot to send part 2 :D
Koljenka  [author] 5 Nov, 2016 @ 5:05pm 
Could not load file or assembly UFFMod are you sure that u have the UFFMod installed.
if u do just unsubscribe and resubscribe it.
btw you could have uploaded the ducklog.txt to dropbox or something like that but its fine:senpai:
emilej01 5 Nov, 2016 @ 4:59pm 
Sorry about that part thing
emilej01 5 Nov, 2016 @ 4:59pm 
Part 7:
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
emilej01 5 Nov, 2016 @ 4:59pm 
Part 6:
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
emilej01 5 Nov, 2016 @ 4:58pm 
Part 5:
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
emilej01 5 Nov, 2016 @ 4:58pm 
Part 4:
C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\MaterialThing.cs:line 275
at DuckGame.Level.UpdateThings() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 1044
at DuckGame.Level.DoUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 957
at DuckGame.Level.UpdateCurrentLevel() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 152
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1065
emilej01 5 Nov, 2016 @ 4:58pm 
Part 3:
System.IO.FileNotFoundException: Could not load file or assembly 'UFFMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'UFFMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at AnvilLauncher.anvillauncher.OnPressAction()
at DuckGame.Gun.PressAction() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Weapons\Gun.cs:line 484
at DuckGame.Holdable.UpdateAction() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Holdable.cs:line 182
at DuckGame.Duck.Update() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Duck.cs:line 3645
at DuckGame.Thing.DoUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Thing.cs:line 1393
at DuckGame.MaterialThing.DoUpdate() in
emilej01 5 Nov, 2016 @ 4:57pm 
Part 1:
Date: 11/03/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: FALSE
Editor: True
Time Played: 00:48:39
Special Code: ADD COOLNESS
Code: 0
Adapter Resolution: 1280x720
Game Resolution: 1920x1080
Fullscreen: True
Device: False
Level: DuckGame.DuckGameTestArea
Mods: 73

Failed to write exception to log.

Koljenka  [author] 5 Nov, 2016 @ 3:45pm 
can u send me your ducklog.txt which should be located at
"C:\Program Files (x86)\Steam\SteamApps\common\Duck Game\ducklog.txt"
emilej01 5 Nov, 2016 @ 3:32pm 
shooting the gun crashed my game twice I have the UFF mod intalled
Rubén (el chavalín) Cuevas 27 Jul, 2016 @ 6:28am 
frfrfrfrfrfr
Henry Wintszco 23 Apr, 2016 @ 6:21am 
Buby