Space Engineers

Space Engineers

(DX11) Digital Clock
90 Comments
SOBEK 30 Mar, 2019 @ 5:22am 
Hi. Can you update mod to new SE , as @Woj say there is conflict with new relase . Its good mod btw but must have update for work with SE now. Good luck :)
WariousGaming 14 Mar, 2019 @ 6:02am 
mod_warning: (DX11) Digital Clock
2019-03-14 13:41:30.664 - Thread: 1 -> in file:
2019-03-14 13:41:30.664 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_AdvancedDoor is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**
ionide 3 Sep, 2018 @ 12:52pm 
possible to get it in a bigger size?
Benjamin Crewz 5 Jun, 2018 @ 9:14am 
Excellent mod.
I suggest a digits enlightment (make it glow - like LCD do) and maybe a digit color picker.
76561198103211322 2 Jan, 2018 @ 7:48pm 
Very nice, but I agree with FrankFly Dk on the digit color option.
Blackbomber 14 Dec, 2017 @ 2:33pm 
Is there a way for American Time? Im more of a 12 Hour AM/PM kinda guy.
FrankFly Dk 17 Jul, 2017 @ 5:03am 
Would it be possible in the future to change the colours of the digits ?
Emperor Nuclear 30 Jun, 2017 @ 8:42pm 
I'm actually suprised you were able to display the local time on a PC. And impressed...
DarthSandpaper 9 Jun, 2017 @ 6:49pm 
can u change for 12 hour time?
Alb 25 May, 2017 @ 6:43pm 
This is really nice! But I would just really be interested in a clock that shows in-game time. Maybe have an option to switch to in-game time, and set the time to something appropriate? Like, it ticks through 24 hours based on Sun rotation speed, but you could set it to something that makes sense for you.
UnderFrogg 12 Jan, 2017 @ 12:07pm 
Do to the limited means i am corzra i would like to use your mod in my surival series... there will be no money involved as. i made clear to my team this will be free fun.. and i would loveshow your mod so im saking for your permission to use said mod.
antriot 9 Dec, 2016 @ 4:49am 
Since the last update it started working again
C4PTRAMPAGE 30 Nov, 2016 @ 8:52pm 
no option to set the display to a 12 hour clock? what! why?!!
i mean, i get why for utc but local time?
Alice 26 Nov, 2016 @ 3:48am 
dosnt work on the dev build (dosnt display any time at all)
Fox 18 Nov, 2016 @ 6:11am 
Works for me on stable version. Just note that it acts like a door. My airlock script that automatically closes doors was also "closing" this clock - which keeps setting it to UTC time and not local time.

Lucky for me - the airlock script allows me to exclude some doors so I added this "door" to the exclude list.
SpaceJackalTim 4 Nov, 2016 @ 9:43am 
mod is broken :(
Davive 31 Oct, 2016 @ 2:27pm 
this seems to not work anymore :(
x2006charger 18 Jul, 2016 @ 9:05pm 
Super useful. Good for keeping tabs on the time so you're not late for work the next day :P
NK 24 8 Jul, 2016 @ 1:44pm 
it´s a raely nice Mod
[Super_Nintendo] 8 Jul, 2016 @ 1:01am 
Works great! If the time is wrong then just hit the switch on the right of it.
Shroom 24 Jun, 2016 @ 11:50am 
@Emerald lord that's not an issue with a mod, that's an issue with your game. Delete the mod .sbm file and try again.
InsanitYtinasnI 24 Jun, 2016 @ 10:33am 
i cant place it down on a block plz fix it
Shroom 13 Jun, 2016 @ 3:09pm 
@justin6771 I actually prefer 24 hour time. Don't change it, but two different types would be nice, if anything.
Bonda_Civic 13 Jun, 2016 @ 3:04pm 
12 hr clock version would be easier to read thank you
Eikester  [author] 26 Apr, 2016 @ 1:08pm 
@wildstar interesting find, may check it out when i have some spare time
Wildstar 25 Apr, 2016 @ 9:35pm 
I did notice one very unusual bug: I placed the clock next to an air vent and when the clock is on universal time the air vent turns yellow as if there is no air. When the clock is switched to local time - the vent looks normal with 4 green lights:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673088779
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673088766

I checked and checked - changing to UTC and back really does change the air vent's lights! It does not affect the functioning of the vent - it went right on delivering oxygen - the vent just *looked* like it wasn't working! Placing the clock next to other vents did not have the same effect - just this one. The one thing that is different about this vent is that it is not connected to the conveyor system - but to another vent at the back of it that is set to evacuate air from the next room over. Paired like that - it passes air through from a nearby room with oxygen in it.
Wildstar 25 Apr, 2016 @ 9:35pm 
Love this mode! I wanna put digital clocks everywhere now! Thank you! It is very well done - great attention to detail even making the little toggle switch move when you change to UTC.
Tony D 25 Apr, 2016 @ 1:38pm 
I love the mod... but for some reason it doesnt want to show the block in my G menu. But Floof and i were in survival, he see's the block but he cant place it anywhere. :l
Pan 23 Apr, 2016 @ 3:33pm 
Great job as always, Eikester!
Dust 23 Apr, 2016 @ 12:42pm 
Can you add a 12 hour clock to this too? Because digital clocks are almost always 12 hr. Makes it more authentic. And, y'know, easier to read.
billyoatmeal 22 Apr, 2016 @ 9:31pm 
Thank you. I always appreciate little things like this.
DjiZoN 22 Apr, 2016 @ 8:26pm 
Very Good !!!
lonsvghrt 22 Apr, 2016 @ 4:30pm 
I love the fact that it's military format.
Trienak Jayan 22 Apr, 2016 @ 3:27pm 
@perthscaff I hate chain letters, why is this even still a thing?
9thC|Sójka 22 Apr, 2016 @ 11:12am 
It's possible to read hour using programming block? (so I can make alarm clock :D)
Gabvelezz 22 Apr, 2016 @ 9:53am 
awesome, NIce
danibw0i 22 Apr, 2016 @ 8:04am 
U know what woulda been great? A large analog clock covering the whole side of a large grid block :P
BenieTheDragon 21 Apr, 2016 @ 10:59pm 
Am I able to switch 12/24 hour time? If not, I would suggest this to be an option.
Coren 21 Apr, 2016 @ 9:00pm 
Would it be posible to make this a timer block that could be set to activate at a set time? That would be amazing! :)
crowbarzero 21 Apr, 2016 @ 10:00am 
Awesome! Because I rarely pop out of a game to check the time, and having it there when I flyby stuff is a save from the 'one more turn syndrome'.
JekyllGamer 21 Apr, 2016 @ 9:35am 
Nycccceeee
CrafterOfWorlds 21 Apr, 2016 @ 9:15am 
not bad :steamhappy:
Eikester  [author] 21 Apr, 2016 @ 6:07am 
@longbeard because
Chaota 21 Apr, 2016 @ 4:51am 
but why??
Rikkavidu_GER 21 Apr, 2016 @ 1:31am 
Eikester@: Hab Dich mal seit 2 Tagen geaddet. Musste nur annehmen. Dann können wir ausserhalb der Kommis schreiben. Wenn wir damit fertig sind, können wir in Kontak bleiben, oder uns löschen... Herzlichste Grüsse.
Redeye 20 Apr, 2016 @ 5:34pm 
make a sun dial to get the time of the day and input it to your clock with a script
jackik 20 Apr, 2016 @ 11:58am 
about planet time: i don't think it's possible yet to easily calculate the time at all just based on position on the planet and the sun's angle. I believe the engine not to be capable to do this properly over that kind of time.
Luwizzle 20 Apr, 2016 @ 11:25am 
This mod is awesome! The only thing missing imo is that the default setting should be "local" and not UTC, as I can image 99% of the users are more interested in local time. This should be a pretty easy fix too.
GiantCookie 20 Apr, 2016 @ 6:12am 
thats what i have been looking for all the time
Frisbee 19 Apr, 2016 @ 10:03pm 
i think its fine as it is