Majesty Gold HD

Majesty Gold HD

The Recluse
16 Comments
branch 14 Jul, 2024 @ 10:53pm 
Invisibility and Wizards Towers, like everyone else said. Plonk a Wizard's Tower next to the Yeti Lair when your Wizard attacks it so you've got the range to cast the spell.

Only thing to add is that Guardhouses make life much easier. They each spawn a city guard, and 3 are enough to keep things safe (or safe enough until your Wizard comes back from bounty hunting). Just don't upgrade the Guardhouses, as if they have arrows then monsters attack them.

A Market, an Inn, and 3-4 Guardhouses and you've all the money you need.
Thunderforge 13 Jan, 2022 @ 8:38pm 
A neat idea and something that does things differently. I found this to be pretty difficult because you're always short on cash (markets and trading posts are hard to defend because your wizard can't be everywhere at once to fight off trolls) and your wizard keeps fleeing in terror.

After several tries, I found that getting a Sorcerer's Abode for Change of Heart was essential. Also, Invisibility for whenever a yeti shows up. I tried different temple combos, but Krypta for Wither and Lunord for Winged Foot were the only ones I found to be useful (would have loved to use Rage of Krolm, but was always too broke). Towards the end, it just felt tedious to have to stave off yetis with Wizard's Towers while my wizard would teleport away and go into an inn before I could change his heart (and sometimes I would change it and he would immediately flee again!)

I think this is a really good mission design with a unique goal, but it just needs some balance fine tuning before it's great.
kenny_brooks 23 Sep, 2021 @ 6:16am 
I like this quest. Most of the other ones start off either way to hard, or are nearly impossible at the end.
Your Fav Baka 8 Feb, 2019 @ 3:48am 
Really good mission design!
Mwthorn 8 Dec, 2018 @ 4:11pm 
Using the invisibility spell from the wizard's guild was pretty much my strategy to keep my wizard alive. Only had to restart once because I looked away and a wild Yeti appeared. Use the invisibility spell as soon as the wizard is about to get hit by a monster.

It was also nice the quest still allowed guilds and temples to be built. That helped a lot with the defenses when the wizard was staying inside an Inn.
Phagocytosis 9 Feb, 2018 @ 10:42am 
Really liked it, and indeed it was a challenge. I wonder would it be possible to have the same premise, but with different hero types? I imagine it might be even more difficult, because of course a wizard can become an absolute powerhouse, but I would sure love to try it with a Ranger, a Priestess, a Barbarian, a Gnome (lol).
socksthedeadhobo 24 Apr, 2017 @ 11:58am 
This is challenging. Try it without loading a save.
kenny_brooks 25 Feb, 2017 @ 5:32am 
This is by far the best additional quest added. It has a clear end goal and was challenging to do. The others I have played have been poorly designed and too many restrictions. Good work on this one.
♥♥♥ war arena 2 Jan, 2017 @ 4:53pm 
holy god that was hard, but i did it legit. probably should have gone for elves and reload-cheated with the gambling hall tbh
MrLisreal 25 Dec, 2016 @ 2:28pm 
Just completed it. WOW what a quest! Had to reload a ton of times because Yetis one-shotted my Wizard, hah. Still, I enjoyed this custom mission a lot, thank you very much for it :)
AlbertMelfo 4 Jul, 2016 @ 1:31pm 
*Fixed*
Didn't have beta mode enabled. I am dumb
AlbertMelfo 4 Jul, 2016 @ 1:28pm 
Yeah, it isn't in the downloaded quests section. Does it appear elsewhere or is this a bug?
Hingle McCringleberry 29 Jun, 2016 @ 5:53pm 
It is not
Alfryd 26 Jun, 2016 @ 11:57am 
It should be in the 'downloaded quests' section in the top-left corner of the map, along with wrath of krolm and vampiric revenge?
AlbertMelfo 26 Jun, 2016 @ 8:18am 
Where do you find this quest when you get it from the workshop?
Alfryd 23 Jun, 2016 @ 7:19pm 
I guess my first reaction is that, like The Living Forest, this was a surprisingly tightly balanced quest. There were more than a few moments where I was down to my last handful of gold and the tension between 'find lairs now/risk my wizard' vs. 'wait for cash flow/risk being overwhelmed' was quite real.

Sovereign spells are available from temples and guilds, but not as useful as you think, partly because resurrection is disallowed but mostly because gold is tight. I found I couldn't extend my economic base too far without the risk of Argoth, the Crotchety and Forgetful, master of the arcane, ambling off to buy speed potions while Yetis played percussion with the palace guard.

Ah, poor Argoth. Even when he vaporises a small army of wildlife for the good of the kingdom, forever alone. I have to wonder if chucking in *one or two* more hero visitors over time might not be such a bad addition, but it's an interesting exercise in stretching the game to it's limits. Check it out.