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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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Thus the difference is always positive
When I get back home, I'll add a new line:
if angleDiff > 180 then angleDiff = 360 - angleDiff end
math.abs isn't required from what I see, angleDiff is within [0,360] boundaries
As for GetRotation, it returns angles from -180 to 180, but that doesn't change anything.
if angleDiff > 360 then angleDiff = angleDiff - 360 end
to
if angleDiff > 180 then angleDiff = math.abs(angleDiff - 360) end
Waves go almost straight down on the screen, the ship is also going straight down, yet it gets water, not boost when it runs into a wave. The direction is towards upper right in default camera orientation, so I guess they're going East in game's coordinate system?
I didnt realize that.....heh.
Infact, this mod has its commercial uses ;D
Totally not an upsale: make your cooking easier with Craft Pot
As for normalize boost, It's up to you, really, the idea simple:
normally if wave goes north, it has 180 deg safe zone, hitting which causes you to boost (+20 speed), even if you are sailing east and wave is going north, you still get exactly +20 speed.
With normallize boost, that stuff is changed to logical:
If both you and wave go exactly north, you gain +26 speed,
If Wave goes north and you go north east, you only get part of the boost, aka 16,
If Wave goes north and you go nearly east, you get a boost close to 0.
That's the whole idea, the decision between choosing them will not really change your SW experience.
@TRIPLING TURKEYS, :( That's why my modding motivation went down, looking for some hugs IRL.
*gives hug*