SOMA
The Upsilon Crisis 2.0
42 Comments
NightWolf-RUS 22 Jan, 2023 @ 8:36am 
Прикольный мод, но не понятно как выйти из первого коридора.
ПΞGΛ 24 Sep, 2022 @ 5:19pm 
I cant change keybinds.
ghostste@m217  [author] 2 Nov, 2017 @ 2:21am 
@Chuck Morris Cheers man, My pleasure
Le Morris 1 Nov, 2017 @ 1:52pm 
its a nice mod .. thanks a lot for making :)
Jtravel 10 Jul, 2017 @ 12:21pm 
Short but sweet mod, Thanks for Making it available to the Community.
Jtravel 10 Jul, 2017 @ 11:42am 
This is the non-working code:

<Module
Name = "MessageHandler"
ScriptFile = "modules/MessageHandler.hps"
ScriptClass = "cScrMessageHandler"
ID = "20"
IsGlobal = "false"
Container = "Default"
UseInputCallbacks = "false"


Here is the working code:
<Module
Name="EyeTrackingHandler"
ScriptFile="modules/EyeTrackingHandler.hps"
ScriptClass="cScrEyeTrackingHandler"
ID="20"
IsGlobal="false"
Container="Default"
UseInputCallbacks="false"

Soma did a Update back in May and it looks like "messageHandler" needs to be changed to "EyeTrackingHandler"
Jtravel 10 Jul, 2017 @ 11:34am 
Something is missing or wrong with modules.cfg file.
Similer issue was reported on FG fourm. I replaced the modules.cfg file with one from a working Mod and that fixed the issue for me.
Jtravel 10 Jul, 2017 @ 9:52am 
I'm not getting any Crosshairs or Icons. Wheh I select Control Options nothing is available to select and the game freezes. I have to use Task manager to kill Soma.exe.
I deleated the mod and redownloaded it but that was no help.
Has anyone experienced this issue and have a fix?
música fluye (Bitte Records) 13 Jun, 2017 @ 5:02pm 
can you make a theta Crisis mod with terry akers ?
ghostste@m217  [author] 13 Jun, 2017 @ 1:46am 
@windows /all Haha, sorry mate, I've lost the original mod files for this game and its been a while since I've touched it (and Soma modding in general). The map is what it is now but I'm happy you're so keen on the mod :) Sorry again.
música fluye (Bitte Records) 11 Jun, 2017 @ 3:00pm 
please add more rooms make map bigger please put a gentor romm in the map
ghostste@m217  [author] 9 Jun, 2017 @ 6:20pm 
Think about it, you're now in the shuttle, what else would need to be done before the shuttle can take off?
música fluye (Bitte Records) 15 Nov, 2016 @ 7:21am 
please add one more monster
ghostste@m217  [author] 14 Nov, 2016 @ 8:35pm 
The flesher was a hit but apparently it was 'out of place' in upsilon
música fluye (Bitte Records) 14 Nov, 2016 @ 4:59pm 
please add a flesher in this addon ? any one agree?
ValenceFox 6 Nov, 2016 @ 12:57pm 
Would you mind providing an alternate download link for GOG users?
R2DSF 13 Sep, 2016 @ 11:11am 
I want this music in my playlist!!!
ghostste@m217  [author] 4 Sep, 2016 @ 5:51pm 
Try arranging the shelves in a different way
ghostste@m217  [author] 27 Aug, 2016 @ 8:37pm 
You might need to reinstall the files, try unsubscribing then subscribe and delete the save game files. The only checkpoint is the start as it is a fairly short map. Sorry about that.
StickyBombTom 27 Aug, 2016 @ 9:27am 
For some reason this mod won't work. It was working before, and now everytime it loads it says Failure to load config file.
ghostste@m217  [author] 24 Aug, 2016 @ 9:12pm 
Read the instructions in the first room you spawn in (on the computer screen). You are given clues. I hope you can decifer it. @AlexFDR
AlexFDR 24 Aug, 2016 @ 5:49am 
i have no idea what to do... i've been wondering arround with the omnitool for the past half hour and i can't find a clear use for it... since if i swipe it on the only door that requires one it says "access denied"
ghostste@m217  [author] 1 Aug, 2016 @ 9:02pm 
@Sadistic_Dentist Inside the Soma program files folder is the level editor program.
URL 1 Aug, 2016 @ 9:52am 
The mod is great!
_________________________

I have a question regarding HPL3: How do I even start the editor up? Maybe it's a stupid question but I couldn't find an answer for it anywhere. Pls help me out!!!
Ramen 29 Jul, 2016 @ 8:39am 
I'm not going to talk about the lighting because it seems like everyone else in this thread has.
(wait, didn't i technically just talk about the lighting? fuck)
Eh, it was ok. Nice map layout, good attention to detail in the rooms, quick and interesting game play and it was fun to learn the patterns in how the Construct moves around. The lack of instructions threw me off for a while, but yeah, it was ok overall. I can't criticise you too much because I have absolutely no idea how to even begin working with HPL3, so kudos to you.
- Alex
ghostste@m217  [author] 5 Jul, 2016 @ 8:14pm 
All right done. Thank you for telling me agsndrew.
agsandrew 5 Jul, 2016 @ 10:51am 
I fell off the map when I opened the door to my right after shutting off the power
ValG 30 Jun, 2016 @ 4:00am 
the visuals are pretty basic, i missed some background music too, but the nature of the puzzles and the actual gameplay is pretty decent for a short map like this. i managed to trap the first enemy in the infirmary when i found out that's just where i had to go for something ._. next time work on the visuals a bit more, make lighting more realistic, and make sure most of the rooms have some purpose, at least for notes/lore :) nice try though, i hope you'll make more
XenixEffect 28 Jun, 2016 @ 7:53pm 
I like this mod, it's well put together now that it's finished. And I apperciate the details you added here and there. But the lighting, man. It takes away so much when there isn't any actual lighting.
ghostste@m217  [author] 26 Jun, 2016 @ 9:16pm 
Lighting did seem to be a problem for this mod. Thanks, next time I will have to sit down and play with sound and lighting for a more atmospheric playthrough.
ShadsterWolf 26 Jun, 2016 @ 3:35pm 
Seemed very short, yet challenging. Seems you were testing more of the A.I. and triggers. Overall, a very good start for modding. Next would be fixing those stale lights. I did get scared when I accidentally tripped a lunch pan in the break room, I tried to jump on the table because I knew the AI heard it and died :P
StarButterflyRules 10 Jun, 2016 @ 1:28pm 
SPOILERS!

Review:

DISCLAIMER: https://www.youtube.com/watch?v=2kb9PgeIiw4

The new version of The Upsilon Crisis was a lot more content and a lot more improements than the older version that I reviewed previously with a few more hiccups showing up here and there.

Pros:
- The new areas build apon the new mod rather well with the new rooms being as detailed as the older versions
- Advanced scripting is always nice to see
- Fun gameplay ideas
- The actual Upsilon monster edited to be more speratic and deadly
- Same pros as seen in my previous review
StarButterflyRules 10 Jun, 2016 @ 1:28pm 
SPOILERS!

Cons:
-Rooms are way too bright, try setting the box lighting, the ambient ground lighting and the ambient sky lighting to different shades of darker, complementing colors
- The monster feels like a chore to bi-pass, not scary in the slightest
- The barricading part was a good idea, but the execution was down right no exsistant!
- The load of enemies near the end aren't scary or unexpected in the slightest
- Same cons as seen in the previous review except the Akers point

6.5/10
StarButterflyRules 10 Jun, 2016 @ 12:51pm 
Ooo, new version! Review comign soon! :D
Draugemalf 4 Jun, 2016 @ 8:40am 
Pros:
The best aspect of this map is it's simple design, its almost relaxing since you always know where Terry is.You can probably lock him in a room.
Light switches.
You can maneuver around easily in the hallways, since they have places to hide that aren't in the monster's patrol.

Cons:
The lit rooms are too bright.
Having only one room open at a time creates the need for too much backtracking. I'd have added a room or two and allowed for two rooms open at a time (security doesn't count). Maybe add a room with a computer that updates the omnitool after you found the chip?
The hallway is too empty, try adding some objects or maybe some lit places for diversity.
The lore doesn't really make sense since Akers shouldn't really be in Upsilon, also Jonsy's not a guy.
The thumbnails aren't great. Try putting a tumbnail that shows rooms with and without lighting, like the view of a lit room from the dark hallway.
ghostste@m217  [author] 12 May, 2016 @ 9:50pm 
@Thedoctorpoo , @Aquamarine , @Dread Pirate Tuco . Overall I am thrilled with the responses and constructive critisim my first mod has gotten. It is deeply satisfying to know 185 people have sat down to play a game I spent hours working on. It is also very exciting to know 4 people found it so fun they decided to favourite it and (you can't see yet) have 9/10 people give it a thumbs up. As a young and beginning game developer this is exactly what I could ever want.

Having said that, if the project I started working on doesn't gain traction, I can see a very real possibility of me coming back to fully complete this map and possibly start a series of mods which predate the events of Simon's story.

Overall THANK YOU to everyone that has played this and I am especially happy to know serveral people loved it.
StarButterflyRules 28 Apr, 2016 @ 10:07am 
SPOILERS!

Cons:
- The hallways seem very bare, from the description it must have been burnout while working on it
- The doors would break as Akers can open the closed doors in the medical bay
- The doors can break if you try and lock a closed door
- There is no reward for entering any of the rooms other than the Security, Medical and Hydosynetic rooms

6/10
StarButterflyRules 28 Apr, 2016 @ 10:07am 
SPOILERS!

Review:

DISCLAIMER: I hate typing this up all the time so watch this: https://www.youtube.com/watch?v=2kb9PgeIiw4

The Upsilon Crisis is a short yet sweet mod following the perils of Gavin as he tries to shut down Upsilon before departing from the station, unfortunatly Akers seems to have stopped by to recruit some more Proxies in Upsilon.

Pros:
- You have Upsilon Inside down to a T: the checkered orange tiles and even the matching door buttons (thank you for the buttons specificly, if I see another Theta button on an Upsilon door so help me...)
- Lighting door buttons are always a plus
- Highly detailed rooms with foliage and scattered books
- Places to hide in the hallways (so you don't have to tailgate Akers)
Hypercube 23 Apr, 2016 @ 6:00pm 
A fun short little map, I thought it was pretty cool. I liked the fact that you added the door lock terminal in the security office, because it made things a little more interesting trying to find which room I need to go to. I thought the map was pretty enjoyable, but my only criticisms would be that you don't need the tool chip at all, and the when you go through the exit, it just sends you straight to the main menu just from walking through the doorway (though I understand that, like you said, you wanted to move onto another project).
Dread Pirate Tuco 23 Apr, 2016 @ 3:38pm 
When it's dark it looks natural - but when the lights turn on it's so bright that it looks like a whole new game.

I had a fun time with this little map. I actually locked the monster in a room and laughed at him from safety.

But then I realized I had to go into the room I trapped him in, because a keycard was in there. It was awesome - if only the player was intended to have that happen.

Nice quickie :approved:
RogellParadox 22 Apr, 2016 @ 6:24am 
Looks like HL2.5
C/\MER0N 20 Apr, 2016 @ 12:57am 
If I had the game, I would definitely give this map a go