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<Module
Name = "MessageHandler"
ScriptFile = "modules/MessageHandler.hps"
ScriptClass = "cScrMessageHandler"
ID = "20"
IsGlobal = "false"
Container = "Default"
UseInputCallbacks = "false"
Here is the working code:
<Module
Name="EyeTrackingHandler"
ScriptFile="modules/EyeTrackingHandler.hps"
ScriptClass="cScrEyeTrackingHandler"
ID="20"
IsGlobal="false"
Container="Default"
UseInputCallbacks="false"
Soma did a Update back in May and it looks like "messageHandler" needs to be changed to "EyeTrackingHandler"
Similer issue was reported on FG fourm. I replaced the modules.cfg file with one from a working Mod and that fixed the issue for me.
I deleated the mod and redownloaded it but that was no help.
Has anyone experienced this issue and have a fix?
_________________________
I have a question regarding HPL3: How do I even start the editor up? Maybe it's a stupid question but I couldn't find an answer for it anywhere. Pls help me out!!!
(wait, didn't i technically just talk about the lighting? fuck)
Eh, it was ok. Nice map layout, good attention to detail in the rooms, quick and interesting game play and it was fun to learn the patterns in how the Construct moves around. The lack of instructions threw me off for a while, but yeah, it was ok overall. I can't criticise you too much because I have absolutely no idea how to even begin working with HPL3, so kudos to you.
- Alex
Review:
DISCLAIMER: https://www.youtube.com/watch?v=2kb9PgeIiw4
The new version of The Upsilon Crisis was a lot more content and a lot more improements than the older version that I reviewed previously with a few more hiccups showing up here and there.
Pros:
- The new areas build apon the new mod rather well with the new rooms being as detailed as the older versions
- Advanced scripting is always nice to see
- Fun gameplay ideas
- The actual Upsilon monster edited to be more speratic and deadly
- Same pros as seen in my previous review
Cons:
-Rooms are way too bright, try setting the box lighting, the ambient ground lighting and the ambient sky lighting to different shades of darker, complementing colors
- The monster feels like a chore to bi-pass, not scary in the slightest
- The barricading part was a good idea, but the execution was down right no exsistant!
- The load of enemies near the end aren't scary or unexpected in the slightest
- Same cons as seen in the previous review except the Akers point
6.5/10
The best aspect of this map is it's simple design, its almost relaxing since you always know where Terry is.You can probably lock him in a room.
Light switches.
You can maneuver around easily in the hallways, since they have places to hide that aren't in the monster's patrol.
Cons:
The lit rooms are too bright.
Having only one room open at a time creates the need for too much backtracking. I'd have added a room or two and allowed for two rooms open at a time (security doesn't count). Maybe add a room with a computer that updates the omnitool after you found the chip?
The hallway is too empty, try adding some objects or maybe some lit places for diversity.
The lore doesn't really make sense since Akers shouldn't really be in Upsilon, also Jonsy's not a guy.
The thumbnails aren't great. Try putting a tumbnail that shows rooms with and without lighting, like the view of a lit room from the dark hallway.
Having said that, if the project I started working on doesn't gain traction, I can see a very real possibility of me coming back to fully complete this map and possibly start a series of mods which predate the events of Simon's story.
Overall THANK YOU to everyone that has played this and I am especially happy to know serveral people loved it.
Cons:
- The hallways seem very bare, from the description it must have been burnout while working on it
- The doors would break as Akers can open the closed doors in the medical bay
- The doors can break if you try and lock a closed door
- There is no reward for entering any of the rooms other than the Security, Medical and Hydosynetic rooms
6/10
Review:
DISCLAIMER: I hate typing this up all the time so watch this: https://www.youtube.com/watch?v=2kb9PgeIiw4
The Upsilon Crisis is a short yet sweet mod following the perils of Gavin as he tries to shut down Upsilon before departing from the station, unfortunatly Akers seems to have stopped by to recruit some more Proxies in Upsilon.
Pros:
- You have Upsilon Inside down to a T: the checkered orange tiles and even the matching door buttons (thank you for the buttons specificly, if I see another Theta button on an Upsilon door so help me...)
- Lighting door buttons are always a plus
- Highly detailed rooms with foliage and scattered books
- Places to hide in the hallways (so you don't have to tailgate Akers)
I had a fun time with this little map. I actually locked the monster in a room and laughed at him from safety.
But then I realized I had to go into the room I trapped him in, because a keycard was in there. It was awesome - if only the player was intended to have that happen.
Nice quickie