Space Engineers

Space Engineers

F-13 Kestrel
33 Comments
JD.Horx  [author] 25 Dec, 2016 @ 1:35pm 
Point is, I couldn't update the F-13a because I uploaded from another computer, so sadly I had to create another workshop entry. But anybody who subscribes to the IMDC collection gets every new item in the set anyway.
akurathedragonblader 25 Dec, 2016 @ 12:34pm 
Already have. Also saw that you deleted the old one - probably why I wasn't subscribed to it anymore.
JD.Horx  [author] 25 Dec, 2016 @ 12:15pm 
Well, then you should subscribe to the newest version of it. You find it in the IMDC collection or my workshop.
akurathedragonblader 25 Dec, 2016 @ 12:07pm 
Pretty sure I had this subscribed, since I used it for a comparison test against a fighter I built. Somehow ended up being unsubscribed, though I certainly didn't want to.
CheekyHusky 10 Nov, 2016 @ 12:37pm 
@ descend issue : This is a common bug ingame at the moment, save and hit quick load = solved. Its not this ship, its a known bug.
HSAR 8 Jul, 2016 @ 9:55am 
@JD.Horx - I can't get it to consistently do it either. Sometimes it resets when I leave and re-enter the cockpit, and sometimes it doesn't. It is multiplayer, so that could be part of the problem, but I don't have the same issue with other ships.
JD.Horx  [author] 8 Jul, 2016 @ 8:32am 
@HSAR
Thanks, but I'm not able to reproduce this issue you are having...
You can use one of the hotbar actions to deactivate the H2-Thrusters, then the ship should decent in atmosphere...
RdecaPesa 7 Jul, 2016 @ 10:55pm 
But you can roll it for 180 degree and use space bar for ascending.
RdecaPesa 7 Jul, 2016 @ 10:53pm 
No, you don't. it is specifically made it so for Rdav ai fleet command script.
HSAR 7 Jul, 2016 @ 4:38pm 
Looks great and is very nimble. One problem I'm having - the ship really doesn't seem to want to descend. Pressing C causes the appropriate upwards ion thrusters to fire, but it seems to immediately be cancelled by downwards thrusters. Is there some kind of "atmospheric mode" I need to turn off?
Deelan 8 May, 2016 @ 7:00am 
I love this
RdecaPesa 7 May, 2016 @ 3:12am 
Ok, thanks for your quick reply and suggestion.
JD.Horx  [author] 6 May, 2016 @ 9:48am 
I don't remember this, but you could just use spectator view in game with F8 and look into the ships internals to find the gyroscopes. Or you might just try to actually use the Fleet AI.
RdecaPesa 6 May, 2016 @ 8:19am 
Hi, do you remember, are gyros allready positioned for Fleet AI? If not, then, can you tell me where did you hide them. I really don't wish to dissect the plane just to find them.
JD.Horx  [author] 30 Apr, 2016 @ 8:00am 
what? where should it be stolen from? give a link or stop posting non sense.
Azathoth 30 Apr, 2016 @ 6:23am 
stolen >:D
Spiffing Reynard 29 Apr, 2016 @ 11:17pm 
This is one of the best fighters you have made to date!, rivals the IMDC F-5/AS Hornet and improves on it with the addition of the automatic turrents very nice!
Nuklear6 [hatt den Längsten] 26 Apr, 2016 @ 5:14pm 
What a nice ship! the design is awesome. btw you are from germany, aren't you?
Loptyeir 26 Apr, 2016 @ 8:23am 
i would like to see a version with no turrets and more guns you acturaly have to aim
JD.Horx  [author] 25 Apr, 2016 @ 2:05pm 
I am definitely working on more drones now that the Fleet AI is in stores ;)
MacinTrash 25 Apr, 2016 @ 11:36am 
because of the connecter this fighter can probably be used with the fleet command script that is insanely popular so i'd say it's just fine, nice design
Gripton 25 Apr, 2016 @ 5:56am 
Good Job, i like the arrowhead shape, reminds me of my ships :steamhappy:
Loptyeir 23 Apr, 2016 @ 8:42am 
reminds me of ships i used to build
xenolego 22 Apr, 2016 @ 10:08pm 
Cute!
JD.Horx  [author] 22 Apr, 2016 @ 3:29pm 
I am working on an version with hydrogen tank at the moment. I guess you are right, hydrogen tanks are also more convent, the consumption of ice without a hydrogen tank is tremendous.
Bjolfur 21 Apr, 2016 @ 11:46am 
Great job, again!
But i missed an oxygen Tank.
An tank behind the cockpit would be great if you don't have ice with you.
JD.Horx  [author] 21 Apr, 2016 @ 12:53am 
Oh, yeah, forgot to mention that, this is kind of a work in progress, proof of concept, as the small grid turrets Have a much to big hit box, making normal landing impossible.
So you always need a vertical connectors not the ground for refueling and rearming.
There is already a mod, which replaces the turret hitbox, but I will wait for Keen to fix this officially.
McClarran 20 Apr, 2016 @ 11:21pm 
In which case, you don't land. If the Falcon has no base to land at (as of the time of this post), then she'd better either find one, get to orbit and hold position, or brace for impact.

Not exactly an ideal situation, to be sure. With the mod that reduces turret collision models, it could be doable, but as it stands I'd call the Falcon a firmly base-reliant fighter.
That Gaming Titan 20 Apr, 2016 @ 8:04pm 
@#endertrolledyou yeah and what if you dont have a connector to connect with. The first thing that is going to hit the ground are the bottom turrets.
Luxocracy 20 Apr, 2016 @ 5:51pm 
@titan it has a connecter on the bottem. Line it up to another and when it turns yellow press P
Cassie 20 Apr, 2016 @ 5:45pm 
cool, i've never really been a fan of hydrogen because of the fuel thing, but it seems t be doing fine here:steamhappy:
That Gaming Titan 20 Apr, 2016 @ 5:43pm 
Cool but how does it land?
Luxocracy 20 Apr, 2016 @ 5:23pm 
YEAH new item