Cities: Skylines

Cities: Skylines

Old brick warehouse (RICO)
14 Comments
Avanya  [author] 4 Mar, 2022 @ 2:03pm 
@lagoonav: No, it's too big. That's why Ploppable RICO exists
Nomad 4 Mar, 2022 @ 1:42pm 
Anyway to make this growable?
Milkshaker 21 May, 2016 @ 9:50am 
Very nice for creating some cosmetic "old town" sections, for example at the first industry you build at the beginning, or to set the right dockyard mood near the cargo harbor...
Martin2035 24 Apr, 2016 @ 3:50am 
▶︎ Added to RICO compatible collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=657689153 ◀︎
AJ3D 22 Apr, 2016 @ 2:48pm 
Termite, please spare Avanya from complaints about the RICO mod...

I've responded to you in the Report Issues Here thread on the RICO mod Steam page. Ill look into your issue this weekend.
Berks 22 Apr, 2016 @ 6:28am 
Yay! I love your work. :D:highlvl:
Avanya  [author] 22 Apr, 2016 @ 3:05am 
I feel you! I'm about the 800 assets as well, but I've managed to limit myself to 61 mods (atm at least :P), so I know the pain of trying to find that one asset or mod that's causing an issue. :)
Termite 22 Apr, 2016 @ 3:00am 
@ Avanya. I love your assets and not using RICO will not stop me using them as parks or unique buildings. I agree adding a RICO file is easy enough so why not. I just thought you might like to know about it. When I can get RICO working I will be using it again.

I use over 70 mods and 800 assets. I store the assets in my local skylines folder as I have had trouble when some authors remove them from the workshop.

It could be certain assets are causing the issue, but identifying which ones could be a very hard task when you have a lot of them. Having said that I did try it with a few RICO building and just 3 or 4 unique assets (no other assets at all) and I had the issue. I have both DLC so not sure if that makes a difference.

Once again, thanks for the assets you are creating.
Avanya  [author] 22 Apr, 2016 @ 2:37am 
@Termite: I wasn't aware of that - I have no issues myself and I have a bunch of mods. I do have BloodyPenguin's fix for unique buildings, which might play a role. But tbh issues with RICO wouldn't stop me from making assets with it. It's the kind of assets we couldn't get any other way, and for those like you were it doesn't work, you still get the option of decorating with it. RICO options are pretty easy for me as an asset creator to include, so I see no reason not to. :) I'm sure AJ3D is working on issues the mod has and hopefully it will be fully functional for everyone with time. :)
Termite 22 Apr, 2016 @ 2:05am 
@ Macronomicus. It is the mod not 'user error'. I have used it on a clean game without any other mods and had the issue. I had converted over 70 assets to RICO as I liked the mod that much but it DOES break the game. Maybe not for everyone but for me after testing it extensivly with and without mods, on a clean reinstalled game without any other mods and as few assets as possible for the test it certainly is broken. I even reinstalled Windows 10 and steam but it still had the issue. 1637 hours on the game tells me I have learnt a few things about what makes it tick.
Macronomicus 21 Apr, 2016 @ 8:57pm 
@Termite - try & keep in mind that simple 'user error' and conflicts with other mods are most likely the issues with any given mod, especially popular ones with a lot of attention & actively devd. You'd really have to see a ton of people complaining about a similar prob to know its something actually with the mod, and even then some people just like bitching and complaining, there's a little of that too lol.

@Avanya I love these warehouses!! :D
Termite 21 Apr, 2016 @ 5:02pm 
Not sure if you know but for many people RICO mod is broken. You get duplicate buildings in the unique building tabs and at times some of the unique buildings are missing. Check out the issue thread on the RICO mod page.

Very nice asset though I already use your bus depot. I will use it as a park anyway.
logan123 21 Apr, 2016 @ 2:17pm 
Love your Assets!
Thx for Sharing! :steamhappy:
Captain-No 21 Apr, 2016 @ 1:05pm 
Thumbs up :anchor: