Left 4 Dead 2

Left 4 Dead 2

Jericho 941 (Magnum)
58 Comments
Postal Dude 8 Nov, 2023 @ 4:54pm 
very nice:steamthumbsup:
Gideon 18 Mar, 2021 @ 4:20pm 
9mm version, please
??? 23 Oct, 2019 @ 3:27pm 
this seems to conflict with almost everything, including things that dont effect weapons.
any idea why?
天霸横空烈轰 11 Feb, 2019 @ 5:45am 
Could you make a magnum mod with Leon's original pistol from Resident Evil 4 PLZ??
jcf40 19 Jan, 2019 @ 9:20pm 
Very nice, geat audio sharp design and excellent animation. The whole package.
Mineo Dark Assassin 10 Jul, 2018 @ 1:54am 
Nicely done!:steamhappy:
Spike 9 Jul, 2018 @ 8:44am 
wow, my gun
Mineo Dark Assassin 2 Jun, 2018 @ 10:48pm 
Was that....Batou's gun?
punkzoid 23 Dec, 2017 @ 10:56am 
See you,space cowboy!
Mori 11 Dec, 2017 @ 9:50pm 
oke
Fine  [author] 11 Dec, 2017 @ 11:43am 
ignore the warning it's lying to you
Mori 6 Dec, 2017 @ 1:38am 
for me it did
Fine  [author] 5 Dec, 2017 @ 6:42pm 
no it doesn't
Mori 29 Oct, 2017 @ 7:23pm 
it had addon conflict with particles support
Fine  [author] 19 Aug, 2017 @ 8:14pm 
@Fear57 Technically they come in 4; 9mm, .40 s&w, .45 ACP, and .41 AE
.45 is only for the mid-size and compact though and .41 AE is more or less obsolete after .40 s&w took over the pocket-size 10mm market
RayUnkon 15 Aug, 2017 @ 12:17pm 
no flashlight please
Fine  [author] 10 May, 2017 @ 9:36pm 
Does it actually conflict or are you just going off the warnings in the addon manager?
Mortimm 7 May, 2017 @ 6:29am 
Conflicts unfortunately.
Turncoat 12 Apr, 2017 @ 7:52pm 
Conflicts with the Particles update mod sadly, otherwise I'd love this.
Thunderboom 9 Apr, 2017 @ 6:19am 
This conflicts WITH the particles support
(Un)Common Raida 21 Jan, 2017 @ 2:44am 
Now all we need is a Spike model.
EL BANDITO 15 Jan, 2017 @ 11:41am 
This is great, everything you could want is in this mod.

Bonus points for the lack of annoying screen shaking for drawing and reloading. Good stuff.
ZERINHO 27 Nov, 2016 @ 4:24pm 
oh, okay ;-;
Fine  [author] 27 Nov, 2016 @ 3:51pm 
no
ZERINHO 27 Nov, 2016 @ 10:20am 
you can make this weapon for the normal pistol ?
Fine  [author] 19 Sep, 2016 @ 9:51am 
No it doesn't
X4N 19 Sep, 2016 @ 6:25am 
conflicts with isurgency m9 and paticles support by urik
Fine  [author] 4 Aug, 2016 @ 9:46am 
>Don't include custom icon
>People complain
>Include custom icon
>People complain
What is it with you people and complaining?
Anyway, I might do that eventually, since I know custom icons can cause sv_consistency kicks. For now though it's as is.
wirus opryszczki 4 Aug, 2016 @ 1:40am 
Maybe upload an icon as a seperate mod?
Fine  [author] 5 May, 2016 @ 12:19pm 
No
🜲Monarch🦋 5 May, 2016 @ 11:20am 
can you make a different mod with the same gun but the Blowback version of the jericho and turn the color of the gun into GREY? it would be awesome :steamhappy:
Fine  [author] 4 May, 2016 @ 12:29pm 
Those red texts don't mean anything. The game uses a very broad detection system for mod conflict and because of that it's very prone to errors so just ignore the conflict warning. You're game will be fine.
As for the server crash, that's due to the custom icon. Custom icons don't work on servers that enforce consistency. Nothing that can be done about that except to not play on servers with sv_consistency enabled.
F-0013 4 May, 2016 @ 11:42am 
In my add-on list, it tells me this conflicted with "Particles support (updated)" as well as my other pistol add-on (both texts are red).

To some servers it will crash saying "Server is enforcing consistency for this file:
scripts/magnum.txt" or sort.
🜲Monarch🦋 30 Apr, 2016 @ 9:31am 
finaly god dammit, now i can be spike spiegle from cowboy bebop :D
Fine  [author] 27 Apr, 2016 @ 7:47pm 
Upload a screenshot to Steam of the pistols in TUMTARA so I can see it myself
BlackNBoom 27 Apr, 2016 @ 7:36pm 
I disabled all mods for all other pistols in game.
Fine  [author] 27 Apr, 2016 @ 10:40am 
What? That doesn't make any sense, I think you clearly have another mod that's interfering (probably a script mod) because this mod doesn't touch the regular pistols in any way.
BlackNBoom 26 Apr, 2016 @ 4:35pm 
I tried it out on the Ultimate Testing Map it's using the same model for both pistol and magnum.
Tibbles 26 Apr, 2016 @ 2:05am 
If only it were a Dersert Eagle (Yes, there is actually a pistol with that exact spelling mistake on it.) http://www.armslist.com/posts/3282768/jacksonville-florida-handguns-for-sale--geniune-retarded-baby-eagle-jericho-941--dersert-eagle-
That_1_Guy 26 Apr, 2016 @ 12:04am 
My translator is telling me "OMG THIS MOD CONFLICTS WITH OTHER MODS! PLZ FIXXXXX."
Fine  [author] 25 Apr, 2016 @ 5:35pm 
What do you mean "it's replacing both of them"? Havae you actally gone into a match and tested it out? Because I'm using this mod with custom pistols as well and it works perfectly fine for me.
BlackNBoom 25 Apr, 2016 @ 4:40pm 
Well I have a Battlefield 3 M9 pistol replacement for the standerd pistols and a Battlefield 3 .44 Magnum replacement for the Desert Eagle (magnum pistol) and it's replacing both of them.
Fine  [author] 25 Apr, 2016 @ 1:23pm 
No, as you can see in the credits that I took the time to write out, I only did texture stuff. Crowbait is the one who ported it to L4D2.
Rail-Gun 25 Apr, 2016 @ 1:19pm 
can you have it replace the standard pistol rather the desert eagle?
Fine  [author] 24 Apr, 2016 @ 6:10pm 
In what way does it interfere with them?
BlackNBoom 24 Apr, 2016 @ 4:15pm 
This interferes with the pistol (normal ones) mods as well so I can only use the default ones. Can you fix this?
Epicblazer 23 Apr, 2016 @ 3:39pm 
I think it's time to blow this scene
Get everybody and their stuff together
Okay, three, two, one let's jam.
⢂⢑⠌⠣⡡ 23 Apr, 2016 @ 1:54pm 
where to get the same coach skin?
Tim 23 Apr, 2016 @ 1:38pm 
Spike Spiegel approves this mod
Zooey The Fox 23 Apr, 2016 @ 11:35am 
but nice job