Crusader Kings II

Crusader Kings II

Faster Council Actions
71 Comments
The Minecraft Boy 15 Feb, 2020 @ 9:46am 
Does it affect gameplay? Yes.

it isn't ironman compatible
Nekcarb 18 Nov, 2019 @ 7:13am 
Just checking, is this ironman achievement compatible? Does it edit the checksum?
Doerix 16 Aug, 2019 @ 3:32am 
Looks like the mod doesn't work
Attila-Van-De-Hun™ 11 Aug, 2019 @ 7:48am 
i never seem to fab a clam?
Czaritsa 17 Jul, 2019 @ 12:43am 
FY: Incompatible with SuicideMod by Marladian.

In case anyone else is going crazy trying to find the cause of the bug, here it is:

Both mods alone are fine, but with SuicideMod enabled,

- Cause of death goes away from notifications and tooltips
- Whether or not death as suspicious or natural goes away from tooltips

You'll have no idea why people are diyng :D
Thank you for making this mod, it's superb!
General Kysieran  [author] 30 May, 2019 @ 2:27pm 
Updated for 3.2.0 finally. As paradox have buffed the council action rates already as part of previous patches since 2.8, I have had to do some changes to the mod.
- Firstly the mods previous behaviour of speeding up all actions is no longer the default and moved to the game rule "All Actions".
- Fabricate Only has become the default game rule.
- Fabrication is now 25% faster on own realm and enemy neighbour provinces down from 75%.
- The fund job decision now is garunteed to fire the job in 6 months.
- The fund job decision is now a fixed value based on the councillor at 500-700 gold down from 500 - 2000 gold.
- The fund job decision is balanced out by having higher risk for low skilled councillors hence the lower cost.
- Other changes to hopefully make it easier to maintain the mod.
__ 4 Apr, 2019 @ 9:04pm 
Can you make this compatible with the Settle Tribe's Religion mod?
Mother Goose 20 Jan, 2019 @ 11:28am 
is there a version so only the player gets the bonusses?
Akramhar 7 Dec, 2018 @ 8:40am 
The last update messed up a little bit...the file SM_CouncilFund had all the parenthesis in the wrong position ;)
Oddone 27 Nov, 2018 @ 3:52pm 
I am curious about the proselytizing part as well.
Omniburg 21 Nov, 2018 @ 6:31pm 
do you think you will ever make it so that proselytizing is faster?
Phoenix 18 Nov, 2018 @ 7:28am 
Thank you!
General Kysieran  [author] 18 Nov, 2018 @ 6:57am 
Now updated for 3.0
General Kysieran  [author] 17 Nov, 2018 @ 2:16pm 
@LeAnomalocaris: It will work fine but council actions will be running as pre-holy fury. But will release the patch soon.
LeAnomalocaris 17 Nov, 2018 @ 12:07pm 
I can confirm that this works just fine with Holy Fury. Thanks for making this; the time it took to fabricate claims made the game literally unplayable.
Phoenix 14 Nov, 2018 @ 12:49pm 
Working with HF?
General Kysieran  [author] 13 Jun, 2018 @ 12:40pm 
Should be, 2.8.3 is a very minor patch
Caio Soares 13 Jun, 2018 @ 12:34pm 
Work with the new patch 2.8.3?
Asian_Tom 23 Feb, 2018 @ 2:07am 
would be cool if you made it without effecting achievements. now my game is bugged and i cant start an 'enabled' game even with having the mod unselected
Ryan N812 7 Nov, 2017 @ 5:44am 
What I love about this mod is that it's not an over powered cheat mod, it just makes the game go a little faster.
austin042597 18 Sep, 2017 @ 12:19pm 
Does this also effect the other ai?
Reign 16 Sep, 2017 @ 10:46am 
The mod wont show up for me in mods in the launcher anymore, any help?
Cymindis 11 Jul, 2017 @ 6:35am 
This is a godsend, thank you!
prigozhin 30 May, 2017 @ 5:18am 
Ohhh, found it. Thanks!
General Kysieran  [author] 29 May, 2017 @ 9:49am 
@this is brazil: No it comes with the mod. The game rule is just called: Faster Council Actions. If it is not there the mod is not active on your system for some reason.
prigozhin 29 May, 2017 @ 9:35am 
I can't seem to find it. Is it included in the vanilla game..?
General Kysieran  [author] 27 May, 2017 @ 2:27pm 
@this is brazil: There is a game rule that does just that ;)
prigozhin 27 May, 2017 @ 11:16am 
Hey. Could you possibly release a version that only touches the rate at which you fabricate claims?
BanDHMO 26 May, 2017 @ 6:10pm 
Fantastic! Finally, we can use gold to finance covert activities. Thank you.
General Kysieran  [author] 16 May, 2017 @ 11:40am 
- Small update to fix issue with fund decesion appearing for any councillor in the realm instead of your own.
General Kysieran  [author] 7 May, 2017 @ 1:31pm 
Update:
You can now directly provide money to councillors to fund their actions via the right click diplomacy menu with the "Provide Job Funds" option.
- This lets you pay to speed up their next job action firing one time. Most of the time will be just a few days to fire.
- The amount you pay is dependent on councillors skill. 2000 gold for a 0 skill councillor, 500 gold for a 20 skill councillor.
- Note watch out it also speeds up negative actions as well.
- You can speed up all councillor jobs, some jobs are a better idea to boost than others.
Gin 6 May, 2017 @ 9:19am 
works now had to create a new folder :)
General Kysieran  [author] 5 May, 2017 @ 12:18pm 
@Gintoki: Hey glad you like it, what is not working in 2.7.1, I hadn't noticed any issued ?
Gin 5 May, 2017 @ 8:38am 
hey just wanted to tell you that i love this mod and it does not work with 2.7.1(BPAH) pls update :)
General Kysieran  [author] 8 Mar, 2017 @ 1:03pm 
- Updated to support 2.7.0

@Timo: In theory if everyone has the mod
@Lucky Chloe: No
Тимофій Сакміоф 2 Dec, 2016 @ 12:04pm 
does if work fpr multiplayer?
Lord Cheesus 2 Dec, 2016 @ 10:12am 
Compatible with Ck2Plus?
General Kysieran  [author] 11 Oct, 2016 @ 1:50pm 
- Updated for ck2 2.6.2 support
Nosonja 10 Sep, 2016 @ 5:30pm 
Direct link???
General Kysieran  [author] 7 Sep, 2016 @ 12:31pm 
@Feower: Sorry I don't have the time to maintain different versions of this mod for the two major mods, as I would have to ensure they are updated every time those mods make updates.

You could always persuade the teams working on ck2+ or HIP to include similar functionality?They may be more inclined to do so now that game rules are a thing and these changes are simple to do.
Feoshi 6 Sep, 2016 @ 8:29pm 
Is it possible to make a compatible version for ck2+?
General Kysieran  [author] 31 Aug, 2016 @ 1:13pm 
v1.2
- Added game rule for disabling mod
- Added game rule for fabricate only, only fabrication of claims will be faster on enemy and in realm provinces
General Kysieran  [author] 28 Aug, 2016 @ 7:35am 
@tranquilentropy: Could be a mod conflict, but your have to test without any other mod active. Or its just not updated properly and you could try unsubscribing and resubscribing to the mod.
tranquilentropy 28 Aug, 2016 @ 5:30am 
General Kysieran

I tried to do what you suggested but the MTTH for the councillor missions did not change except for the court chaplain improve priest relations.

Is it because of the mods I use? All of them works with your mod in 2.5.2. I really do not know what the problem is. Any ideas?
General Kysieran  [author] 26 Aug, 2016 @ 12:09pm 
@tranquilentropy: It appears to be working for me. The interface is not always updating on the spot consistently which may be why it is not always looking like it works immediatly. This may possibly be related to 2.6's performance improvements but let a day tick and close and reopen interface it correctly has the updated chance values.
tranquilentropy 26 Aug, 2016 @ 4:40am 
General Kysieran...

Can you check if the mod really works for 2.6.1? The Fabricate claims mission is still 18.** (chancellor with 19 skill at diplomacy) when I sent him to a neighboring county.

Thanks. I really like this mod.
General Kysieran  [author] 25 Aug, 2016 @ 1:04pm 
Updated for 2.6.1
zlatky 17 Jul, 2016 @ 7:34am 
Is it compatible with HIP?
General Kysieran  [author] 16 Jun, 2016 @ 12:22pm 
@dsecooley: Hey, I generally mod on the side as a hobby so may not be able to activly commit, but thanks for the offer. But you have full permission to combine them and/or release a new mod if you wish :steamhappy: . Just provide credit if you do so. Or if you prefer I can add explicitly that it is compatible with your more council jobs mod.
DSECool 16 Jun, 2016 @ 6:49am 
Hey General Kysieran, I am the creator of the More Council Jobs mod and I was wondering if you would be willing to collaberate on a joint mod. I have looked at your mod's files and I believe that they are completely compatible without any extra work from either of us. But there are some people who may not realize this. And if you know how to modify events I would appreciate it if you could modify events allowing councillor swap with my new jobs.
Thanks for your consideration.