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it isn't ironman compatible
In case anyone else is going crazy trying to find the cause of the bug, here it is:
Both mods alone are fine, but with SuicideMod enabled,
- Cause of death goes away from notifications and tooltips
- Whether or not death as suspicious or natural goes away from tooltips
You'll have no idea why people are diyng :D
Thank you for making this mod, it's superb!
- Firstly the mods previous behaviour of speeding up all actions is no longer the default and moved to the game rule "All Actions".
- Fabricate Only has become the default game rule.
- Fabrication is now 25% faster on own realm and enemy neighbour provinces down from 75%.
- The fund job decision now is garunteed to fire the job in 6 months.
- The fund job decision is now a fixed value based on the councillor at 500-700 gold down from 500 - 2000 gold.
- The fund job decision is balanced out by having higher risk for low skilled councillors hence the lower cost.
- Other changes to hopefully make it easier to maintain the mod.
You can now directly provide money to councillors to fund their actions via the right click diplomacy menu with the "Provide Job Funds" option.
- This lets you pay to speed up their next job action firing one time. Most of the time will be just a few days to fire.
- The amount you pay is dependent on councillors skill. 2000 gold for a 0 skill councillor, 500 gold for a 20 skill councillor.
- Note watch out it also speeds up negative actions as well.
- You can speed up all councillor jobs, some jobs are a better idea to boost than others.
@Timo: In theory if everyone has the mod
@Lucky Chloe: No
You could always persuade the teams working on ck2+ or HIP to include similar functionality?They may be more inclined to do so now that game rules are a thing and these changes are simple to do.
- Added game rule for disabling mod
- Added game rule for fabricate only, only fabrication of claims will be faster on enemy and in realm provinces
I tried to do what you suggested but the MTTH for the councillor missions did not change except for the court chaplain improve priest relations.
Is it because of the mods I use? All of them works with your mod in 2.5.2. I really do not know what the problem is. Any ideas?
Can you check if the mod really works for 2.6.1? The Fabricate claims mission is still 18.** (chancellor with 19 skill at diplomacy) when I sent him to a neighboring county.
Thanks. I really like this mod.
Thanks for your consideration.