Natural Selection 2

Natural Selection 2

ns2siege+
26 Comments
Oozle 1 Sep, 2016 @ 10:23pm 
Hey man what other siege maps are compatible with this mod
ZycaR  [author] 25 Aug, 2016 @ 11:17am 
next restart .. or you continue on started project ?
ZycaR  [author] 21 Jun, 2016 @ 3:50am 
yes, it's written in github description: https://github.com/ZycaR/NS2_SiegePlus
will update description in workshop soon
GamingWithSilvertail 13 Jun, 2016 @ 1:32am 
Is this siege like the original NS which you had 8 mins/ 15 mins depending on siegemap that you can start as marines or aliens? where as aliens would need to kill the marine base before 30 min mark or marine siege team would open?
Jones 27 16 May, 2016 @ 3:39pm 
thanks for the mod, played a round on wooza and it was pretty good
ZycaR  [author] 10 May, 2016 @ 12:16pm 
It's in beta now, stay tooned please, we are almost there :)
BTW: I'm contacting everyone who make some maps for siege to contribute ..
If you know someone, or you are one of few! .. it's time to join starting train! we are ready for mappers now, all neccessary entities are ready. Just writting short mappers guideline to answer commonly asked questions.
KittyHawk 10 May, 2016 @ 12:25am 
I wish I find more people who plays this :3
Apollyon 7 May, 2016 @ 5:09am 
if there any seige players left add me
HailToCaesar 2 May, 2016 @ 9:44pm 
wait... what does this mod do?
Archie 1 May, 2016 @ 7:05am 
Requests:

Breakable windows (siegemod has breakable windows, after x amount of damage they dissapear,) i can provide different styles different windows if needs be so we have a good cache of assets.

You know what to do, i'll provide assets if needed :)
mentat gamer 30 Apr, 2016 @ 10:00am 
how does this work? Is it anything like combat? sorry for the noob questions
ZycaR  [author] 30 Apr, 2016 @ 6:07am 
looking forward! ... right now it should stay with cysts according #2 we should stay vanilla ns2 , as players (especially not veterrans) should be able to follow standard gameplay ...

don't say a word about mappers. I'm still struggling with pathing mesh, but everything can be done with few well known tricks ... especially make planar maps, those elevator shaft like will not suit ns2.
Archie 30 Apr, 2016 @ 4:15am 
So can we expect mechanics such as shacking (once hive is destroyed aliens can survive aslong as they have 3 crags nearby? and does that also mean that cysts will be removed? having cysts really limits the map makers ability, but i think it's doable with cysts aslong as you allow them to be placed on walls again, that nad i can offer any sort of models needed as reference.

I will get working on a conversion map from NS1 just for testing purposes(upscaled textures) we can test out ns2_stargate siege maps, we'll see how these work out :)
ZycaR  [author] 30 Apr, 2016 @ 4:10am 
Long answer short: #1 more or less. #2 yes. #3 no.

#1 NS1 Siege used vanilla gameplay but introduced front/siege doors and counters.
everything else was another mod on top of siege (like lerk-lift) because they can be used in vanilla too.

#2 Yes, because it will use vanilla gameplay from NS2 .. but still have doors and stuff related to them.

#3 I dont like to delete posts (at all) .. everyone can ask the same questions later and I can just point to this post for answers ... profit ! *trollface*
Archie 30 Apr, 2016 @ 3:55am 
Is this going to be a copy of the NS1 version ,or will it be more suited to NS2 (you can delete these posts once they are answered!
ZycaR  [author] 30 Apr, 2016 @ 3:51am 
I never tought to sell this mod or any part of it (MIT license) .. its fun project for community. Not like a combat. Thanks for info, the sources of mod (except secret code which allows me to upload to workshop) is free to download on GitHub.
Regarding sounds .. they are right now there, but it will be perfect to have one of member from community to redord them ? its more personal :)

Mapping guilde will follows once it hits beta. There are several thinks to be done before it will be stabilized enought to create fully functional map which will last long. But you can start working on layout, and use "any" prop ... and I mean ANY prop as placeholder for doors (also you can scale and rotate it ass will, doors are planned to be entity with customizable prop model).
Archie 30 Apr, 2016 @ 2:35am 
Hey Zycar, you don't need to change the NS1 sounds for doors, aslong as you aren't making profit from this mod it's absoloutely fine to use them. Actually Natural Selection 1 was open sourced on github by Flayra/Charlie Cleveland himself, just don't think about selling it.
^With that said, despite many of the retards beliefs on the UWE forums and on here on steam workshop, you're able to use the assets aslong as you don't infringe upon it with profit or for another game, keep it in the HL/spark engines.

https://github.com/unknownworlds/NS

Are there any mapping guidelines for this yet? i got some awesome ideas :D
Oozle 29 Apr, 2016 @ 6:29am 
Yeah all good man the first map is good hey not many bugs and look forward to seeing more from this
sidewayz 29 Apr, 2016 @ 5:52am 
YUSSS!!
ZycaR  [author] 27 Apr, 2016 @ 11:41pm 
Oozle .. we aware that it's just a alpha stage, yesterday we had second test run so far... there is one more "showstopper" bug which need to be fixed before it hits beta...

Unfortunately right now only one fully mapped, regular sized map, but we're working on next.

But for basic experience it's already suitable .. GL-HF
Oozle 27 Apr, 2016 @ 9:13pm 
Hey man just letting you know im running your siege mod on my sever

45.121.209.21:27015 its aussie server

Are there any more maps if so could you list for me or link me to page for maps
IntrepidH 26 Apr, 2016 @ 11:32am 
dont listen to a damn thing that psycho says, he's mad that everybody left him when he had his little shit fit and no one wants to play the souless lifeless bugged mod he replaced good siege with. he also doesn;t realize this is due to the request of all the people that used to play his server before he shunned them all away by forcibly removing the popular version of siege, well all those people myself included have been begging to hope to play those maps again, we're just lucky someone like zycar is knowledgeable and interested in siege to have the pity to help bring it back.
ZycaR  [author] 26 Apr, 2016 @ 10:50am 
Thanks Kyle for feedback .. the explanation why "we" give birth to this version of siege, and what we expect from it will follows once it hits beta phase.

Right now it's just vanilla with siege mechanic according original Natural Selection mod (siege mod over NS mod oref HalfLife). The mod itself is written from scratch and if you find anything what is simmilar to your actual state of the ns2siege .. pelase report.

NOTE: I'm aware of using NS1 sound files for siege doors messages, but they will be replaced asap by custom records (actress is unfortunatelly ill right now :( )

ns2siege+ sources are free to observer (as usual) on github:
https://github.com/ZycaR/NS2_SiegePlus
IntrepidH 24 Apr, 2016 @ 2:13pm 
awww yessss, my body is ready
ZycaR  [author] 24 Apr, 2016 @ 11:06am 
Read notes for progresssssss .. stay tuned!
Kalakian 24 Apr, 2016 @ 11:01am 
YES YESS YESSSS *BISON*