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Sad that it ends with killing the Necromancer, as destroying the lair fell by the wayside. Still one of the best Majesty mods I found.
Thanks for sharing!
It'd be nice to see some updated descriptions for the vampire lair and wealthow herself, plus the mission description should probably mention the cap on guild-levels and respawning lairs. I thought the limited array of sovereign spells was a nice touch though- forces you to focus on healing and supporting your heroes, particularly since there's no Rez option or 'I win' button from lighting storm. And I loved seeing reanimated heroes patrolling round the enemy keep.
Forgive me, level-4-paladin-whose-name-I-can't-quite-place, who died to an ice dragon while I was looking elsewhere, possibly upgrading the guardhouse! It's nothing personal!
My strategy was to progressively take over the map with Ballista Towers, lol; seemed to work pretty well. The most challenging bit, honestly, was the occasional Ice Dragon. The fact that my dead heroes came back as enemies was a very nice touch.
I think it's a bit funny that the info for the necromancer boss shows the Rat Shaman info. =P