Insurgency

Insurgency

Tan AN/PEQ-15 [LASER]
21 Comments
BlackCockDown  [author] 29 Mar, 2021 @ 6:00am 
I don't think lasers/flashlights actually have world models to start with do they?
Anyway if they have, you can just make them yourself, just follow some of the tutorials in the guides section
฿ØØ₲₳ᄂØØ ₵ЯØO 28 Mar, 2021 @ 3:10pm 
world model?
Okami 12 Aug, 2018 @ 7:50am 
TOP RAIL MASTER RACE
Diana_Deedee 7 Aug, 2018 @ 8:55am 
why it doesn't work?
Rymd 20 Mar, 2017 @ 1:11am 
Update this to GGX you stupid fuck
BlackCockDown  [author] 7 Mar, 2017 @ 3:29am 
hey buddy, shut the fuck up, and try it yourself before commenting.
ImpulseOfSwordX56S/β 7 Mar, 2017 @ 3:17am 
If SethSamson's PEQ-15 goes on the right of the Mk 18 and top on the M4/16, Mk 14 EBR, and UMP-45, wouldn't it be logical to the model 180 degrees? Unfortunately he isnt doing it. The reason why a PEQ-15 would normally be mounted on the top in real life is because the handguard is short and if it were on the right side, you wouldn't be able to grip it properly.
BlackCockDown  [author] 6 Mar, 2017 @ 4:55pm 
Because you have to reanimate every single delta animation just ffor it.
ImpulseOfSwordX56S/β 6 Mar, 2017 @ 1:26pm 
So the problem is that the Mk18 itself needs to be modified to move its accesory attachment point, not the PEQ-15? So why doesn't someone just make a new Mk18 model with the accesory attachment point on the top instead of the bottom? That would accomodate all PEQ-15's in the workshop.
BlackCockDown  [author] 3 Mar, 2017 @ 11:49pm 
lmfao
ImpulseOfSwordX56S/β 3 Mar, 2017 @ 11:45pm 
We can ask Mr.Brightside or Rymnd or Faranger
BlackCockDown  [author] 3 Mar, 2017 @ 11:29pm 
[list]
[*]Needs someone who can do HP/LP modelling
[*]Needs someone who can bake, unwrap and texture
[*]Needs someone who is willing to adjust attachment bones and go through the process of re-doing all delta sequences to accomodate a single attachment
[*]Needs someone
[/list]
But it won't be me, because I am incapable of all of the above.
ImpulseOfSwordX56S/β 3 Mar, 2017 @ 11:24pm 
I found a way to fix the clipping issue with the PEQ-15 clipping through the UMP-45's front sight:
Make a new model featuring a quad rail
http://www.hkpro.com/forum/attachments/hk-long-gun-talk/27321d1418782604-my-usc-forend-barrel-shroud-quad-rail-design-uscshroud01.jpg
BlackCockDown  [author] 2 Mar, 2017 @ 12:58am 
Nope. They share the same model. Adjusting the position of one directly affects the other weapons. The only surefire way is to decompile the weapon and manually readjust and rotate attachment bones AND re-animate all aiming sequences, which isn't terribly worth the time.
ImpulseOfSwordX56S/β 2 Mar, 2017 @ 12:31am 
Anyway to make the PEQ go on top of the Mk18 and left on the UMP?
Lekker Poesie 21 Dec, 2016 @ 7:24pm 
This is an amazing PEQ render, btw is it possible to have a version to replaces the laser sight for all guns as opposed to the various security rifles.
Olav 2 May, 2016 @ 4:33pm 
Ahh, i see. anyways great job nonetheless :D
BlackCockDown  [author] 2 May, 2016 @ 3:15pm 
@OlavT |The G
Not possible sorry, the way top mounted stuff works in this game is via rotation of the PEQ box. To put the PEQ on top for the M16 and M4 means rotating the box anti-clockwise about the RIS. Since the Mk 18's PEQ is on the bottom, it means it'll be on the right instead.
The only sure way of doing it is to shift attachment points, and tjat requires a small level of reanimation I'm not capable of. It's only worth it if you're making a model replacement.
Olav 2 May, 2016 @ 9:45am 
would love to see a version that goes on top of the rail, for both m4, m16 and MK18 :D
since what's availible for top mounted, only works for m4 and m16, and not the mk18 on other submissions :P
BlackCockDown  [author] 30 Apr, 2016 @ 7:20pm 
@Devin_Samonte
Check out SethSamson's workshop. Same model, but 2 different positions. This compile is to avoid making the laser magically float on top of the UMP45 or clip into the Mk 14.
Degin 30 Apr, 2016 @ 7:10pm 
peq's go on top :(