Arma 3
Fireworks discontinued-see details
30 Comments
ALIAScartoons  [author] 28 Aug, 2019 @ 11:57am 
frederic ventura 17 Dec, 2018 @ 2:36am 
suite non sa ne marche pas non plus avec

ALIAScartoons  [author] 16 Dec, 2018 @ 5:34am 
@l'électron libre
https://community.bistudio.com/wiki/addAction
see Example 3, i didn't test it but should be something like that
frederic ventura 16 Dec, 2018 @ 5:08am 
comment faire marcher se scripts par un addaction?
ALIAScartoons  [author] 29 Nov, 2017 @ 7:14am 
@Raging Yeti
Never tried to do that. If you trying to use on Exile or Wasteland you might need to do some adjustments.
Anyways, the quick fix will be to run the script in init.sqf but throw these lines before the script line:
if (isserver) then {startfirewors=false;publicvariable "startfirewors"};
waituntil {startfirewors};
And via addaction you set startfirewors=true; and make it public... publicvariable "startfirewors";
This should do the trick.
There are other ways too but this is the simpler approach.
Raging Yeti 29 Nov, 2017 @ 2:06am 
Hi ALIAScartoons
I might be doing it wrong, but I think this script isn't working on a dedicated server when using addAction on a object.

I have this on a InfoStand's init:

this addAction ["fireworks test", {nul = [fireWorksPad_1,120] execvm "ALfireworks\alias_fireworks.sqf"},nil,1.5,false,false,"","",3,false,""];

and a Helipad (invisible) with variable name fireWorksPad_1.

The above works fine on SP and MP but not on a dedicated server.

Any other object with below code in it's init works fine in SP, MP and on dedi.
nul = [this,120] execvm "ALfireworks\alias_fireworks.sqf";

Am I doing something wrong?
ALIAScartoons  [author] 10 Aug, 2017 @ 11:35am 
@Mr. Mister
Is working on dedicated, Altis life is a different animal tho, i am not familiar with its framework, from what i know it has 2 components so to say, one for server and one for client and you have to consider that, i personally don't know how those 2 components work together, i never had time to dig into it so i can't assist you ATM, but if you find a solution please let me know, it would save me a lot of time. Thanks!
perx™ 10 Aug, 2017 @ 11:27am 
Hey, great script dude.
But do you know why it isnt working on a Server?
I tryed to make it work on "Altis Life" but there come always errors?
ALIAScartoons  [author] 17 Jul, 2017 @ 2:42am 
DEMO mission updated on STEAM too !!!
Simo [C.E.S.A] 14 Jul, 2017 @ 3:41pm 
thank , thank.
ALIAScartoons  [author] 14 Jul, 2017 @ 5:37am 
Script updated on Armaholic
http://www.armaholic.com/page.php?id=30846

Do not take the script from STEAM, i am not able to update it yet, i will let you know when i will be able to do it.
ALIAScartoons  [author] 13 Jul, 2017 @ 7:30pm 
Script updated, but i am unable for now to upload on STEAM so keep an eye on Armaholic, the new version of the script will be available there today.

Quick video test
https://www.youtube.com/watch?v=CIC5_odM3iI
Simo [C.E.S.A] 16 May, 2017 @ 6:22am 
I agree with your comment, in singlerplayer i have tests , work all sounds. In multiplayer do not work all sounds .
ALIAScartoons  [author] 16 May, 2017 @ 2:41am 
@Leon Eagle
Do you have the sounds defined in your description.ext?
When i wrote this script i tested it on dedicated and if the demo mission works on dedicated so should your mission.
Tho is been a while and maybe something doesn't work after Arma updates, i will have a look ASAP.
Simo [C.E.S.A] 15 May, 2017 @ 1:01pm 
It is not valid in multiplayer, half of the sounds do not work Why? I have used your script in my server dedicated and do not work all sounds.
X5XFiRE 19 Mar, 2017 @ 4:27pm 
My new EPIC Mission Using Fireworks Script.
Thanks ALIAScartoons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=887363236
Don 21 Nov, 2016 @ 4:15pm 
you're the only one who gives mission makers what they're dying for
[OG] ErAs3´er Crank 15 Aug, 2016 @ 2:44am 
dude you make real nice schit in workschop i like it thx
ALIAScartoons  [author] 31 May, 2016 @ 7:28am 
@Puma
It's a locality problem. Double check where the fireworks is taking its altitude from.
Puma 31 May, 2016 @ 6:59am 
The script is now running, but the fireworks goes to my possition high and not on helipad
Puma 30 May, 2016 @ 4:39pm 
@ Fluppi00
Habe dich geaddet
Fluppi00 30 May, 2016 @ 10:22am 
@Puma ich habe eine Simple Idee fallst du noch Hilfe brauchst adde mich pls
Puma 30 May, 2016 @ 9:53am 
You can please tell me how do I get the script at Altis-Life with an NPC to start a AddAction I have already inserted, only it still lacks what I believe.
This I have included in an NPC and is also selected, only it does not happen.

this addAction ["Feuerwerk", "ini_fireworks.sqf"]
ALIAScartoons  [author] 30 May, 2016 @ 9:52am 
@Puma
Hey buddy, in english please :) I know some words in deutsch but i don't understand as much :)
Thanks!
ALIAScartoons  [author] 2 May, 2016 @ 1:10am 
@Fluppi00
:) Bitte!
Fluppi00 1 May, 2016 @ 9:59am 
Danke Danke Danke ich suche schon sehr lange ein Feuerwerk Script frag nicht warum. :) Ich finde dieses Script sehr geil und hoffe du entwickelst es weiter !
ALIAScartoons  [author] 27 Apr, 2016 @ 11:59pm 
@RubberDuckLP
Yes you can, but please do not incorporate my scripts or mission on monetized servers without asking for permission.
Rubberduck 27 Apr, 2016 @ 10:49am 
i have a question i am building a Altis server is the a way to triger it (like someone has Bday so he can go to a NPC and activate it ) ???
Johnny Drama 25 Apr, 2016 @ 10:24am 
fabulous.
treendy 25 Apr, 2016 @ 10:06am 
wow, looks amazing... may have to have a firework display when mission completes : ) @Somechai you could use that for your hotel mission!