Star Ruler 2

Star Ruler 2

Custom Race Options
15 Comments
ShadowDragon_79 19 Jan, 2017 @ 6:15am 
Nice roadsign ( and mod ) . ;)
Red  [author] 30 Dec, 2016 @ 1:04pm 
Also, I hope you enjoy it. I was surprised to discover so many options buried in the scripting that weren't active.
Red  [author] 30 Dec, 2016 @ 1:04pm 
@gartheastwood I see you found two of the mods I made. Yes, they are compatible with each other. This one can hardly be considered a cheat, though.
Mr Noseybonk 30 Dec, 2016 @ 11:45am 
Not tried this yet, but it certainly sounds like it will fix one of the vanilla SR2's many design shortcomings! TY Red!
Red  [author] 22 Nov, 2016 @ 2:47pm 
This is amazing. I never expected this little mod to be as popular as it's become. Thank you to all those who have subscribed.
Ruby Rose 8 May, 2016 @ 6:46am 
This mod adds alot more options to races, however the privileges could use some point increases, espically the "Bulwark" and "The Docks" one's as they are pretty cheap for an incredible amount of firepower.

I also noticed if you combine "Bulwark" and "Space program" it'll put a bunch of defense stations in all the sectors that space program discovered at the start of the game, thank you.
Red  [author] 3 May, 2016 @ 10:04am 
There is that cost, plus the issue with being unable to explore effectively. Scouts are almost useless.
MysticVoid7x9 2 May, 2016 @ 11:18pm 
With the First once I was able to build up the ring world with a huge number of docks the 1st ship I built from it was damn hard to kill. was size 2000 with over 1M hp.
MysticVoid7x9 2 May, 2016 @ 11:16pm 
although I still think the hidden FTL is neat
MysticVoid7x9 2 May, 2016 @ 11:16pm 
also the hidden FTL makes it harder to build huge ships because of the FTL cost of doing so.
Red  [author] 30 Apr, 2016 @ 10:16am 
I'd figure Ringworld wouldn't work with Heralds. They don't start with a homeworld, only the three beacons. That option requires a homeworld to have to be replaced. Same for Twin Homes.
Wacowal 30 Apr, 2016 @ 7:57am 
awsome mod, like having the old options back and the new hidden ones, the new ftl unlocked is not as easy as you might think to play with, id stick to the original ones there is no way to tell how long left there is till you can teleport a ship after it moves system. some of the options are clearly not going to work with each other, wich makes sence some races wouldnt be compatable.
Caseycc 30 Apr, 2016 @ 7:01am 
Oh, I guess ringworld with The First, isn't populated by their starting buildings. Pretty crippling.
Caseycc 30 Apr, 2016 @ 6:44am 
The ringworld trait doesn't seem to work with The Heralds. Tried starting the map a few times with it selected. Works with The First.
Red  [author] 28 Apr, 2016 @ 10:41am 
Was unaware of all the custom starting choices for custom races that were not available. This mod turns them all on for to choose from. Even added a hidden FTL that was in the scripting. Doubles custom races options at game start. Again, let me know if it messes with the game.