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Unfortunately, it seems that certain encounters, particularly drones, spawned by MES are unable to locomote when this mod is running. As best I can tell, this has to do with a conflict specific to MES grid behavior; enemies spawned by economy missions, for instance, seem to work fine.
Check out MA Maneuvering Aerospike Thruster .
Trynnun:
Ignoring off-centre thrust when convenient is cheating.
Does anyone know of any other thruster-torque mod that is lightweight and controls steering? Digi's doesn't do steering, and TP & DT seems too overcomplicated.
The description says that thrusters are used for steering and not movement until you assign them to the [NO RCS] group. Wouldn't it have made more sense to do the opposite, made thrusters move but not turn by default. Since vanilla ships will come with gyroscopes so they can overcome some thrust imbalance, but until they are assigned the group they won't be able to move.
The crash occurs inside Keen's code; there is nothing I can do about it.
EDIT:
After some more testing I've found that crashes no longer occur if I remove "Smart Turrets" mod from the world.
EDIT #2:
I think I've found a workaround that doesn't require removal of "Smart Turrets". If crashes still trigger, let me know.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1286168206
Because issues caused by asymmetric thrust are virtually irrelevant and nonexistent when using this mod.
Both mods actually do this. Make sure that overridden thrusters are in [NO RCS] group to prevent the mod from interfering.
Silly me.
Thanks for the tip. Checking CameraController directly against Sandbox.Engine.Utils.MySpectatorCameraController seems to work as well.
With regards to chat, it shouldn't pose any trouble with this particular mod, but it's definitely the problem with the other one.
You're better of just checking if the camera is either a character or a block, anything other than that is probably a spectator (unless I've forgot something xD)