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PS. I used powershell because for this, it was much easier than trying to do in batch
https://pastebin.com/q7bjYfM6
Comments at the top explain. :P
I've got a fixed version of the powershell script in my discord. I was getting prretty pissed off because I hate powershell and I couldn't fix it.
Wanted to make a single one with tax collector min 100 max 200, flags 100 (thought would be nice if I could customize each flag), house and lounge.
I tried but, got a ton of errors that powershell says it doesn't understand how to run this.
As an aside, I just realized that setting explore flags in your own base is a decent way to summon defenders if you know an attack is coming, though not as good as just paying 500 to summon warriors.
You, dirty barbarian, how dare you!!!111
More than that, often I find that 100 is too low for flags. I'd think having 1,000 would be more helpful.
Furthermore, an additional thing I'd find helpful is if flags were separated into attack and explore flags. I never set attack flags to have any default amount because I often misclick and accidentally create attack flags, but I often forget that I need to set a default amount for explore flags.
Still, mod is a lifesaver regardless.
Second, could you make an option to turn off taxing houses by default, that would be great.
I didn't know it was still in beta on steam, I went to gog.com and asked about it and the gog version will not have the beta version. :( sorry for wasting your time.
Please do not take this comment as a demand, I am just asking because I can't find mods for this game anywhere else besides Steam Workshop :( . Thanks for the time.
Yeah, you lose a little money when a house goes down, but not nearly as much as when your lvl3 marketplace explodes because all your peasants were too busy to fix it. And the house will respawn and start producing again in short order, automatically and for free. Your marketplace won't.