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For RPGs, it would be useful if we could specify a target number as well, reporting a "success" or "failure" if the roll makes the check.
For instance 1d20{14,You make your climb check, You fall.}
Something like this:
everyoneelse(The GM has done a secret role.)
private({randomPlayer} was hit for 1d20 damage.)
You could also have the button do different things depending on who clicked on it.
ifHost({randomPlayer} was hit for 1d20 damage.)
ifBlue(You have the best colour, better than {randomPlayerX(Blue)}'s colour.)
ifRed(Your colour isn't as great as {BluePlayerName}'s colour.)
ifNotWhite(private(You are now working for the mafia.))
ifNotHost(You're a terrible person, not as great as {HostName}.)
In case changing the lines will not work may i contact you privatly?
change line
printToAll(text, {self.getColorTint().r,self.getColorTint().g,self.getColorTint().b})
to
printToColor(text, player, self.getColorTint())
grande variant
change line
printToAll(result, {self.getColorTint().r,self.getColorTint().g,self.getColorTint().b})
to
printToColor(result, player, self.getColorTint())
that should display it only to person that clicked
You can even use the joint tool to glue them into a single unit that is arranged in a way you find most useful - so they move, rotate, scale as one. Set different name and/or background to tell them apart at a glance.
Like with Lego blocks - you build bigger more useful things from small self contained units.
One suggestion though; perhaps buttons for "5+" and "5-" to more quickly change numbers.