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By the way, to y'all that may think "the assassins are too OP here" they are not, it's perfectly doable, in fact, I try to challenge myself to do it just with a Glock or the Crowbar
I would suggest adding a backtracking with more Alien Grunts and HECUs after destroying the super weapon throught the surface again (even if this ruins the story of the map) but the end was a bit crappy.
Combat was pretty well balanced until the final fight. I'd recommend you to give player a Magnum to make it a bit easier.
Thank you for making such a great Norman Shoeman's story. I hope you make more singleplayer maps!
Thanks for pointing it out. It seems the models have either been renamed, moved, or have been removed from the game entirely in a recent update. Il look into fixing it.
And
http://images.akamai.steamusercontent.com/ugc/492401650193805676/63ECF6C4D7084843F5866C55DB45554F5FA1C9EB/
Please, fix it.
Who will come next I wonder?
But no these are pretty well made, and I like the way you handled stealth in the second part of the map pack. (Even if the gaurds were some of the most oblvious ones I've met in the world.) The minefield in the first level was a bit redundent, and the lack of an autosave after the intro cutscene may throw off a few people, but everything else is in place and is well in order. I like the way you made use of the scientest NPCs as well, really adds character to the entire level pack. Well done!
And in the "bm_e_intro", when Norman Shoeman is the beach of the island, How Norman go there? By boat? By plane? dragged by the water? Pls tell me, I'm curious