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!thereisnotry
Falls jemand deutsch ist und eine Übersetzung sucht dann ist er hier richtig.
Habe ein neues Update veröffentlicht und werde es weiterhin unterstützen!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2002212004&searchtext=rebellion
The bigger cause, however:
NOTE: TURN ON CAP FRAMERATE (in graphics, settings).
With modern rigs, frame rate will far exceed anything that will work with frame based pauses (which was the only option when this mod was made).
Rebel Obj card redaction conform to an early informal policy by FFG for internet versions of their games.
@Proof Of Staek Thank you for this; sometimes physics and script handling changes -- also script timing is (was) handled by frames. Faster frames = more difficulty leaving enough pause. Scripting for users of all frame timings can be problematic. I might also check your physics setting. It is possible difference physics settings have different outcomes. I may implement this fix if the discord community is running into your problem as stated as well.
Setting the pos.y on the stacks so they are closer together and stack faster fixes it. +0.25 for the II objectives and +0.5 for the I objectives:
-- stack up
for i=1,120 do
coroutine.yield(0)
end
pos = {}
rot = {}
pos = baseObjs.objIII.getPosition()
rot = baseObjs.objIII.getRotation()
baseObjs.objII.setPositionSmooth({pos.x,pos.y + 0.25, pos.z})
baseObjs.objII.setRotationSmooth(rot)
coroutine.yield(0)
baseObjs.objI.setPositionSmooth({pos.x,pos.y + 0.5, pos.z})
baseObjs.objII.setRotationSmooth(rot)
for i=1,240 do
coroutine.yield(0)
end
It's an excellent mod, with one very.. interesting design choice.
1) owner of the game takes 3 pictures of all level I, II and III rebel object cards (if you're even slightly determined you can find uploads of the cards, or at least their descriptions, already on the internet)
2) e-mail or send them however you want over the internet to the other player(s)
3) other players randomly pick cards from the photos as their objectives. can even use a random number generator from google (or dice!) to pick which ones.
Just wanted to say thanks for the work and continued improvements!
thanks
just one question... how to subjecate a system?
Have tried disabling mod cache and restarting/reloading, no change.
I agree. The only thing that's missing is a button that scans the board for any combatants and automatically moves them to the combat board. Once the battle is finished, players can press the button again to return any survivors to their system.