XCOM 2
TONS of Utility Items
137 Comments
Gh0sT 11 Feb, 2023 @ 4:19pm 
Any fix for that issue with missing items?
superman81906 25 Sep, 2020 @ 2:57pm 
This has been a great mod that even helped me fine tune other mods the way I wanted, or even use it to mod my custom classes. THANK YOU to the author, made the game I love even better!
JonMichaelSky 14 Aug, 2019 @ 1:33pm 
what exactly should I edit/remove to get rid of the icon overrides? All I want to do is add a single item slot and not change anything else, at all.
Azrael14 2 Mar, 2019 @ 5:47pm 
thanks. i didnt know anything about INI editing but i got it figured out. thanks for making your code easy to understand. i was able to add two extra item slots
DoguFPS 1 May, 2018 @ 1:59am 
i really loove your mod but i have a problem when i add way to much utility and heavy wepoon slots i cant use them in a mission because there are to many ability slots they disappear i can max. see 14 ability dooes soomeone know how i can fix it?
Boondeswehr 3 Apr, 2018 @ 12:03pm 
Downloaded this recently for a new Ironman run, the game seems to be crashing when I attempt to upgrade to the Tier 2 armour. Am I doing something wrong in the config?
-bg-  [author] 12 Jan, 2018 @ 1:21pm 
it might work now, but there are a few issues that can happen in WOTC:

1) New items that plays special cinematics will be played on resistance heroes, so far resistance heroes cannot equip such items in vanilla to cause this but custom utility items that don't play well with resistance hero skeletons might cause deformed cinematics

2) Photos don't get updated immediately after changing someone's armor
Siven 12 Jan, 2018 @ 10:04am 
Seems to wortk for WOTC.
Have quickly loaded up an old save game, and the soldiers and new classes seemed to get a utility slot just fine once i changed the .ini to give 1 utility slot.
Sergeant Stutters 17 Dec, 2017 @ 2:28pm 
nevermind, turns out I had to clear the old mod overides. I got It working. Amazing mod, thank you author!
Sergeant Stutters 17 Dec, 2017 @ 1:50pm 
Can someone help me out here? I am trying to get this mod to work. I am trying to add utility slots with long war, but for the life of me it does not want to work. I have even gone to the point as to disable every single other mod I have besides this and long war 2, and I still only have three utility slots. Can someone help me out? I'm about at my wits end with this
Cryptc 17 Nov, 2017 @ 10:14am 
hoping for an update to wotc at some point too :)
Amori 16 Nov, 2017 @ 10:26am 
pls
Amori 16 Nov, 2017 @ 10:26am 
wotc update?
Arrakhis 25 Sep, 2017 @ 7:05am 
looking forward for the update
-bg-  [author] 30 Aug, 2017 @ 2:26am 
No, and this mod is actually pretty big so updating to wotc will take some time.
Wolffje 30 Aug, 2017 @ 1:40am 
Will this still work with WoTC?
Insufferable Smartypants 9 Aug, 2017 @ 6:46pm 
It seems like this file has gotten a lot more complicated since it was first released. I haven't checked the ini file in a while, but I re-downloaded everything recently and now I can't get it to work with LW2.

The initial value at the top of the config is the number of inventory slots you assign, correct? I don't know what I'm doing wrong now.
-bg-  [author] 8 Aug, 2017 @ 10:41am 
just the first one.
Shaggoth (Ищезаяц) 8 Aug, 2017 @ 9:15am 
+ModClassOverrides=(BaseGameClass="UIArmory_LoadoutItem", ModClass="GrimyLoot_UIArmory_LoadoutItem")
+ModClassOverrides=(BaseGameClass="UIArmory_LoadoutItemTooltip", ModClass="GrimyLoot_UIArmory_LoadoutItemTooltip")

what exactly should i comment out or delete?
Skarsatai 2.0 4 Aug, 2017 @ 11:51am 
-bg- I can confirm. works now with Grimy's Loot Mod: Long War 2 OPEN BETA and mec as sparks with submods... Great advice. thank you very much.
-bg-  [author] 3 Aug, 2017 @ 10:07am 
go to their XComEngine.ini and comment out the line with UIArmory_LoadoutItem

this will only remove the fallback icon for weapon upgrades which is hardcoded.
Skarsatai 2.0 3 Aug, 2017 @ 9:24am 
Dear -bg- can you pls be more specific. can you explain what to do exactly ?
Itwas acthually30million 1 Aug, 2017 @ 10:48pm 
same issue as skarsati 2.0
Itwas acthually30million 1 Aug, 2017 @ 10:48pm 
what steps do we take to fix the overids?
-bg-  [author] 30 Jul, 2017 @ 11:59am 
you can disable this override for grimnir loot mod through their xcomengine.ini and deleting the line, but you will need to config this mod accordingly to fix item restrictions.
Skarsatai 2.0 30 Jul, 2017 @ 2:55am 
Dear -bg-. I followed your advice and changed the modloader. Now I have the same geoscpae lagging problem. This two mods do not work properly, the result is a lag in the geoscape and some lags in the battlescreen as well. after deactivating one (vice versa) of the two all is well.
Conflict found for 'UIArmory_LoadoutItem':
Grimy's Loot Mod: Long War 2 OPEN BETA
TONS of Utility Items
=[NK]= Col. Jack O'Neil 21 Jul, 2017 @ 5:13am 
Thankyou!
pintocat 19 Jul, 2017 @ 8:41pm 
@=[NK]= Col. Jack O'Neil
Grib's fork of the launcher was forked again and is a community project, current version is here:
https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.1.3
-bg-  [author] 19 Jul, 2017 @ 10:07am 
yes
Fischy 19 Jul, 2017 @ 6:40am 
does it work metal over flesh?
=[NK]= Col. Jack O'Neil 15 Jul, 2017 @ 10:12pm 
Power, use teh alternate mod manager, it'll show incompatibilities :) I use it with 500 mods

https://github.com/Gribbleshnibit8/xcom2-launcher/releases/tag/v1.0.1
-bg-  [author] 15 Jul, 2017 @ 9:48am 
geoscape lags no matter where the overwrite conflict is, it has been behaving like this for a long time already (but not since launch)
PowerofTwo 15 Jul, 2017 @ 7:08am 
wierd... i installed this mod and my geoscape started lagging.... (like went form 100+ fps to 15). I know it's a mod conflict but i can't for the life of my figure out what this has to do with the geoscape.
Dęąth Viper 21 May, 2017 @ 4:43pm 
does this mod show the extra items on mission screen? Like instead of just showing two items itshows all five?
-bg-  [author] 15 Apr, 2017 @ 8:42pm 
that's weird, I don't see anything that breaks the functionality as all the functions related are untouched.
Zerazar 15 Apr, 2017 @ 6:44pm 
It works fine with Robojumpers LW beta squad select screen, except for one thing: It makes clicking a weapon/armor/utility item (but strangely not weapon attachments) not take you directly to that screen, instead just sends you to the general character gear screen. Is there a workaround for this?
-bg-  [author] 12 Mar, 2017 @ 6:08pm 
that's a override conflict, do not use with armor/vest slots
Wuu. 12 Mar, 2017 @ 3:42pm 
Strange, after installing the mod... it started to stutter and lag. Especially in the Globe view.
Menas 1 Feb, 2017 @ 11:10pm 
I'm currently only using it to add the ammo pocket, my performance is fine on most missions. Any swarming mission though and I get a lot of lag, I think its mostly because of how many enemies are on the map.
NewBee 31 Jan, 2017 @ 5:59am 
hey guys, what settings do u use for this and hows your perfromance ?
im gettin some weird performance problems, have to test some more
squadsize and how much stuff do u give them, how is the performance ?
-bg-  [author] 30 Jan, 2017 @ 11:28am 
vest only slot is de by another mod and is not compatible with this, maybe I can add that functionality here, where instructions to add ammo only slot is in my "ammo pocket fix" mod
Loso3svk 30 Jan, 2017 @ 10:10am 
can someone explain to me how to add one Ammo only slot and one Vest only slot? also one ammo only slot for spark, i dont want anything else in those extra slots. Possible?
-bg-  [author] 30 Jan, 2017 @ 9:39am 
that's due to LW made their utility slot change ignore the extra slot armor provide instead of removing the flag from all armor, you can fix this by changing the config and make predator/powered armor gives -1 utility slot
Forever Dead 29 Jan, 2017 @ 8:58pm 
Working great with LW2, only issue is the predator armour now gives an extra utility slot (it doesn't usually in LW2). Any clue as to where or how to disable that?
Menas 28 Jan, 2017 @ 4:56pm 
@NewBee
To add the ammo/grenade pockets with this mod just edit the XComGameData.ini that
is in the mod config folder.
Menas 28 Jan, 2017 @ 2:11am 
I may add the grenade pockets later, because I like the idea of seeing them on my soldiers, just thinkin of wether or not to exclude some classes for taste or give it to em all.
Menas 28 Jan, 2017 @ 2:09am 
I enabled the ammo pocket with this mod, so I was just wondering if the ammo pocket fix was needed as well or not.
I haven't added grenade pockets because I would feel compelled to reduce the number of utility items they carry in general with both the pockets on. Playing LW 2 and I have a few units that I don't use grenade on, namely the sharpshooter and specialist, and sometimes my ranger, cause I love that everyone gets the pistol perks with training.
NewBee 27 Jan, 2017 @ 11:57pm 
@JB
yah, you have to edit the XComLW_Overhaul.ini
best use Notepad++ or somethin like that ..
search / replace Weight=1 --> Weight=0 and you should be good to go
Soldiers had their base Mobility increased to 15 for LW2 as far as i know because of the 3 Utility Items ... should be 12 Base Mobility ... you can change that in XComGameData_CharacterStats.ini
[Soldier X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=12
comment the mobility line in next 4 following sections out with ; at start of line

@Menas
you can enable here ammo / nade pockets too ?
had another mod for this and needed the ammo pocket fix, as stated in its description
Menas 27 Jan, 2017 @ 11:31pm 
JB - I believe you need to go into the LW ini's and change the item weight to 0. I did this for ammo and it no longer has a movement penalty.
JB 27 Jan, 2017 @ 5:23pm 
Is it possible to modify or eliminate the movement penalty for the number of utility in LW2?