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1) New items that plays special cinematics will be played on resistance heroes, so far resistance heroes cannot equip such items in vanilla to cause this but custom utility items that don't play well with resistance hero skeletons might cause deformed cinematics
2) Photos don't get updated immediately after changing someone's armor
Have quickly loaded up an old save game, and the soldiers and new classes seemed to get a utility slot just fine once i changed the .ini to give 1 utility slot.
The initial value at the top of the config is the number of inventory slots you assign, correct? I don't know what I'm doing wrong now.
+ModClassOverrides=(BaseGameClass="UIArmory_LoadoutItemTooltip", ModClass="GrimyLoot_UIArmory_LoadoutItemTooltip")
what exactly should i comment out or delete?
this will only remove the fallback icon for weapon upgrades which is hardcoded.
Conflict found for 'UIArmory_LoadoutItem':
Grimy's Loot Mod: Long War 2 OPEN BETA
TONS of Utility Items
Grib's fork of the launcher was forked again and is a community project, current version is here:
https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.1.3
https://github.com/Gribbleshnibit8/xcom2-launcher/releases/tag/v1.0.1
im gettin some weird performance problems, have to test some more
squadsize and how much stuff do u give them, how is the performance ?
To add the ammo/grenade pockets with this mod just edit the XComGameData.ini that
is in the mod config folder.
I haven't added grenade pockets because I would feel compelled to reduce the number of utility items they carry in general with both the pockets on. Playing LW 2 and I have a few units that I don't use grenade on, namely the sharpshooter and specialist, and sometimes my ranger, cause I love that everyone gets the pistol perks with training.
yah, you have to edit the XComLW_Overhaul.ini
best use Notepad++ or somethin like that ..
search / replace Weight=1 --> Weight=0 and you should be good to go
Soldiers had their base Mobility increased to 15 for LW2 as far as i know because of the 3 Utility Items ... should be 12 Base Mobility ... you can change that in XComGameData_CharacterStats.ini
[Soldier X2CharacterTemplate]
CharacterBaseStats[eStat_Mobility]=12
comment the mobility line in next 4 following sections out with ; at start of line
@Menas
you can enable here ammo / nade pockets too ?
had another mod for this and needed the ammo pocket fix, as stated in its description