Total War: ATTILA

Total War: ATTILA

DEADLY_ARROWS.pack
153 Comments
deucington 23 Apr, 2022 @ 5:38pm 
it works
deucington 23 Apr, 2022 @ 1:23pm 
only one way to find out.
LordZarmack  [author] 6 Apr, 2021 @ 4:52pm 
Unknown henry, try it.
Black Prince 6 Apr, 2021 @ 3:26pm 
is this 1212 compatible?
LordZarmack  [author] 27 Feb, 2020 @ 3:46am 
-Read the comments below-

The ai fully use all changes made the same as the player.
PolishHussar95 26 Feb, 2020 @ 6:09pm 
not one comment or word about if it affects the AI, so its useless....
neo101ai 22 Feb, 2020 @ 10:21am 
I miss the archers from Medieval 2. After it all Archer units in new Total war titles got hammered hard and become useless.
LordZarmack  [author] 13 Dec, 2017 @ 3:18am 
no worries
lolilol 13 Dec, 2017 @ 2:54am 
Ok !Thanks
LordZarmack  [author] 13 Dec, 2017 @ 2:51am 
should be, probibly some cross over unit issues
but i doubt anything major. ony edits arrows n their damage
lolilol 13 Dec, 2017 @ 2:19am 
radious compatible?
LordZarmack  [author] 4 Sep, 2017 @ 1:22pm 
so how to translate that into cause and effect- was a right bitch- so i went for simplest method. - its not perfect, but it sort of worked- - and yeah your not wrong- just i coudlent find a better way at the time
LordZarmack  [author] 4 Sep, 2017 @ 1:21pm 
becouse ofc- cold climate bows, dont work in heat. they-snap/warp/glue melts/unsticks. they melt- then fall apart. -- and desert/ warm bows, fall apart in rain. (glue dilutes and unsticks)
LordZarmack  [author] 4 Sep, 2017 @ 1:19pm 
- theres no- humidiety or heat/ rain on weapons-- ie i could make it so persian archers cant fire in rain or fog-- to (Pretend asif they would only be on a battlefeild with rain if they went west- giving massive debuf/ stat loss- ) --- while to compensate in heat their bows do more damage (Bs ofcource) -- but how to make the game act asif it has climate effects when it dousent =)
LordZarmack  [author] 4 Sep, 2017 @ 1:18pm 
the other problem is- the game dousent let you write code that can do that ;)
LordZarmack  [author] 4 Sep, 2017 @ 1:17pm 
was mainly going for, the bow types, and arrows, not the actual region- idealy as you say- id have alot more changes- but getting that mix between- realism and peoples dlc -


- i went for the climate ideal- but the bitch is i cant make it so persian units basicly cant shoot bows in the west, and the west get fucked in the east lol
Nonlocal420 4 Sep, 2017 @ 10:53am 
and great mod btw in every other regard
Nonlocal420 4 Sep, 2017 @ 10:53am 
^^please and thank just for the time to view and respond (regardless of answer)
Nonlocal420 4 Sep, 2017 @ 10:51am 
so going through all the different bow units and how this mod effects them, thinking the caledonians got shafted compared to german and persian archers, im not here to argue that they're nearly as good as persian archers but could we get a baseline bow type swap for the highland and highland elites and the two general units for caledonians? right now im using a mod "realistic celts" which does this, but it doesnt scale the fire rate at all (elite highlands are slow as hell) and it adds some other stat changes i don't find necessary.
Xeryx 5 Jul, 2017 @ 12:55am 
It is working properly thanks
LordZarmack  [author] 5 Jul, 2017 @ 12:55am 
the fact you could march a whole army of european warriors through the east pissed me off- - basicly. the catch for the easterners is, they come west, and their bows become usless in rain/ humid/ damp weather -- hunnic bows would fall apart in brittish/ french weather.
LordZarmack  [author] 5 Jul, 2017 @ 12:52am 
even then- not on range. or accuracy. -- still like you i got sick of no real consaquences. i changed that with this. xd, you gotta kill them, and really must put your infantry in defencive positions or they will drop.
LordZarmack  [author] 5 Jul, 2017 @ 12:51am 
archers are nasty fucks. - people seem to forget just how insanly vicious they are. imean it all comes down to accuracy. - but the welsh longbow men were feared throughout europe. - as they should have been. - only the arabs (Turk and elite muslim archers) could match them,
LordZarmack  [author] 5 Jul, 2017 @ 12:49am 
ive just been waiting for the shadow of mordor xd, - but times gon on- really i wanted a medieval one, but they only made it for charl-- not atilla-- thats what pissed me off n i stoped playing xd. love it really- but what can you do besides remake the entier game how you want in parts--
LordZarmack  [author] 5 Jul, 2017 @ 12:48am 
LordZarmack  [author] 5 Jul, 2017 @ 12:47am 
ah they are less than english longbow. - might find using my reskin mod helps identify them better for you-
LordZarmack  [author] 5 Jul, 2017 @ 12:46am 
unknown what issue you were having then dude ,
LordZarmack  [author] 5 Jul, 2017 @ 12:44am 
they are unique units, (for cultural reasons) best of the best, hence no active reload, as itd be utter madness. - + they have no need- as their arrow count makes up for them not having infinite ammo. they carry 3-4X normal amount-
LordZarmack  [author] 5 Jul, 2017 @ 12:43am 
thing with english longbow men is, it dident blody matter what arrow they used, they tore up any unit. -- a longbow fiering any arrow would kill. if it hit its mark
-- some units have the efects slightly diferent becouse of bow type. as i heavility edited he bows to reflect the full onslaught they bring. to the time era.
LordZarmack  [author] 5 Jul, 2017 @ 12:41am 
the main diference is in relaod, and armor peircing. - velocity - and function.
Xeryx 5 Jul, 2017 @ 12:41am 
I will go play a battle. Things may have worked themselves out.
Xeryx 5 Jul, 2017 @ 12:40am 
Correct
LordZarmack  [author] 5 Jul, 2017 @ 12:39am 
english longbowmen?
LordZarmack  [author] 5 Jul, 2017 @ 12:39am 
ime not sure mate, what exsact unit. and what exsactly isnt working?
Xeryx 5 Jul, 2017 @ 12:39am 
The only one I saw different was the whistling shot, so it must be working. I guess I need to goto bed. Thanks you for checking
LordZarmack  [author] 5 Jul, 2017 @ 12:37am 
all range, damage effect, and all bits inbetween. - english longbow men dont have a auto refill- rest do
LordZarmack  [author] 5 Jul, 2017 @ 12:35am 
LordZarmack  [author] 5 Jul, 2017 @ 12:34am 
its all working i just tested it. - not sure what issue your having.
LordZarmack  [author] 5 Jul, 2017 @ 12:27am 
all working for me dude-- just checked
LordZarmack  [author] 5 Jul, 2017 @ 12:24am 
i see no updates so- dosuent make any sence there
LordZarmack  [author] 5 Jul, 2017 @ 12:22am 
they must have updated it then
LordZarmack  [author] 5 Jul, 2017 @ 12:22am 
theyve probibly updated the vanilla game then dude. - i havent played atilla for a long long time- - woudlent be too hard to fix. but i dont really have any interest in doing so-
LordZarmack  [author] 4 Jul, 2017 @ 11:59pm 
again was working last i used it- anyhtring that also edits arrow rnages/ damages ie radious or any other mod that edits those lines will conflict
LordZarmack  [author] 25 Oct, 2016 @ 9:42am 
i assume so- unless games been updated
Balzamoon 25 Oct, 2016 @ 3:58am 
Is this mod working fine with Slavic nations and their Poison Arrows?
? 10 Sep, 2016 @ 10:23am 
reality: KILL THOSE FUCKING ARCHERS! +1 :D
LordZarmack  [author] 5 Aug, 2016 @ 7:32am 
its almost impossible to balence realism, with is (terrifying) arrows are not your freinds. ;) with gameplay --

i find they really fuck you up and make you go after the archers. and thats really, what you should be doing in a battle v the archer nations.
LordZarmack  [author] 5 Aug, 2016 @ 7:31am 
oh its fine dude. it jsut pisses me off ime left with little options to make a realistic mod you know =)

wasent trying to mock you or anything, just saying it pisses me off too!
iHerc 5 Aug, 2016 @ 6:25am 
And in an attempt to not be entirely condescending myself, the aim of the original comment was not to be negatively critical - it was to point something out that could have been overlooked.

I mean, yes, there's something to be said for realism, and I don't disagree with your reasoning nor your intentions there and have plenty of background likewise. However, this is also a game, and from someone who spent multiple comments complaining about how overpowered javelins were I perhaps (apparently incorrectly) expected some consideration of game balancing, even if it maybe needed to be a little inventive (as this rather nice mod has been), rather than hiding behind the shield of realism while deathly critical arrows fly at you. (Oh ho, mod wit.)

So I hope you'll take these compliments along with the little bit of criticisms in kind.
iHerc 5 Aug, 2016 @ 6:18am 
Ah, yes, "reality." We peons know nothing of it.

Ah, yes, "condescension." We know thee well.