Garry's Mod

Garry's Mod

[VJ] Beta Combine SNPCs
98 Comments
dr. ownsalot 27 Sep, 2024 @ 1:35pm 
is there a PM version of this?
T0RŇΛDØ 12 Aug, 2024 @ 4:46pm 
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dr. ownsalot 24 Feb, 2024 @ 4:38pm 
Nope nevermind it was another addon: Raisingthe bar redux combine voices
dr. ownsalot 24 Feb, 2024 @ 4:35pm 
It replaces the Regular combine sounds for the beta death sounds
Doom_Slayer 1 Feb, 2024 @ 5:41am 
the mk5up (i think thats what is called) isnt shooting directly but its shooting upwards and doesnt hit anything
tufismail 8 Jan, 2024 @ 1:53pm 
I Just like when people have problems
Gaper-Bingzoid 29 Aug, 2023 @ 6:25pm 
new
Tap 7 Jun, 2023 @ 2:05pm 
does it retexture combine snpcs? or is it new snpcs?
[Oe] 24 Apr, 2023 @ 10:58pm 
Conscripts dont work with Simple Horde Mode for Sandbox.
Narrowgauge07 12 Nov, 2022 @ 4:50pm 
bug where conscripts can not walk through doorways, while other npcs ((even others that are in this pack)) can.
The Idiot 30 Sep, 2022 @ 6:10am 
They T pose when they melee attack me
BosnianNationalist 6 Sep, 2022 @ 11:53am 
Map?
Spruce Goose 7 Aug, 2022 @ 9:26am 
Conscripts are floating a few feet off the ground. How Do I fix this
Narrowgauge07 1 Jan, 2022 @ 9:17pm 
some personal suggestions,
bring back the sniper rifle weapon
make a non camoed beta elite
give the combine most of their beta animations (the melee animation, running and walking, reloading, and idle)
conscripts should use the reload sound voicelines in their sound folder when needing to reload.
add the HMG
add the beta missle launcher weapon
Smelly (Afraid of Women) 5 Nov, 2021 @ 11:14am 
I honestly love this mod, I have been playing around with it for a long time and I have alot of Fun memories with it, tho I have a suggestion, I would find it a good idea if elite Metrocops would be able to deploy manhacks, having a 75-100% chance of spawning with one on thier back
Fdr1027 9 Apr, 2021 @ 1:18am 
The Beta Elite is not invisible. I only see white lines on him.
Gruta Patala 3 Apr, 2021 @ 12:04am 
For some reason, the metro elites cant be controlled. Please fix that.
Courier 6 17 Feb, 2021 @ 8:34am 
use overpowered weapon like m9k guns to kill them
VILIλNλD 17 Feb, 2021 @ 8:25am 
They are overpowerd, just played hl2 beta and they were overpowerd AGAIN...
Courier 6 23 Jan, 2021 @ 8:57am 
yeah me too rambo
Rambo 7 Jan, 2021 @ 2:49pm 
for some reason the metropolice have a glitchy looking rainbow pattern on the part of their uniform between their vest and legs, is anyone else having this problem or is it just me/an addon conflict
arda.zuber 12 Dec, 2020 @ 9:14am 
It says i dont have any weapons for this
Kojima Smoking a blunt 5 Nov, 2020 @ 1:47am 
the reason they are invisible is because its some cloaking tech
Fdr1027 31 Oct, 2020 @ 11:44pm 
The Combine Elite is not invisible. I only see white textures in it.
-[FF]- Jupiter 18 Oct, 2020 @ 9:22am 
why remove the sniper rifle?
Narrowgauge07 15 Oct, 2020 @ 8:14am 
could you possably add back tthe non invisable combine elite?
b4thoriy  [author] 9 Oct, 2020 @ 10:05am 
I released redux update today. This also fixes bug with floating NPCs. For more, read in change notes.
zombie gaming 20 Sep, 2020 @ 9:07am 
The HL2 beta looked really cool. A shame it got cancelled
Wabungus 24 Apr, 2020 @ 5:35pm 
And fix the floating NPCs please.
Wabungus 18 Apr, 2020 @ 1:04pm 
I have a suggestion, Can the owner of this mod make the OICW scope functionable please?
Conscript 7 Feb, 2020 @ 2:41pm 
Despite the fact that they float when they walk, they appear to work perfect. To be honest, it's really interesting to see that Valve had plans for these soldiers.
☠ReySpiderMommy☠ 12 Sep, 2019 @ 6:56am 
best beta combine addon ever
phanto 9 Mar, 2019 @ 7:39pm 
Why the npcs are floating when they walk? also the npcs die in A-pose for some reason like the others vj npcs....
dude bro 4 Mar, 2019 @ 11:43pm 
why do they shoot up instead of shooting normally in the screenshots
jakob 1 Jan, 2019 @ 11:37pm 
This isn't really the best spot to comment, but...Here's a list of scrapped Half-Life 2 things that I think should've been in the game.

1. Cremator. - It would've made a great role of striking fear into players, and it's whole concept was cool.

2. OICW. - Which would later become the AR2, was a pretty cool rifle, I think it'd be nice if it was in HL2 with improved textures and sounds.

3. Conscripts. - I think this is the most interesting part of the Beta HL2 story, it's really interesting and I'd wonder if the resistance would get access to more weapons and outfits and etc.

Ok, anyway....why does this mod have 4 stars instead of 5? It's an awesome mod with alot of effort put into it, or atleast in my opinion.
DM 1 Dec, 2018 @ 7:44pm 
The OICW is an error for me.
EnemySpotted1334 26 Mar, 2018 @ 11:39am 
what map in pic 3?
Pink fluoride 19 Oct, 2017 @ 2:39am 
2002 soldier, captain vance and manwich are just floor guns, what do?
♿Lebo 2 Oct, 2017 @ 3:33pm 
to me the conscripts are missing a shooting while walking animation, especifically the shotgun one
Lowrain 12 Aug, 2017 @ 8:06pm 
@TheWildSpot{T.R.E Server Owner} No they dont, just regular hl2 Combine Animations
Deep 5 Aug, 2017 @ 6:49am 
Do the 2003 combine soldiers have their old animations?
Elfman Jones 4 Aug, 2017 @ 4:07am 
do they talk like in the beta?
¤[Joystick]¤ 10 Jun, 2017 @ 8:46am 
Heya, all combine models are errors. I've got concripts redux. Any help?
♫BroMaster♫ 25 Apr, 2017 @ 1:51pm 
Could you make the separation of npc combines(beta)? As before
Theonetruedog 9 Apr, 2017 @ 12:14pm 
I'll make an air exchange-based series with saves, and these guys will be in it
epicplayer40 3 Mar, 2017 @ 2:51pm 
Can you make the beta combine use the beta animations?
HuckaDuck@bandit 1 Mar, 2017 @ 6:21pm 
i dont mean to be rude but why is the friendly conscript in the combine folder not the rebel?
Videogames 23 Feb, 2017 @ 10:21am 
One of the combine elite skins is invisible for some reason.
Chem Dog 6 Feb, 2017 @ 11:21am 
Thanks
Chem Dog 6 Feb, 2017 @ 11:21am 
Woohoo