Garry's Mod

Garry's Mod

rp_vespra_v4
56 Comments
TheSaurus 22 Nov, 2023 @ 4:22pm 
This map really old but still a good use.
Flaminglump  [author] 25 Jan, 2021 @ 5:25pm 
I'm aware. I gave them express permission
Patrick the Legendary 25 Jan, 2021 @ 2:41pm 
someone made a modfied verison of your map for industrial nightmare
louie088 26 Apr, 2020 @ 12:03am 
there was something about a decal overload when i did look awhile ago but i think it was something different but im going to bed so i will not respond for a bit
Flaminglump  [author] 25 Apr, 2020 @ 10:36pm 
If I had to guess, it's likely due to an addon you have downloaded that's not playing nice with gmod. Load up a map, and after it kicks you back to the main menu, open up your console and look for the name of the addon that is causing an error. Once you find it, remove it
louie088 25 Apr, 2020 @ 10:23pm 
general
Flaminglump  [author] 25 Apr, 2020 @ 10:21pm 
Does this happen in general or with this map specifically?
louie088 25 Apr, 2020 @ 10:14pm 
Oh well anyway when ever i load up the map it takes me to the main menu :( this has been happening to me a lot lately
isaac 25 Apr, 2020 @ 9:06pm 
Well if they post the map under their name without credit, yeah. I simply decompiled it to find the secret buttons
Flaminglump  [author] 25 Apr, 2020 @ 9:03pm 
People can decompile and alter the map should people want to, so long as proper credits are given.
louie088 25 Apr, 2020 @ 8:54pm 
Did you have permission to decompile the map????
isaac 16 Aug, 2018 @ 5:02pm 
I decompiled your map and used it in hammer to search for the entities tied to the lights. I'm so dumb I haven't found the first one before lol
Flaminglump  [author] 16 Aug, 2018 @ 7:39am 
yep. 1 more
isaac 16 Aug, 2018 @ 5:09am 
And I supposed there’s one at the train station with a broken fence which would be the 2nd button to press
Flaminglump  [author] 15 Aug, 2018 @ 9:56pm 
There are 3 buttons hidden on the map that you need to press in the right order. 2 really. The 3rd one is the button next to the admin room enterance
isaac 14 Aug, 2018 @ 7:44pm 
How do you open the Admin room lmao
SilentAntagonist 28 Mar, 2018 @ 4:09pm 
This map has an amazing admin room
Flaminglump  [author] 2 Mar, 2018 @ 6:49pm 
@bcnutty07 Yes
𝓦𝓗𝓞𝓚𝓝𝓞𝓦 2 Mar, 2018 @ 6:02pm 
are there nodes?
The Kim Jong Illest 30 Dec, 2017 @ 11:06am 
You should really consider making a map that uses this and Vergesse combined into one, except with more of those roads, like the ones in Vergesse. Also, a large city skybox would be cool, along with making the buildings look taller in some areas to give it that closed in feel I love about your maps while still keeping it realistic.
Gordusk 22 May, 2017 @ 4:47am 
Still my favorite rp Map, Can't wait to start using it again in the next couple weeks
Flaminglump  [author] 14 Mar, 2017 @ 2:41pm 
Glad you like it :)
Intuitive 13 Mar, 2017 @ 11:30pm 
This map is extraordinary! You have put so many features in in this map. Wow.
Flaminglump  [author] 13 Feb, 2017 @ 1:14pm 
v4 released! This will likely be the last version of Vespra (aside from small tweaks here and there), as I am really cutting it close to what the Hammer Engine can handle in terms of resources.
Flaminglump  [author] 7 Dec, 2016 @ 12:58pm 
@YurISerp Not at the moment. I thought about extending upon it, but because of where it's positioned in the map it would be hard to link it back around to somewhere interesting in the map.

Maybe some time in the future when I have more free time I will go back and expand on the area. I feel like it could use some more fleshing out as well
vvvvvvvvvv 7 Dec, 2016 @ 3:15am 
@Flaminglump Do you have any plans for the room at the bottom of the map, say, the bricked off door?
Vilusia 19 Nov, 2016 @ 9:35pm 
Alright man. The map is fantastic. Im using it for an alien rp server and the server fits the theme so well :D The aliens just hit the sky some times xD
Flaminglump  [author] 19 Nov, 2016 @ 9:33pm 
@BOT Vilusia I might go back and redo parts of the sky at some point. Just recently started a new map thats really testing my skills with displacements (hills and whatnot), so reworking parts of this map that aren't game breaking bugs is pretty low on my priority list.
Vilusia 19 Nov, 2016 @ 8:42pm 
Hey man fantastic map! Would it be possible to fix the sky box? Its super low in some places. And you can also see them if you look at certain areas.
Flaminglump  [author] 16 Nov, 2016 @ 7:30pm 
Glad you like it :)
Fen 16 Nov, 2016 @ 6:31pm 
Holy crap this map is epic. That was the first thing I said to my friend when we were testing out maps to play
The Agent 1 Nov, 2016 @ 9:17am 
Yep, the train is working all fine once again, and--this was a pleasant shocker--the NPCs could follow me past button locked doors now! I don't know what kind of Hammer Magicks you did (probably some sort of AI Proximity Detection stuff), but it further adds to the greatness of this map.

Once again, this is an RP map, but the well noded-ness of the entire thing really amps the replayability of this small sector. Brilliantly done.
Flaminglump  [author] 30 Oct, 2016 @ 4:13pm 
Version 3 is out! May Version 2 be forever lost in the abyss of my external hard drive.
Flaminglump  [author] 29 Oct, 2016 @ 8:00pm 
Yeah I got some comments saying that people were getting stuck inside the train's collision, falling out of the trains, or even dying when riding them. I'm completely redoing the logic and hopefully that will work better in this new Gmod update.
The Agent 29 Oct, 2016 @ 7:41pm 
Oh, so THAT'S why I keep falling out of the back of trains! Nonetheless, best of luck with what fix you can come up with, man.
Flaminglump  [author] 29 Oct, 2016 @ 5:12pm 
ATTENTION: As stated above the trains broke themselves in a recent GMOD update. I will be pumping out a patch asap to fix the trains (or temporarily disable them if I cant find an immediate solution). Along with this, I will be going through the map and fixing up some clipping issues and giving NPC's the ability to open doors opened via buttons.

Hope to have this done by the end of the week at the latest.
Flaminglump  [author] 4 Oct, 2016 @ 10:38pm 
I can think of a couple solutions for NPC's getting stuck on button activated doors. I'll make sure to keep that in mind and do a hotfix for it when I get around to it.
The Agent 4 Oct, 2016 @ 7:10pm 
On more thinking, I believe the size really strengthens the assets the map already possesses, and aside from feeling a tad bit restrictive and claustrophobic at times, is very immersive, and very believable for such as setting--bonus points for having so many ways in and out of the map, it's refreshing.

Alright, I think I've geeked enough about the design. Once again, great job, man. Looking forward to possibly more content from you in the future.

EDIT: The train system is f-ing well done. I'll leave it at that. :))
The Agent 4 Oct, 2016 @ 7:10pm 
Can't keep stating it enough, man. The noding in this map is top notch, and the way the AI behaves when in idle/in pursuit/in combat really brings a fantastic layer of immersion into each runthrough I do.

Police and Soldier NPCs actually take cover behind buildings and low walls when in firefights, and when pursuing, they intelligently navigate the streets and backalleys, sometimes even splitting up and performing pincer maneuvers that legitimately catch me off guard. They even pursue you in buildings, and past doors! The only issue they have is with the button activated slide doors, which can be justified as somehow them being locked out of it by the player.

Flaminglump  [author] 4 Oct, 2016 @ 7:39am 
Glad you like it man!
The Agent 4 Oct, 2016 @ 4:38am 
Small, but densely packed roleplaying map. Lightweight on the system, but still possesses enough rooms to explore and details to view that it really shows how much thought and work was put into making this map. Absolutely love how you implemented the tram system; futuristic in design, but still dirty, rusty, and grounded in reality.

And as a fantastic bonus, this map is noded amazingly . From citizens, to metrocops, to scanners, and combine soldiers, they all navigated the map so well. It became my favorite activity to play as a street urchin escaping the police and doing shady deals. No matter where I ran in the small map, the NPCs would always intelligently make their way towards me, and I think that really adds greatly to the replay value.

Excellent work, man. This one's a personal favorite.
Flaminglump  [author] 15 Jul, 2016 @ 6:43pm 
I haven't heard any complaints about long load times/consistant lag issues. Sure your computer isn't just a potato?
thegravekeeper 15 Jul, 2016 @ 8:36am 
Does this map laods for a very super long time or is it really laggy?
Bad Hombre DC 28 May, 2016 @ 10:44am 
I'd suggest making the map's roof a bit more "irregular" in shape and giving it rock textures. Would give it a cool underground city look.
Flaminglump  [author] 8 May, 2016 @ 2:22am 
@Captain Penguin I personally like it, plus it let me get away with weird design choices that I wouldn't have been able to pull off with a regular skybox texture
sivatherium.sibirsk.AQ 7 May, 2016 @ 9:35pm 
The black sky is very weird
Errors 7 May, 2016 @ 11:44am 
@Flaminglump nice
Flaminglump  [author] 7 May, 2016 @ 11:36am 
Yes
Errors 7 May, 2016 @ 6:38am 
is this AI noded?
Zomahawk 6 May, 2016 @ 2:13pm 
I can see it now, Metro RP