Battlezone 98 Redux

Battlezone 98 Redux

Omega Squadron Instant Action Map Pack
95 Comments
ScrapPool  [author] 27 Aug, 2024 @ 3:52pm 
Indeed if you've had previous versions I would try unsubscribing, loading the game to confirm you no long have the mod, then re-subbing to re-download. Alternatively if you're familiar with steam workshop structure you can locate the mod (677699019) and manually delete its contents to force a re-download.

Hopefully that fixes things for you!
Mr Bouze 26 Aug, 2024 @ 11:51pm 
Hey man, these maps are awesome. Just the typical base v base type of games I’m looking for.

I am encountering bugs like Constructors wandering off, scavengers ignoring Silos and the occasional blank objective, but it looks like these are issues you’ve already sorted? Is worth maybe unsubscribing and resubscribing or are there any mods I should consider activating/deactivating? Or anything else to try like running a different renderer etc?

They’re still fun nonetheless so thank you anyway :)
2010 Porsche 911 Speedster 6 Jun, 2024 @ 7:48pm 
welp. alright thank you
ScrapPool  [author] 6 Jun, 2024 @ 7:16pm 
From aiSpecial:
SetMaxScrap(AITeams[r], 1000000000)
AddScrap(AITeams[r], 1000000000)
SetMaxPilot(AITeams[r], 1000000000)
AddPilot(AITeams[r], 1000000000)
2010 Porsche 911 Speedster 6 Jun, 2024 @ 1:43pm 
i thought that only added scrap?
ScrapPool  [author] 5 Jun, 2024 @ 9:19pm 
Have you tried LEMNOS?
2010 Porsche 911 Speedster 5 Jun, 2024 @ 12:32pm 
there should be a Cheat code to give the ai 1000000 pilots i find that they run out too quickly
GrizzlyOne95 29 May, 2024 @ 6:11am 
Yes, or perhaps "OMG" as the prefix. ;) But its a nice idea to have the prefix.
alex.brown111 28 May, 2024 @ 10:41pm 
Massive pack missions compliments !! I suggest to add for each mission the prefix "Omega Squadron 0x" this to not confuse with other mission packs.
GrizzlyOne95 25 May, 2024 @ 4:38pm 
Simply fantastic map pack. Terrain, dynamic AI, kick ass red wolves, customization!
ScrapPool  [author] 23 May, 2024 @ 6:35pm 
Ok, major update complete. All new maps are added!
McMatthew 16 Dec, 2022 @ 2:58am 
I noticed whenever you place a sprite mine the game crashes. I compared the sprtmin.odf file from this mod to the same file in the People’s Dragon campaign, the version in this mod has been changed.

After I copied the file from the People’s Dragon campaign to this pack the sprite mine worked again.
Air Conditioned Sweat Shop 10 Dec, 2022 @ 12:57am 
So, in terms of adding additional AI, how do you set up things like alliances and what not?
ScrapPool  [author] 10 Feb, 2022 @ 8:06am 
... no, that's not correct. I would invite you to consider doing a compare (in notepad++ or whatever you use) to your scripts.
Herp McDerperson 10 Feb, 2022 @ 7:12am 
you re-wrote the scripts from scratch without any save/load functionality whatsoever ...
ScrapPool  [author] 10 Feb, 2022 @ 12:32am 
I would also say that these map breaking bugs are the reason I didn't just blanket accept the updated scripts that Herp sent over last summer and include them in the mod, as much as I appreciate his interest and involvement! It takes hours of time both for me to understand precisely the changes hes making (and make sure that they'll work...) but also that crude tools like find and replace didn't break other parts of scripts (as they did on more than one occasion in this case). I really just didn't have time last summer! In short, apologies for the long delay here, and thanks to Herp for his suggestions/fixes.
ScrapPool  [author] 10 Feb, 2022 @ 12:32am 
Hey all! Just thought I'd drop in to say that I finally had a few 8 hours this afternoon to properly go through and do some QA testing for Herp's "Unofficial Patch", and implement a few of his suggestions! In total I fixed 5 script/map breaking bugs introduced by Herp as part of his script changes, and in the process also fixed 1 script/map breaking bug that was there before his patch, as well as 3 other minor quirks/bugs that were also almost certainly present "pre patch". See change notes for the full details!
Herp McDerperson 15 Nov, 2021 @ 10:47am 
I'm a bit disappointed in myself that I haven't stated this in this particular location, but I have a partial patch for this pack I made several months ago. It's not perfect... ScrapPool admittedly did some cool stuff but he did it in such a way that save/load functionality was impossible - it was if he thought he was writing scripts for MPI.
My patch fixes most things but, for example: Any existing minelayers, APCs, howitzers and the like that had special code to make them function in a useful way for the AI enemy will cease to function. By this I mean any that are ALREADY ON THE MAP at the time of your save game. Any new ones built would function fine.
To fix the mod fully seems like it might be a lot of work especially since I am not exactly a programmer. It's really a shame that he left the mod in this state and then kinda disappeared given how cool the changes were...

Anyway, I'm not sure that I can post links here but the workshop ID of my patch is 2531253809
FTD.2007 28 May, 2021 @ 12:08pm 
Thanks TUG, it works. Thanks a lot. Do you have issue that "F" can not be typed in the code?
TUGG3RNUTZ 26 May, 2021 @ 7:47pm 
FTD.2007 I had the same issue, if you use the cheats to change yourself to any of the factions, it will reload and give you scrap. It's not a fix but it's a work around that worked for me.
FTD.2007 24 May, 2021 @ 3:57pm 
Hello There,
When I launch the Adversus Machina. It pops up a window that :
Lua script update error:
[String "ADVMCHNA.LUA"].586 Attempt to call global "supplementFuriesSilent"(A nil value)

-----
So after I click ok, I only have a recycler and me in the tank, no scrap. pilots are okay(30/30)

Could you check this one? I really love this map.
TUGG3RNUTZ 17 May, 2021 @ 4:12pm 
My only issue when using the cheats is that the "O" and "L" keys do not seem to type. Anyone else have this issue or a fix for it?
Herp McDerperson 10 May, 2021 @ 7:07am 
The new maps you added are scripted almost as if they're MPI instead of IA and therefore there's no save/load functionality.
Lancelot Chan 27 Feb, 2021 @ 9:10am 
Tried your version. It works now on beachhead! :D thanks a lot!
ScrapPool  [author] 25 Feb, 2021 @ 11:20am 
Again, its already fixed. :)
Lancelot Chan 24 Feb, 2021 @ 10:03am 
I was using the self-fixed version (correcting the LUA load error by adding my guess work if then else into it) and the beach head ends properly! With the constructor of NSDF crater base building a proper set of buildings too. Thanks! I'm going to try your fixed version next.
ScrapPool  [author] 23 Feb, 2021 @ 10:16pm 
Woops! Ok I've uploaded a fixed version. It should be good now, let me know how it goes!
Lancelot Chan 23 Feb, 2021 @ 8:52am 
The same loading error happens to tharsis mon mission and the CCA allies all attacked me at the beginning!
Lancelot Chan 22 Feb, 2021 @ 1:58am 
Man! With these errors, the starting ally CCA guys are all enemies now and shooting at me once I get close. LOL!!!
Lancelot Chan 22 Feb, 2021 @ 1:55am 
When I load "beachhead" 2 error messages popped up:
LUA package load error [string "AISPECIAL.LUA"]:2643" unexpted symbol near 'else'

no file "c\program files\steam\steamapps\common\battlezone 98 redux\loadall.dll'[string "aispecial.lua"]2643 unexpected symbol near 'else'
Lancelot Chan 22 Feb, 2021 @ 1:40am 
I have 1 wish, that the guntowers and turrets will shoot at the closest enemy, not being fixated on the FIRST enemy getting into range because it could be behind cover. Hhehe

I'll try out the beachhead now.
ScrapPool  [author] 21 Feb, 2021 @ 11:24pm 
Lancelot, that should be fixed (in two different ways)! Please make sure you clear/redownload/make sure you've got the most recent version!

FYI it is now impossible for enemy AI constructors to leave the map bounds :)
Lancelot Chan 21 Feb, 2021 @ 6:13am 
ScrapPool, I tried the updated version and this time around I witnessed the constructor of the NSDF base in the crater just ventured south and off the map after having finished building the base defenses. I just happened to be using satellite to witness that happening right in front of my eyes. I know that particular constructor likes to go south in the past, but it would be stuck at the boundary of the map. With the recently updated versions, including the latest one, it went through the boundary and just go on and on to the south, disappeared in the visible zone of the sattelite view. So that's why the mission couldn't end.
ScrapPool  [author] 17 Feb, 2021 @ 7:01pm 
Lancelot- I couldn't reproduce that issue but I was able to confirm that if you do kill all the enemy production units, the game does end normally. I also made a few script changes to address what might have been the issue.

Let me know if that happens again!
Lancelot Chan 16 Feb, 2021 @ 2:29am 
Thanks for the update! However the beachhead one doesn't end properly when I finished off all the opponent's recycler, factory, armoury and constructor. It just lingers on.
nostalgic_console_peasant 3 Feb, 2021 @ 3:09am 
Thanks for the info Scrap pool, its very nice to see new content for an amazing mod! Hope your doing well and again your work is great.
ScrapPool  [author] 2 Feb, 2021 @ 9:05pm 
Again @nostalgic_console_peasant, find below a preview of the upcoming maps, because you asked:

Switchback - CRA vs. Pedigree Experimental (PEX) on Venus
Demotion - CRA vs. NSDF on Europa, but you start the game as a wingman, supporting the commander's base and squadron. What happens if the commander is killed? Who knows!
Alecto - BDOG vs. CRA vs. CCA on Elysium
Hills of Peace - CCA vs CRA on Ganymede
Nemesis - CRA vs BDOG on Mars, in a BZ2 Chill-style arena ST map
Crux - CCA vs. People's Dragon vs. Omega Squadron (FFA) on Venus. Best not to meddle in the Hadean ruins here...
Omegadammerung - People's Dragon vs. Omega Squadron on Mars
Fafnir - Omega Squadron vs People's Dragon on the Moon
Convergence - CCA vs Pedigree Experimental (PEX) on Io.

Because all of the terrain for these is done, and with the heavy lifting of implementing the new factions mostly done, I'm hoping I can get these out in a few weekends (path and scrap placement and minor/simple script implementation).
ScrapPool  [author] 2 Feb, 2021 @ 8:56pm 
@nostalgic_console_peasant - yes, yes we can see more factions using the IAM command. A lot more. :)

Also, yes, fixed the factory on Strain III!
ScrapPool  [author] 2 Feb, 2021 @ 8:44pm 
Pandemic boredom caught up to me folks, and so I finally return from BZ hibernation and have a big update for you today! Let me know if you have questions or you find a bug!
southrnlights 29 May, 2020 @ 5:12pm 
Maybe I am way past the prime on here but im also a little green when it comes to mods. how do i download this mod? the Download think on this page just gives me a 404 error. thank you in advance
nostalgic_console_peasant 10 Jan, 2020 @ 12:36pm 
I have the same bug in the strain III mission the factory doesn't make furies, which is weird because I remember that it used too.
Lancelot Chan 19 Dec, 2019 @ 2:31am 
in the strain III mission, the factory of mine doesn't build furies.
Lancelot Chan 4 Mar, 2019 @ 11:47am 
In the tharsis mon mission, when I eject I'm NSDF pilot!
nostalgic_console_peasant 7 Feb, 2019 @ 3:19pm 
Any chance we could see more factions using the IAM command? For example for Omega Squadron (IamOS) or possibly if when/if the red wolf faction comes out I(IamRW)
nostalgic_console_peasant 9 Mar, 2018 @ 10:43am 
under coming soon(ish) what maps are those? Planet or moon and what factions?
Lancelot Chan 8 Mar, 2018 @ 11:28am 
Whenever I build the repair and ammo, a LUA script error pops up telling me it can't get a team number.
DIM 6 Mar, 2018 @ 10:27am 
I keep getting these weird LUA error messages while playing the very first mission as CCA.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1322430001
HalconVengador 16 Feb, 2018 @ 3:03pm 
Doesn't Work, all the units are upside down
nostalgic_console_peasant 8 Dec, 2017 @ 7:50am 
I like these missions alot but how far are you into the process of implementing the rest?
SalemBlake 26 Aug, 2017 @ 11:21am 
Sie meisten Maps sind nicht spielbar, die die spielbar sind sind absolut unbalanced und der Gegner überrennt innerhab der ersten Minuten die komplette Base. Kann die Mod leider absolut nicht empfehlen, spielt lieber den Multiplayer, da habt ihr eine größere Chance zu gewinnen :-)