Cities: Skylines

Cities: Skylines

H3C 4x4 5031
13 kommentarer
Merecir 8. jan. 2017 kl. 11:45 
I just love your glass building with the neon stripes. =D
SonOfNitrous 12. maj 2016 kl. 4:28 
@Whipplesnoodle nope...you still have to add an XML file to it =) I think @Martin2035 was a bit too fast with it, or Maybe he's from near future?:D Your buildings should definitely have RICO compatibility :steamhappy: And rlly like the illumination map - it's a win!
Whipplesnoodle  [ophavsmand] 11. maj 2016 kl. 10:46 
@Martin2035: So are growables automatically compatible then? :P I guess I misunderstood that!
Martin2035 11. maj 2016 kl. 9:46 
▶︎ Added to RICO compatible collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=657689153 ◀︎
kingpinn 11. maj 2016 kl. 3:57 
big fan of all of your buildings! keep up the good work! :steamhappy:
creepyeyes 9. maj 2016 kl. 20:45 
Ok, thanks for the info! I thought maybe you knew of a more exact way to tell what numbers lit up with what intensity
Whipplesnoodle  [ophavsmand] 9. maj 2016 kl. 3:58 
@creepyeyes: That's really just an arbitrary amount, you could use 5, 20, or even the full range from 128 to 192, or 192 to 255. If a window has it's illumination values within smaller range, it will more often light up as a whole, but you can have more variation (128-138, 135-145, 170-180, whatever you want), with a larger range you will see 'shadows' more pronounced, but you only have two ranges to fit ALL your windows in 128-192 and 192-255).
creepyeyes 8. maj 2016 kl. 20:05 
Wait, why 10 points?
Whipplesnoodle  [ophavsmand] 8. maj 2016 kl. 16:22 
@Yellowfin: Thanks a lot for your feedback, it's very much appreciated! I'll keep the color variation thing in mind!

@creepyeyes: I really wouldn't know :s, sorry.... I just grabbed a random night image, greyscaled it and changed the value range to varying sets of 10 points between 128 and 255.
creepyeyes 8. maj 2016 kl. 15:16 
Hey, out of curiosity, would you happen to know where I can find the guide on how to make detailed windows? I've had a few buildings I wanted to do it for (like the 1x1 office) but I couldn't track down where the guide for it was.
Magic Spearmint 7. maj 2016 kl. 15:02 
Detailed window lighting? If you're referring to how the stock buildings have their entire panes illuminate, I think the detailed approach looks far nicer and even easier on the eyes. You're not alone in taking the detailed approach as well (some of the "more popular" content creators like Zed and BoldlyBuilding come to mind).

On a different note, many of your buildings look like they came from the Distance/Nitronic Rush universe before being grounded in reality. I love it.

My only request so far would be for your buildings to have at least one possible colour variation where the façade is brighter (akin to your Utopia); Just for the sake of diversity! :chirp:

PS: About RICO... I wouldn't say it's a strict requirement, considering this one fits within the 4x4 limit and all.
SonOfNitrous 7. maj 2016 kl. 13:27 
Your buildings should definitely be with RICO =)