Arma 3
Diyala Map
199 Comments
Machine Gun Kelly 2 Apr @ 10:23am 
@Josethx - And trust me, you are NOT missing much from this map either!

AI can not use most of the map due to the canals.

If you take the canals out, it is a decent map - as it is now? Forget it!

Others also complained and asked him to 'fix' the canals issues - Nope...

;)
Machine Gun Kelly 2 Apr @ 10:21am 
@Josethx - Hmmm...posted 2016...yeah, I am sure the dev will jump right on it! ;)

My friend, the map is not the problem, it is your PC. I understand not everybody can 'have the best', I know I do not, but you have to accept what you have.

Turning off grass and limiting the number of objects/units/etc. you have 'in use', as well as as far you can see in the distance, will help a good bit.

Also ensure you have enough RAM AND virtual memory too! Low on BOTH will also cause crashes.

Good luck!

:)
Josethx (Depressed) 2 Apr @ 8:07am 
Crashes too much on low graph
Machine Gun Kelly 25 Jun, 2024 @ 7:24pm 
@УФСБ г. Норвинск - It has been my experience, that when this happens, you have:

#1 - A old/bad mod being loaded.

OR

#2 - The map is now 'out-of-date'.


If I had to make a guess, your issue is #1.

Load ARMA and THIS MAP ALONE (along with the 2 required mods) and see.


ONE possible cause for this could be, for example, the 'PLP' mod is now 'out-of-date', and as such, it makes the map 'bad' as it is required to load it for the map itself.

One bad/old mod can 'break' everything in ARMA.


There is one very unlikely cause too, that being you have adjusted your colors. ;)


That is about all there is to this!


Good luck!

:)
ЛДПСС 25 Jun, 2024 @ 10:03am 
What's the problem with the white fog? The whole map is in a blue-white fog
Machine Gun Kelly 19 Apr, 2024 @ 2:55pm 
@PradoJr - While what you stated may be true, as of this posting, I found no where in the description that towns are placed 'correctly' by the dev.

And even if everything you said is 100% true, how much did you pay this dev to create this map? Nothing?

Be quit then!

You do not like it? Do not download it, or delete it if you have already.

Simple solution!


Though, I would love to see YOUR maps! 'Practice what you preach'

;)
PradoJr 19 Apr, 2024 @ 9:42am 
map isn't realistic, i checked the places with google maps, only bani sad and al baiueia is in "almost in correct place"
Machine Gun Kelly 8 Dec, 2023 @ 10:09pm 
@Spud - How about putting forth some effort on YOUR END FIRST, then asking here.

I found the answer in less than 10 seconds.

It is amazing what a little effort can accomplish.

;)
Spud 8 Dec, 2023 @ 7:42pm 
wtf is CAStructures my server says this is a dependency for the mod but I don't see it listed
Constantine Pershing 20 Sep, 2023 @ 4:38am 
Yeah, nice map dude great work, but i shouldnt have to download a further half a gigabyte in workshop content for your map when that half-gig is a mod that is literally just fkn shipping containers. Seriously.
mevadralik 2 Jul, 2023 @ 7:23pm 
map so gud ambatukam
jajang0101 29 Jun, 2023 @ 10:55am 
such a beautiful map but i wish this didn't use plp containers
CypeRevenge  [author] 31 Jan, 2023 @ 9:42pm 
@Kieran no i can´t port Arma3 objects to DayZ, is not allowed...
Kieran 31 Jan, 2023 @ 4:49pm 
Can you transfer this map to DayZ ?
BlackFalco 23 Dec, 2022 @ 1:28am 
@RcINS thank you very much! I was gettin' mad for it not to work properly.
Machine Gun Kelly 13 Apr, 2022 @ 6:41am 
Map is ok...The real issue I have with it, and I do not play it due to this, is the canal in the city. Stupid AI do not know how to deal with it. And yes, I know someone made a mod removing the canal, at the time I tested that mod, it was a BIG FPS drain...

Since the canal is there, using the whole map becomes a problem. So I am stuck using small areas only.

Oh well...how much did I pay for it... ;)


Thanks CypeRevenge for the work and map though!


:)
Predator14 24 Mar, 2022 @ 2:20pm 
Map much too old and nothing to do there, they would have to redo everything, it does not look like Diyala in real life.
J-Money 9 Feb, 2022 @ 2:22am 
think this is the best Iraq map that exists.... this, Anizay, and Khroshramar, - also dont neglect the african Kujari. great maps.
RcINS 30 Jul, 2021 @ 4:58am 
@Padre Disable Splendid Lightning Modification.
Siyah Qalam 22 Jun, 2021 @ 6:30am 
Uh, the whole map is blue-white. It's impossible to use. What happened?
THE FLIGHT OFFICER 13 Jun, 2021 @ 3:17pm 
Pretty accurate. I was there in 2009.
♥♥♥♥ ERDOGAN 27 May, 2021 @ 2:51pm 
Hey, can you make maps for me? i would pay a good price for your work and the custom requests
BloxyWorldz 21 May, 2021 @ 6:25pm 
The map is great, but the streetlight bulbs are not lighted up.
HEAVY_GONZ 16 Apr, 2021 @ 3:09am 
i did some research and found that your work is dead-on, can't thank you enough for the quality!
Per_von_Harke 14 Apr, 2021 @ 7:30pm 
I wish this would not use PLP containers.
Dominus 10 Apr, 2021 @ 4:34pm 
Mmmm, I can almost smell the Jalula shit-water ><
CypeRevenge  [author] 13 Mar, 2021 @ 9:25am 
working on other projects maybe when i found a bit time i can Update it...
Nikiforos 13 Mar, 2021 @ 6:17am 
Probably abandoned map , latest update 2018. Sad but this was a great map.
Puma 2 Mar, 2021 @ 2:48pm 
Why there is no sun? help!
[D3RP] Hythloday 23 Feb, 2021 @ 4:39pm 
I'm all good with those PLP containers myself, but I'm curious if you can do an upgrade with Livonia structures?
IceBreakr 19 Feb, 2021 @ 3:12pm 
Ouch, any chance to get a map without PLP Containers mod, its hefty 500megs?
SoloWingPixy 19 Jan, 2021 @ 3:33am 
whats with PLP? Can map be used without it
KushOnRushHG 2 Jan, 2021 @ 2:47pm 
good map
Gattobuono 15 Oct, 2020 @ 10:57am 
Would download it ... if it didn't use the half a Gig PLP Containers mod. :-(
b3lx 14 Apr, 2020 @ 1:47pm 
Thank you very much @CypeRevenge. I also put a version that just replaces the irrigation channel with vegetation so maybe people will stop nagging you with this. I just put it up: https://steamhost.cn/steamcommunity_com/profiles/76561198998724846/myworkshopfiles/?appid=107410
CypeRevenge  [author] 13 Apr, 2020 @ 12:25am 
@b3lx np dude if are only configs share it. Dont share my Terrainfiles in another release, always as a required addon. appreciate it.
b3lx 12 Apr, 2020 @ 11:43am 
Hi @CypeRevenge! I made two patches for this terrain that a player can use as two additional maps, one with a different kind of palms and another with olives instead of palms that looks more like other countries in the middle east. These are just config.cpp and a script. There is no terrain editing (all replacements are done by script) and the player would need still need Diyala to use them. I want to ask you: Do you mind me sharing the patches with community?
Landon 17 Jan, 2020 @ 2:14pm 
@Yoda gaming It was a Iran General. Named soleimani.
Buzzil 10 Jan, 2020 @ 5:40am 
Any chances of getting version without PLP Containers req? Now it became 0.5GB (and nothing will stop it from getting bigger) and it's not like most of the players really need that amount of cargo boxes :lunar2019piginablanket:
yoda gaming 7 Jan, 2020 @ 7:09am 
i came here afther trump used this 5 killstreak on call of duty and killed some iraq general
*******ive father 17 Nov, 2019 @ 9:01am 
It's not possible to make AI cross it over if you are going to use a bridge. AI in Arma 3 can't walk over objects. Only way to make it happen is instead of using a bridge he has to use actual terrain.
Machine Gun Kelly 23 May, 2019 @ 10:21am 
@pjv - I AGREE with you on that canal...OR make it where AI can cross over!

:)
pjv 22 May, 2019 @ 4:05am 
Visually one of the best and still one of my favourite maps. DESPITE the palms/clutter caused bad FPS, no CIV spawn issues in Alive, and that annoying CANAL that makes it practically unusable in SP and MP missions due to the Map being cut in half and AI getting stuck. I am sure most of the community would be glad if it was gone, replaced or fixed.
[SHAME] TeckHybrid 12 Feb, 2019 @ 7:54pm 
I'm finding that while I'm able to use ALiVE to spawn units on this map with no issues, the Civilian Placement module isn't working. If I take a full copy of everything I've placed on this map, onto any other map, the Civilians spawn correctly.

Using the debug on the Civilian Placement module, the areas in which they should be spawned are all marked appropriately. They just... dont.

Any thoughts? For the time being I'll make my Asymmetric force an Occupation one and play without Civs, but it'd be great if this could get addressed.
Cl44 23 Jan, 2019 @ 9:43am 
Bigger!
MeatyDoubleSlap 29 Dec, 2018 @ 10:10pm 
Its a nice map but way to much clutter .... makes it run like shit when you have alot of scripts going
PlagueDoc 31 Oct, 2018 @ 4:31pm 
I understand you don't want to amend the map but let's be honest, that canal does not fulfil any strategic role, not even when it comes to PvP. One can simply cross it with barefoot (!) so practically it is just a visual element. Does not add anything to the game apart from being a sight. If it was made "swimmable" then it would be different but as it is right now, it's more of a distraction, full of bugs.
CypeRevenge  [author] 25 Oct, 2018 @ 8:03am 
strange @XenithZero dont know why...
@Plaque Doctor i know the Ai dont across the canal ,AI in A3are stupid, I remember that on Altis AI often did not even cross the originall A3 bridges. And delete the Canal only for the problem from the AI? sure NO. For PVP player the canal are strategic important.
Xenith 24 Oct, 2018 @ 5:55pm 
A friend of mine recently was unable to join the map due to an apex requirement, though none of the third party mods we use requires Apex. Any situation that has resulted in the map requiring Apex?