XCOM 2
Micro Missiles Fix
16 Comments
Juravis  [author] 23 Jun, 2021 @ 2:51pm 
No bother at all. It should work in WOTC but youll get the incompatible warning. It wont work with mods that add more MECs however, I'd have to code that in UNLESS the new MECs added use the same armament loadout.
Nemo Jr. 23 Jun, 2021 @ 8:03am 
Ah, I checked that out before (subbed again just to be sure) but it's more like a complete overhaul i.e. too many changes to keep track of. I wish you continued the more modular approach, but can't blame you with the sheer amount of mods you made.

I'll try this one and hopefully report back that it still works in WotC (it was invaluable in the base game). Now if you'll excuse me, I'm off to bother you in another mod's comment section.
Juravis  [author] 23 Jun, 2021 @ 7:50am 
It should work but it's not supported anymore. Use my Abiity Tweaks WOTC mod
Nemo Jr. 23 Jun, 2021 @ 6:56am 
Obligatory: Does it work with WotC? Also, is it still necessary?

If yes to both, I'll be very surprised this mod isn't more popular... Do people enjoy being bombarded from the fog of war? Or how about hacking a MEC and not being able to use MM to destroy cover? It's like the MM's only purpose is to troll XCOM by guaranteed putting 1 or 2 soldiers out of commission for a few days.

"lol launcher" indeed.
Juravis  [author] 26 Apr, 2019 @ 8:02pm 
My AI pack drastically reduces chances they use micro missiles unless youre playing badly and bunch up soldiers one next to the other
gitrekt 26 Apr, 2019 @ 6:58pm 
I found it. I use an 8 man squad size so I just changed their minimum target for using the ability to 6 or something. Haven't seen any since then but I am assuming they wont beeline towards me just to micro missile 1 or 2 people now.
Juravis  [author] 26 Apr, 2019 @ 5:20pm 
Its all hard-coded for missiles. I suggest using my Ability Tweaks mod and Advent Future AI pack so they dont systematically use them
gitrekt 26 Apr, 2019 @ 4:59pm 
can you tell me where in the files the mecs missiles are located? i would like to disable them completely or give them zero to start. I dont have any interest in getting shot with these stupid weapons anymore. 400+ hrs is more than enough. Its not in character data so I am not sure where to find their loadouts..
teh1archon 8 Sep, 2017 @ 6:14am 
WotC compatible?
Juravis  [author] 21 Jul, 2017 @ 12:03am 
Lol launcher
SaltMaster 20 Jul, 2017 @ 11:34pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084234955
it shot where the car is blowing up and where my two guy are hurt
op mec
SaltMaster 20 Jul, 2017 @ 11:22pm 
i saw a mec run off in to the fog i smilled i thought it was funny then it shot Micro Missiles about 20-30 tiles away i snaped like wtf alt + fu! Thanks for this mod <3
(Gk) Erasels 29 Jun, 2017 @ 11:11pm 
Thank god for this. It's ridiculous how MECs just run into the fog of war and lambast any position on the map with these stupid armor shredding missles.
Juravis  [author] 8 May, 2017 @ 12:01pm 
Also i never made the claim this fix causes loot drops to be changed. It's not mentioned anywhere.
Juravis  [author] 8 May, 2017 @ 12:00pm 
Environmental damage does not affect loot drops. Explosions do, whether they case env. damage or not if they kill the target the loot will not drop.
Juravis  [author] 7 May, 2017 @ 10:46pm 
Loot is not affected by anything except loot timers. If you meant doesnt drop, its the Explosion subtype that causes loot to not drop in LW2. None of those are changed here.