Don't Starve Together

Don't Starve Together

Wildfire Control
20 Comments
emichela 10 Apr, 2021 @ 5:38pm 
dude, can you please make a mod but opposite to this? i mean spread the fire
Mr.Own3D 21 Jun, 2020 @ 12:05am 
We need update this awsome mod!
Malinka <3 15 Mar, 2020 @ 9:22am 
It doesn`t work -.-
VocabularianSirDrMrSmartEsquire 3 Jun, 2019 @ 3:52pm 
What a swell fella
AL  [author] 17 Jan, 2019 @ 2:44pm 
It doesn't look like it. If you scroll down a bit there's a comment from me on Jan 5, 2018 @ 11:38pm that shows all the prefabs that are currently being modified by the mod. I have not plaid DST for quite sometime so I haven't been keeping up on new prefabs that have been added. However I can add new items that have been added to the game easy enough.
AL  [author] 10 Apr, 2018 @ 5:33pm 
Fences and fence gates added, sorry about not adding it. I thought previous posters were talking about the wooden walls when they said fence, my mistake!
AL  [author] 10 Apr, 2018 @ 3:08pm 
Sure I can do that, probably later tonight.
Jeff 8 Apr, 2018 @ 7:22pm 
I think the prefab for fence is "fence" and also "fence_gate".
Jeff 8 Apr, 2018 @ 7:20pm 
Heya, this still works, right? Can you add wood fence on it? I really hate how the wildfire works. When I left it for default, I assumed it would mean the forest burning on its own. I didn't expect literally everything made of wood would spontaneously combust.
AL  [author] 5 Jan, 2018 @ 9:38pm 
It's in there, this is the full list that's covered currently:
local prefabs = {
'researchlab2', -- Alchemy Engine
'slow_farmplot', -- Basic Farm
'beebox', -- Bee box
'cookpot', -- Crock Pot
'treasurechest', -- Chest
'arrowsign_post', -- Directional Sign
'meatrack', -- Drying Rack
'wall_hay', -- Hay Wall
'icebox', -- Ice Box
'fast_farmplot', -- Improved Farm
'pighouse', -- Pig House
'sentryward', -- Ocuvigil
'pottedfern', -- Potted Fern
'researchlab4', -- Prestihatitator
'rabbithouse', -- Rabbit Hutch
'researchlab', -- Science Machine
'researchlab3', -- Shadow Manipulator
'homesign', -- Sign
'wardrobe', -- Wardrobe
'wall_wood', -- Wood Wall
}
Reiko 5 Jan, 2018 @ 10:26am 
add wood fences, or reply is it added or not.
AL  [author] 5 Feb, 2017 @ 2:47pm 
* Added sentryward( Ocuvigil ) to the list of protected items.
Hip_Username 12 Jan, 2017 @ 4:09am 
Thank you for this mod, it makes no sense that a chest will spontaneously catch on fire but you won't burn to death if you're wearing a summer frest and a straw hat. Why doesn't the straw hat catch on fire then? XD I just want the game to follow it's own laws of combustion.
PokerFace🎭 24 Oct, 2016 @ 12:41am 
Hello, can u also add the Ocuvigil to the pertect list, thank you.
PokerFace🎭 21 Oct, 2016 @ 4:52am 
Hello, Can I transfer your mod to TGP, I just got the DST on that and I relly need a fire control and resurrect mod to fix my server, but they don't have those mods,thanks:bbtcat:
AL  [author] 5 Aug, 2016 @ 9:26pm 
I've not noticed thigs combusting that are supposed to be blocked. Random stuff, trees, etc, still will, boxes and other built stuff should not. What did you see combusting, and do you have any other mods installed that mess with combustion during summer? If so what are they, there may be some conflicts going on.
Pen 5 Aug, 2016 @ 7:55pm 
Doesn't work, most things still combust.
AL  [author] 9 May, 2016 @ 5:09am 
It doesn't prevent fires from happening, but it does automatically put them out. For more advanced players that can reliably survive to summer, and find gears, this mod is probably not that useful. I however seem to be pretty terrible at "not starving", and just about never find gears to build enough flingomatics to cover even a smallish base.

For me this removes a needlessly punishing mechanic (wildfires on built structures) and still allows me to deal with the danger of a forest fire coming into my base via the flingomatic, or making sure I have enough open space between my base and the surrounding forest.

This mod also does not prevent a random pile of wood, poop, hay, turf, etc in your base from catching fire so a flingomatic still has a use, it's not 100% required to survive anymore though.
IvanX 9 May, 2016 @ 12:55am 
I've heard ice flingomatic does exactly the same xD
AL  [author] 8 May, 2016 @ 7:43pm 
The idea behind this mod is to not be too OP by just turning off wildfires in world gen, but just eliminate the non-sense random starting of fires on items just because it's summer.

If it was really hot enough for my science machine to catch on fire by it self, then no person could survive after all.